You are correct, thanks for spotting that.drkrash wrote:In the Brawler Archetype, shouldn't the one-two punch cost 2 points, not 1?
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BASH! UE errata
- AslanC
- Zenith Comics
- Posts: 1130
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It all depends on hard it is to update the current PDF, some companies are able to do it due to an easily modified PDF.Super-ior wrote:I am new to the world outside of the blockbuster RPGs and I don't know if anybody does this already, or even if that is doable from a logistics point of view, but I think it would be a huge boost to the PDF RPG market if people who bought the PDF could receive (if they are interested) a new version with all the errata included in the original text instead of in a bunch of separated PDFs.
BASHMAN?
- BASHMAN
- All-Father of Bash!
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That is the plan for the reprint. But I need to collect more Erratta ASAP to do that!Super-ior wrote:The name of the martial art Capoeira is misspelled in the book.
I am new to the world outside of the blockbuster RPGs and I don't know if anybody does this already, or even if that is doable from a logistics point of view, but I think it would be a huge boost to the PDF RPG market if people who bought the PDF could receive (if they are interested) a new version with all the errata included in the original text instead of in a bunch of separated PDFs.
- BASHMAN
- All-Father of Bash!
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Under “Super Vehicle”
Remove the sentence “You are allowed to take this Advantage multiple times to have multiple Super Vehicles.” Replace it with:
“You can spend 2 of the Vehicle’s Character Points to have an additional Super Vehicle of equal or lesser points. You can have several Super Vehicles this way.”
Remove the sentence “You are allowed to take this Advantage multiple times to have multiple Super Vehicles.” Replace it with:
“You can spend 2 of the Vehicle’s Character Points to have an additional Super Vehicle of equal or lesser points. You can have several Super Vehicles this way.”
- BASHMAN
- All-Father of Bash!
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- Joined: Sat Apr 03, 2010 11:00 pm
Page 45
Under “Immobilization” change the last two sentences from “The diffculty of the Brawn check to break free is 10/point you spend on the strength of this power. You can spend points to increase the range, Burst, or chance to hit with this power as per Special Attack.” To instead read:
“The diffculty of the Brawn check to break free is 10/point you spend on the strength of this power (to a maximum of 30). You may also use levels to increase your multiplier to Hit. “
Under “Immobilization” change the last two sentences from “The diffculty of the Brawn check to break free is 10/point you spend on the strength of this power. You can spend points to increase the range, Burst, or chance to hit with this power as per Special Attack.” To instead read:
“The diffculty of the Brawn check to break free is 10/point you spend on the strength of this power (to a maximum of 30). You may also use levels to increase your multiplier to Hit. “
- MrJupiter
- Cosmic Hero
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I often wonder if option B for Devestating Weakness (on page 5) wasn't just a little overhanded.
Option A - character takes tripple damage.
Option B - Character becomes a 'normal' by losing powers AND takes tripple damage.
Maybe option B could be reduced to taking just double damage as well as losing powers and high stats.
Option A - character takes tripple damage.
Option B - Character becomes a 'normal' by losing powers AND takes tripple damage.
Maybe option B could be reduced to taking just double damage as well as losing powers and high stats.
- Boost
- Hero
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I used to think that way, but I thought both referred to a form of attack, where as Option B is just an Aura, made a difference to me, may not to you.MrJupiter wrote:I often wonder if option B for Devestating Weakness (on page 5) wasn't just a little overhanded.
Option A - character takes tripple damage.
Option B - Character becomes a 'normal' by losing powers AND takes tripple damage.
Maybe option B could be reduced to taking just double damage as well as losing powers and high stats.
- BASHMAN
- All-Father of Bash!
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You arw misreading option B. You don't take triple damage. You take 2d6x3 dmg.MrJupiter wrote:I often wonder if option B for Devestating Weakness (on page 5) wasn't just a little overhanded.
Option A - character takes tripple damage.
Option B - Character becomes a 'normal' by losing powers AND takes tripple damage.
Maybe option B could be reduced to taking just double damage as well as losing powers and high stats.
- MrJupiter
- Cosmic Hero
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- Joined: Mon Apr 05, 2010 11:00 pm
- Location: Trenton, Ont. (Canada)
Ahhh. That makes more sense to me. Thanks Bashman!BASHMAN wrote:You arw misreading option B. You don't take triple damage. You take 2d6x3 dmg.MrJupiter wrote:I often wonder if option B for Devestating Weakness (on page 5) wasn't just a little overhanded.
Option A - character takes tripple damage.
Option B - Character becomes a 'normal' by losing powers AND takes tripple damage.
Maybe option B could be reduced to taking just double damage as well as losing powers and high stats.
- Gobbo
- Sidekick
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The Example on page 16 states:
28 +2 is 30...
Shouldn't he only need 2 Hero points? Since a roll of 7 only gives him a 28, and Table 2-1 says you need a 30?Example: David knows he needs a Superhuman result with his x4 Multiplier. Looking down the x4 column, he sees the first yellow box says “32”, looks left and knows he needs to roll an 8 to succeed. He also knows that if he only rolls a 7, it will take 4 Hero Points to make up the difference.
28 +2 is 30...
- BASHMAN
- All-Father of Bash!
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- Joined: Sat Apr 03, 2010 11:00 pm
You are right! Thanks for catching that!Gobbo wrote:The Example on page 16 states:Shouldn't he only need 2 Hero points? Since a roll of 7 only gives him a 28, and Table 2-1 says you need a 30?Example: David knows he needs a Superhuman result with his x4 Multiplier. Looking down the x4 column, he sees the first yellow box says “32”, looks left and knows he needs to roll an 8 to succeed. He also knows that if he only rolls a 7, it will take 4 Hero Points to make up the difference.
28 +2 is 30...
- Gobbo
- Sidekick
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