Nestor wrote: and having a bystander casually throw out a 4 DM roll for his Mind contest, my character feels as if he's gone from everyday guy to drooling imbecile.
Tell me about it!
But, on the opposite with a mind of 1 "They'll hardly success a typical difficulty skill roll"
I think there's a major flaw in the rules there.
Nestor wrote: and having a bystander casually throw out a 4 DM roll for his Mind contest, my character feels as if he's gone from everyday guy to drooling imbecile.
Tell me about it!
But, on the opposite with a mind of 1 "They'll hardly success a typical difficulty skill roll"
I think there's a major flaw in the rules there.
I disagree here. Most difficult skills take time for normals. I think only extraordinary individuals can solve a difficult problem in one panel... like Sherlock Holmes, etc.
As for the Captain having a 4 DM. I vote he's a Nova and doesn't know it.
Protheuz wrote:And don't forget the extra dice from having that skill trained. In those skills you have a X2 multiplier.
That mean if we'd like to create a human with the current 'point buy' system we'd have to buy the 'Skillful' power repetitively.
So the character would be skilled (especially on tasks related to his occupation) and would keep normal stats nevertheless
That's a bit weird.
I disagree here. Most difficult skills take time for normals. I think only extraordinary individuals can solve a difficult problem in one panel... like Sherlock Holmes, etc.
You mean Normals would need extended check on normal tasks with a difficulty of 10?
Even with athletics or drive ?
That bothers me
And a difficult problem is not a normal task
Sherlock Holmes's challenges are tough at least and obviously he doesn't got a Mind of 1.
As Saker mentioned, having a Mind of 1 does not mean that Skills will be at x1. Yes, it means that Skillful becomes a necessary buy for any character, but I can live with that. But then, most of my characters tend to be skill-heavy anyway.
This still brings up the issue of scale and reference. If everyone, including NPCs, are going to be walking around with at least a Mind of 2, then 1 is no longer equivalent to a "normal person" and I've inadvertently handicapped my character.
I just want to know if this is true so I can adjust my perceptions of this game (and the system in general) accordingly.
I'm not sure why this is popping up over one npc, but don't worry Nestor, I'm sticking with the minion ratings in the BASH UE and only stating up prominent npcs. Because, really, what kind of supers game would it be without one prominent, *-off cop involved!
I guess we've really only had, what, 3 encounters so far? Two definite novas, a possible third, and the four minions Fenris handled. Give it time; if you still feel that I'm skewing the scale, let me know.
You know, it's kind of odd now that I think about it that there's no counter to the Stealth skill in BASH. After seeing our two Novas trying to scout, it makes me wonder if there should not be a blanket perception skill.
Or would Investigation be the default "perception skill"? Doesn't seem to really fit though. Oh well, too late to worry about all that now!
I know, just seems odd that there's no skill to boost it with. Maybe I just came to expect it since there's usually the stealth vs perception skill sets in most games that I've played. No biggy really.
True, I guess depending on HOW you go about trying to spot something, it could use a different skill. I'm cool with it, it just sort of suprised me when I went to look at the rules.
Also, I don't know how Chris feels about cutting and pasting sections out of his book, so I'd ask that everyone refrain from doing so.
Also, would you guys find a (rough) map usefull? Or do you all prefer the freeform style? It wouldn't include hexes, just line drawings of roughly where stuff is.
I think there should be a perception skill also. Gut is more a feeling if something is wrong/good during an investigation.
With al'Malik I was powerless to see him when he hid... My next character will probably have keen sense (vision).
Maps tend to put things in my head. If its no hassle, it would be cool.
It really shouldn't matter how you guys approach the building unless you do something asinine like stroll straight across the open field. Figure there's plenty of buildings to either side of the loading station that can get you pretty close before you have to cover the last bit of open ground.
Also, if anyone's wondering, those are train tracks just to the back side of the building.