* Sonic Blast : Special Attack (Ranged) 5 (Agility +2DM to Hit and Mind +3DM to Damage; total x5 to hit, x9 damage.) (8pts)
* Tagged with [Sonic Powers]
* Enhancement: Variable When you use this power, you can trade levels of this power for points in Area or Range effects.
* Enhancement: Range (Mid) Range of 5x power's damage multiplier, or 5x power level (25 sq.).
* To Sonic Powers : Boost (Mind) 2 (Increase Mind by 2 in specific conditions or circumstance.) (2pts)
* Applies to powers tagged with [Sonic Powers]
* Flight 3 (Fly 15 squares per panel.) (3pts)
* Super Swimming 5 (Swim 6 squares per panel.) (5pts)
* Active Sonar 360 degree : Super Senses 1 (Pick 1 extra senses.) (1pts)
* Vacuum/High Pressure, Drowning : Immunity 2 (Immune to 2 sources of harm.) (2pts)
Skills Mental Skills: Computers/Programming x5, Science/Engineering & Physics x4 Physical Skills: Athletics/Diving & Swimming x4 Advantages & Disadvantages Gadgeteer: Once per issue, swap one gadget power for another. Spend one hero point to pull out a novel gadget. Physically Challenged: You have a disability that causes you difficulty. Blind. Other Priority: x3, Defence: x3, Mental Defence: x4, Soak: x1, Hits: 100
* Multi-power: (6pts)
* Mind Spikes (Mind Blast) 5 (Make attack of Mind x5 vs target's Mental Defence; inflicts 5DM damage, soaked by Mind and Mind Shield (instead of Brawn and Armor).)
* Tagged with [Mind Powers]
* Enhancement: Multi-power (Same Power Suite) Pick a power worth up to 5 pts. Powers can not be used together.
* Multi-power: (6pts)
* Illusion 5 (5 levels for size/range/visual/audio/tactile/olfactory illusion. Last while in line of sight, plus 3 pages. Includes Variable for free.)
* Enhancement: Multi-power (Same Power Suite) Pick a power worth up to 5 pts. Powers can not be used together.
* Multi-power: (6pts)
* Mind Control 5 (Attack Mind x5 vs Mind to issue command to target for one panel.)
* Tagged with [Mind Powers]
* Enhancement: Multi-power (Same Power Suite) Pick a power worth up to 5 pts. Powers can not be used together.
* Telepath 3 (Telepathic; read and send thoughts, visual range. If mind protected, requires Mind Contest.) (3pts)
* Boost (Mind) 2 (Increase Mind by 2 in specific conditions or circumstance.) (2pts)
* Applies to powers tagged with [Mind Powers]
* Ghost Form 3 (Insubstancial form; take and inflict no damage with physical attacks. Pass through matter.) (3pts)
* Force Field 2 (Force field has 90 hits. Soaks 10 damage when hit.) (2pts)
* Flight 1 (Fly 5 squares per panel.) (1pts)
* Deflect 2 (+2 to Agility to defend against attacks. If succeed and roll doubles, attack is reflected. Cannot deflect Bursts.) (2pts)
* Mind Shield 2 (+4 to Mind to resist mental attacks.) (2pts)
Weaknesses Damaging Weakness: Double damage from sonic attacks (-2pts) Skills Mental Skills: Humanities/ x4, Social Science/History x3 Physical Skills: Perform/Dance x3 Advantages & Disadvantages Appeal: You are charming; +2 multiplier bonus when being charming outside of combat. Arch-Enemy: You have an enemy worth similar character points. Brother Menton. Other Priority: x2, Defence: x4, Mental Defence: x7, Soak: x1, Hits: 100