Here it is. I'll work on a final sketch soon. (I might even give it a try in 3d later.)
Detective Zero Mark 3
Brawn: 3 Agility: 3 Mind: 4
Powers
Armor 3 (×6 soak) (3pts)
Super Jump (90 sq) (2pts)
Keen Senses (super hearing) (1pt)
Scan 3 (×7 Scan Roll/Charges) (2pts)
Super Speed (Acceleration module) 3 (Burn-Out) (2pts)
Invisibility(CloackingDevice) (Standing still) (1pt)
Telepath(inquiry device) (ESP/Charges) (1pt)
Self maintenance:Healing 1 (10 Hits/Hour, ×1 roll/Affects (Power affects unliving)) (2pts)
Danger Sense (2pts)
Artillery: Special Attack 2 (+×1 dmg/+×1 hit/Close range/Small Burst/Variable) (5pts)
Daze (smoke or blinding flash (Charges/Close range/Small Burst) (3pts)
Weakness
Devastating Negating(Unknown device designed to switch him off)
Mental Malfunction
Protector/ Would like to be human.
Advantages
Photographic Memory, Contacts, Unliving,
Disadvantages
Destitute, Ward (Emily Andrews), Public ID
Skills
Athletics/Throwing, Pilot (use mind)/Evasion, Stealth/Shadowing, Streetwise/Gather Information, Technology/Repair, Investigation/Analysis, Computers/Hacking
(20 Stats +24 Powers -4 Weakness = 40 pts)
With the Variable Artillery power, I'll be able to use amusing weaponry according to the situation, inspired by Super Robots Shogun ^^ by editing range, area and hit/damage values.

Detective Zero is changing in an offensive inspector Gadget^^