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Armor piercing attacks

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Samuraidad
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Armor piercing attacks

Post by Samuraidad »

I wonder if there is a way to make attack powers "armor piercing" (i.e. get through defenses easier). In 4e Champions there was advantage by this name that made defenses against an offensive power only 1/2 effective. And I was wondering if there might be a way to do this in BASH.

One thought I had was to take the intense training power, attack weak point and use it as a power enhancement (and say, lower the cost to 1 pt. to reflect it's application to only that one power vs. all powers that are allowed by the previous). That would seem to work appropriately.

Any thoughts on this?
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Post by Jukeboxer »

How about Special Attack (in reverse), where the attack reduces Soak multipliers, particularly when armor bonuses are in effect? For a broader application of "penetrating", Weaken could be used, I think.
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Post by Samuraidad »

Fascinating thought to use weaken to in essense drain armor. Perhaps "linked" to special attack?
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DeaconAbyss
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Post by DeaconAbyss »

Talked to bashman about this before, for normal guns. Im sure it works just as well for powers. Enhancement "Extra Effect": +2DM vs. Armor and/or forcefields. Depending on the GM it could be seperate enhancement or together.

http://bashtalk.org/modules.php?name=Fo ... opic&t=316
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Samuraidad
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Post by Samuraidad »

DeaconAbyss wrote:Talked to bashman about this before, for normal guns. Im sure it works just as well for powers. Enhancement "Extra Effect": +2DM vs. Armor and/or forcefields. Depending on the GM it could be seperate enhancement or together.

http://bashtalk.org/modules.php?name=Fo ... opic&t=316
Aha! Makes sense! I'm building my Cat powered pc, Ocelot, and he has claws. And I'm toying with making them have such an effect. So, thanks!
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Post by DeaconAbyss »

NP man...not that the other suggestions werent awesome and viable as well.
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Post by BASHMAN »

My way of doing armor piercing is always "Extra Effect; +2DM vs. Armor". I don't apply that to force fields, though (unless said force field is actually the Armor power with the "trappings" of a personal force field).
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Post by Dustland »

I like the simplicity of +2DM vs Armor but it makes the attack more effective against an opponent with Armor 1 than with no armor.

That being said, I'd use the this rule, just have to live with that little quirk.
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Post by DeaconAbyss »

it could possibly be amended to say "upto +2dm to overcome Armor". Meaning, it's a +1DM vs. Armor 1 and +2DM vs Armor 2 and 3.
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Post by Dustland »

I actually like that better but I'm loath to introduce any complexity to the rules in my games. The simplicity of the system is what drew me to it in the first place!
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Post by Samuraidad »

Dustland wrote:I actually like that better but I'm loath to introduce any complexity to the rules in my games. The simplicity of the system is what drew me to it in the first place!
I think I prefer to keep this simple too. Thx everyone!
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Post by urbwar »

Now how would you handle the opposite (ie preventing the Armor Piercing from working)?
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Post by Lindharin »

Immunity to Armor Piercing would cost 1 pt.
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Post by Lindharin »

Or if you have Armor, you could have Extra Effect vs. Armor Piercing, which costs 1 pt and basically does the same thing.
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Armor Piercing?

Post by CauldronOfEvil »

Have you looked at Pierce Armor (BASH: Sci-Fi, page 17). Seems like the simplest way to do it to me. It may or may not need to be Linked (2pts, BUE38).

I’ve also added . Semi-Armor Piercing: Can be treated as a new Power that costs 2pts and reduces Soak by 1/4th. It cannot be combined with Pierce Armor power.

The problem with the way Champions does it is that it is so cheap it becomes a bidding war. I buy Armor Piercing, they buy Hardened, I buy double Armor Piercing, they buy double Hardened, etc. It just makes it completely pointless.
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