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Revising the Wrestling Rules. Feedback?
- BASHMAN
- All-Father of Bash!
- Posts: 2585
- Joined: Sat Apr 03, 2010 11:00 pm
Revising the Wrestling Rules. Feedback?
I had an idea for a revision on the Wrestling rules. As is, the attacker and defender can both choose to use either Brawn or Agility to defend against the initial grab, and after that, it is strictly a matter of Brawn.
Some people like this, but enough have an issue with it (too easy for the Hulk to grab Spidey) that I think it is worth addressing.
What I thought of as an alternative is for Grabbing use Brawn or Agility- whichever is Lower. You get the difference between the two as a Dice Bonus. So if someone has Brawn 5 Agility 2, they'd roll x2 with a +3 Dice bonus. Someone with a Brawn of 3 Agility 4 would roll x3 with a +1 Dice Bonus.
After the initial Grab, everything goes to strictly Brawn based, again.
The Grappling Style martial art increases your multiplier by 1 with all Wrestling rolls (to a max of x5).
Thoughts? Do people think this works better/worse than the original rules?
Some people like this, but enough have an issue with it (too easy for the Hulk to grab Spidey) that I think it is worth addressing.
What I thought of as an alternative is for Grabbing use Brawn or Agility- whichever is Lower. You get the difference between the two as a Dice Bonus. So if someone has Brawn 5 Agility 2, they'd roll x2 with a +3 Dice bonus. Someone with a Brawn of 3 Agility 4 would roll x3 with a +1 Dice Bonus.
After the initial Grab, everything goes to strictly Brawn based, again.
The Grappling Style martial art increases your multiplier by 1 with all Wrestling rolls (to a max of x5).
Thoughts? Do people think this works better/worse than the original rules?
- MrJupiter
- Cosmic Hero
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- Joined: Mon Apr 05, 2010 11:00 pm
- Location: Trenton, Ont. (Canada)
- Kinetic
- Minion
- Posts: 97
- Joined: Sat Apr 03, 2010 11:00 pm
- Location: Eugene, OR
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Bearded Dork made this post on his blog a while ago regarding wrestling: http://www.beardeddork.com/?p=127
- Dustland
- Cosmic Hero
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- Joined: Sat May 15, 2010 11:00 pm
- Location: Austin, Tx
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- Lindharin
- Paragon
- Posts: 612
- Joined: Sun Apr 04, 2010 11:00 pm
- Location: New York
I may be too late to this party, but for what it is worth, I like this new alternative. I understand that not everyone will like the added complexity of the first grab, but it is a mechanic that Bash already uses (piloting jumps to mind, probably others).
Of course, it could be offered as an optional rule in a sidebar, letting groups pick which version to use.
Of course, it could be offered as an optional rule in a sidebar, letting groups pick which version to use.
- BeardedDork
- Hero
- Posts: 348
- Joined: Wed Jun 16, 2010 11:00 pm
- Location: The Snow Covered Mountains of Montana
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My problem has always been that it goes strait to Brawn versus Brawn. The Hulk only needs to get lucky once then all the luck in the world won't help Spidey.
Allowing a character to escape from grappling with Agility has worked fine to balance things and it's elegant and simple in keeping with the flavor of the rest of BASH.
Allowing a character to escape from grappling with Agility has worked fine to balance things and it's elegant and simple in keeping with the flavor of the rest of BASH.
- BeardedDork
- Hero
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I would disagree with that in general, an agile person (Spidey) can escape the grip of a strong person (The Hulk). Besides, realism sucks for game play, you've heard me make that argument before elsewhere.
Scenario 1 Bulky hero grabs scrawny villain, hero wins no challenge, no chance of failure, no fun. Players are bored.
Scenario 2 Bulky Villain grabs scrawny player Villain probably wins, overwhelming challenge, little chance of success, frustrating. GM is an A-hole.
When you have something like the current wrestling rules where a character either must be built to exploit it or defend against it, or they will routinely be defeated it is clearly broken and must be re-evaluated. BASHMAN's solution doesn't really address the problem getting into a wrestling situation is already pretty fair, flows smoothly, and is fun. When it reverts to pure Brawn versus Brawn, it breaks down the combat becomes extremely one sided and the stronger character will almost always win without much challenge.
EDIT: To be fair though Grappling rules are the hardest part of any game design project.
Scenario 1 Bulky hero grabs scrawny villain, hero wins no challenge, no chance of failure, no fun. Players are bored.
Scenario 2 Bulky Villain grabs scrawny player Villain probably wins, overwhelming challenge, little chance of success, frustrating. GM is an A-hole.
When you have something like the current wrestling rules where a character either must be built to exploit it or defend against it, or they will routinely be defeated it is clearly broken and must be re-evaluated. BASHMAN's solution doesn't really address the problem getting into a wrestling situation is already pretty fair, flows smoothly, and is fun. When it reverts to pure Brawn versus Brawn, it breaks down the combat becomes extremely one sided and the stronger character will almost always win without much challenge.
EDIT: To be fair though Grappling rules are the hardest part of any game design project.
- Nestor
- Paragon
- Posts: 627
- Joined: Mon Jul 12, 2010 11:00 pm
- Location: Baltimore, MD, USA
Problem is, with the current dice mechanics, a situation where the chance of success (or failure) becomes very unlikely is too easily achieved.
My experience so far has shown that if one character has a DM of 2 or more than his opponent when doing opposed rolls, the other character is pretty much screwed. This not limited only to breaking out of a Grab.
My experience so far has shown that if one character has a DM of 2 or more than his opponent when doing opposed rolls, the other character is pretty much screwed. This not limited only to breaking out of a Grab.
- BASHMAN
- All-Father of Bash!
- Posts: 2585
- Joined: Sat Apr 03, 2010 11:00 pm
I could see allowing "Escapology/Contortion" to do it...BeardedDork wrote:My problem has always been that it goes strait to Brawn versus Brawn. The Hulk only needs to get lucky once then all the luck in the world won't help Spidey.
Allowing a character to escape from grappling with Agility has worked fine to balance things and it's elegant and simple in keeping with the flavor of the rest of BASH.
- BeardedDork
- Hero
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Making it be that specific roll (as opposed to an agility roll) still punishes a character for not building to wrestling. Meaning that it still doesn't address the problem. We've been using the better of agility or brawn to escape a grapple throughout the contest for a while and it's worked great, it has alleviated the problem we've been having.
- Dustland
- Cosmic Hero
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- Jason_Sunday
- Costumed Crimefighter
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