Okay. It's easy to know how and when to use these different points of the BASH! rules. But I'm still getting my head around the WHY of using them...
meaning, I'd like help understanding the probability inherent for each bonus/penalty to understand best HOW to choose between implementing one of them in a situation.
Of the three (six) options can folks more adapt in probability and game percentages than myself give me an easy to understand reason for when to use each? When each is most often utilized? Maybe an example?
As a Narrator I want to have better command of which option I'm using, and I have not played enough in-game to see the ramifications of using the options.
Dice Bonus/Penalty: A number that is added/subtracted from the 2d6 roll before multiplying. When written, the dice bonus comes before x. So a roll with a multiplier of 3 and a dice penalty of 2 is written -2x3.
Multiplier Bonus/Penalty: A number that is added to/subtracted from the multiplier. For example, a +2 Multiplier Bonus would change a x3 to a x5.
Result Bonus/Penalty: A number that is added/subtracted from the total result of a die roll after multiplying. It is written after the multiplier. For example, with a +5 Result bonus, x3 multiplier, you write x3+5.
Some of the benefits are obvious, but I'd like to know if I'm missing anything...
Thanks for your thoughts!
-kev-