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Mystery Man Brawl Two
- bigsteveuk
- Superhero
- Posts: 365
- Joined: Mon Apr 19, 2010 11:00 pm
While flyboy suffer his moral dilemma and finishes his cigar, Vagabond continues to try and thin their number.
[bash="Attack Pipe"]2,0,0 = 2089129151 = Fixed[/bash]
[bash="dmg"]2,0,+10 = 761027898 = Fixed[/bash]
Domino effect
[bash="Attack Pipe"]2,0,0 = 2146847233 [/bash]
[bash="dmg"]2,0,+10 = 864532164 [/bash]
[bash="Attack Pipe"]2,0,0 = 2089129151 = Fixed[/bash]
[bash="dmg"]2,0,+10 = 761027898 = Fixed[/bash]
Domino effect
[bash="Attack Pipe"]2,0,0 = 2146847233 [/bash]
[bash="dmg"]2,0,+10 = 864532164 [/bash]
- bigsteveuk
- Superhero
- Posts: 365
- Joined: Mon Apr 19, 2010 11:00 pm
The first goon topples to the ground with a blow to the skull, the second is winded from a blow to the gut.
Putting his hands up “ok old man enough already” says the last goon
Vagabond considers his surrender then suddenly a shout goes out of “coward” followed by a burst of machine gun fire.
Burst attack and -2 to situational for flank/surprise etc.
[bash="Vagabond Dive"]3,-2,0 = 1072750971 = Fixed[/bash]
[bash="Thug duck"]2,-2,0 = 1814168661 = Fixed[/bash]
[bash="Thug dmg"]5,0,0 = 495034662 = Fixed[/bash]
[bash="V shot 1"]3,-2,0 = 1761305979 = Fixed[/bash]
[bash="V shot 2"]3,-2,0 = 567712015 = Fixed[/bash]
[bash="V shot 3"]3,-2,0 = 692096953 = Fixed[/bash]
[bash="V shot 1 dmg"]3,0,0 = 174810433 = Fixed[/bash]
[bash="V shot 2 dmg"]3,0,0 = 1436299006 = Fixed[/bash]
[bash="V shot 3 dmg"]3,0,0 = 820336202 = Fixed[/bash]
I forgot about the goons cover so will push shot 1 for 20 hits.
Putting his hands up “ok old man enough already” says the last goon
Vagabond considers his surrender then suddenly a shout goes out of “coward” followed by a burst of machine gun fire.
Burst attack and -2 to situational for flank/surprise etc.
[bash="Vagabond Dive"]3,-2,0 = 1072750971 = Fixed[/bash]
[bash="Thug duck"]2,-2,0 = 1814168661 = Fixed[/bash]
[bash="Thug dmg"]5,0,0 = 495034662 = Fixed[/bash]
[bash="V shot 1"]3,-2,0 = 1761305979 = Fixed[/bash]
[bash="V shot 2"]3,-2,0 = 567712015 = Fixed[/bash]
[bash="V shot 3"]3,-2,0 = 692096953 = Fixed[/bash]
[bash="V shot 1 dmg"]3,0,0 = 174810433 = Fixed[/bash]
[bash="V shot 2 dmg"]3,0,0 = 1436299006 = Fixed[/bash]
[bash="V shot 3 dmg"]3,0,0 = 820336202 = Fixed[/bash]
I forgot about the goons cover so will push shot 1 for 20 hits.
- bigsteveuk
- Superhero
- Posts: 365
- Joined: Mon Apr 19, 2010 11:00 pm
Vagabond dives behind the last thug using him for cover as the bullets from the Thompson riddle the goon, Vagabond lands badly and pain shots through his back “* I am getting to old for this” he mutters. Vagabond rises from the roll his trusty 45’s in his hands again, bucking as they return fire.
Two shots harmlessly hit the cover around the goon, but the 3rd takes the goon down.
Two shots harmlessly hit the cover around the goon, but the 3rd takes the goon down.
- Volsung
- Paragon
- Posts: 670
- Joined: Fri May 21, 2010 11:00 pm
Actually that's me who hesitates^^ As a player,fleeing with gimpy would mean 'kicking Vagabond out of the scene' but Sky-King knows exactly what he's got to do.
So if we've got an agreement..
//The old geezer will settle his private vendetta later. The stakes are too high right now.It's a shame he would have been a good asset...//
The faint light of the cigar goes out and the alley is bathed again in shadows.
Gimpy joe runs ,panting and out of breath. The goons are covering his escape.Soon those two lunatics will be gone.
His burst into laughter echoes in the night. He really saw his final hour coming this time.
He cackles "So long sc*m b*gs, in the end i've got the last laugh!"
At that very moment, his feet leave the ground.
Gimpy joe look up in terror. Sky-King holds him firmly as they fly over rooftops.
Sky King jokes "You won a free tour. Fasten your seatbelt buddy"
So if we've got an agreement..
//The old geezer will settle his private vendetta later. The stakes are too high right now.It's a shame he would have been a good asset...//
The faint light of the cigar goes out and the alley is bathed again in shadows.
Gimpy joe runs ,panting and out of breath. The goons are covering his escape.Soon those two lunatics will be gone.
His burst into laughter echoes in the night. He really saw his final hour coming this time.
He cackles "So long sc*m b*gs, in the end i've got the last laugh!"
At that very moment, his feet leave the ground.
Gimpy joe look up in terror. Sky-King holds him firmly as they fly over rooftops.
Sky King jokes "You won a free tour. Fasten your seatbelt buddy"
- bigsteveuk
- Superhero
- Posts: 365
- Joined: Mon Apr 19, 2010 11:00 pm
Hearing a sudden cry he turns to see the punk flying off with his scum bag “Why you son of a b$~$H”, on instinct he brings up his pistols, but then grumbling to himself he holsters them and kicks a nearby trashcan. As he stalks of into the darkness sounds of police sirens can be heard wailing in the distance.
- bigsteveuk
- Superhero
- Posts: 365
- Joined: Mon Apr 19, 2010 11:00 pm
- bigsteveuk
- Superhero
- Posts: 365
- Joined: Mon Apr 19, 2010 11:00 pm
- Volsung
- Paragon
- Posts: 670
- Joined: Fri May 21, 2010 11:00 pm
- bigsteveuk
- Superhero
- Posts: 365
- Joined: Mon Apr 19, 2010 11:00 pm
Several hours later….
Sky-King stood cigar in mouth a satisfied grin upon his face as he watched the police clear up the last of Scars men. The bad guys had been caught, the gas recovered and he still had time to get to Prancing Dans for his date with Betty.
This satisfaction soon came to an end though, when suddenly the doors at the end of a nearby warehouse flew open and there was a roar of an engine and out shot a bi-plane. In a glance as the plane was taking off Sky-King saw two things the villain Scars was piloting the plane and strapped to its bottom was a bomb filled with poison gas.
Quickly firing the ignition Sky-King shot into the air in pursuit.
OCC:
Task: Intercept Plane
Goal:100 Pilot V Pilot
Time Frame: Opposed by pursuer
Participation: Separate Progress
Complications: 3 on 2d6 out manoeuvred no progress that page.
So each page
Scars Pilot (2) +1 Dice bonus for planes agility (3) v Your Pilot (2)/Control (allow a re-roll and take best)
He will add to the final result 2 (flight), you will add (4)
The fires to a 100 wins, he starts with a 10 head start as you are in pursuit.
Sky-King stood cigar in mouth a satisfied grin upon his face as he watched the police clear up the last of Scars men. The bad guys had been caught, the gas recovered and he still had time to get to Prancing Dans for his date with Betty.
This satisfaction soon came to an end though, when suddenly the doors at the end of a nearby warehouse flew open and there was a roar of an engine and out shot a bi-plane. In a glance as the plane was taking off Sky-King saw two things the villain Scars was piloting the plane and strapped to its bottom was a bomb filled with poison gas.
Quickly firing the ignition Sky-King shot into the air in pursuit.
OCC:
Task: Intercept Plane
Goal:100 Pilot V Pilot
Time Frame: Opposed by pursuer
Participation: Separate Progress
Complications: 3 on 2d6 out manoeuvred no progress that page.
So each page
Scars Pilot (2) +1 Dice bonus for planes agility (3) v Your Pilot (2)/Control (allow a re-roll and take best)
He will add to the final result 2 (flight), you will add (4)
The fires to a 100 wins, he starts with a 10 head start as you are in pursuit.
- bigsteveuk
- Superhero
- Posts: 365
- Joined: Mon Apr 19, 2010 11:00 pm
[bash="Scars Pilot"]2,1,2 = 2034521573 = Fixed[/bash]
So the 2 should be 10 and 10 headstart. so total is = 34
So the 2 should be 10 and 10 headstart. so total is = 34
Last edited by bigsteveuk on Thu Jul 29, 2010 10:54 am, edited 1 time in total.
- Volsung
- Paragon
- Posts: 670
- Joined: Fri May 21, 2010 11:00 pm
The rules seems a bit odd^^
[bash]2,0,20 = 265280023 [/bash]
[bash]2,0,20 = 360936638 [/bash]
I see! My base speed is 20 squares^^Each page, the pursuer and the quarry make an appropriate skill check (Athletics, Driving, Pilot, etc) and add their base speed to the result. So a character in a vehicle with a speed of 12 squares would add 12 to the result. Each page the progress of the quarry and pursuer are compared. The quarry escapes if s/he reaches a set goal- usually 100 (higher when using especially high speeds). If the pursuer's progress is equal or greater than the quarry's, the chase ends.
[bash]2,0,20 = 265280023 [/bash]
[bash]2,0,20 = 360936638 [/bash]
- bigsteveuk
- Superhero
- Posts: 365
- Joined: Mon Apr 19, 2010 11:00 pm
- bigsteveuk
- Superhero
- Posts: 365
- Joined: Mon Apr 19, 2010 11:00 pm