OGRE!
22 points (14 Stats, 8 Powers )
Description...
Brawn 5 Agility 2 Mind 0
x2 Defence, x0 Mental Defence, x7 Soak
Powers
- * Heightened (Brawn) 1 (+3 Result bonus to Brawn rolls. x3 Lift.) (1pts)
* Super Jump 1 (Jump up to 250 squares, at 10 squares per panel.) (1pts)
* Special Attack (Hand to Hand/Thrown) 3 (Agility +3DM to Hit and Brawn +0DM to Damage; total x5 to hit, x5+3 damage.) (3pts)
* Armor 2 (+2 to Brawn to Soak damage.) (2pts)
* Resistance 1 (Half effect (or double endurance) against 2 sources of harm.) Against attack weak point and bullets (1pts)
Mental Skills:
Physical Skills: Athletics/Climbing x2
Advantages & Disadvantages
Frightening Presence: +2 dice bonus to intimidate or frighten others.
Never Surrender: Once per issue recover from one negative status, and restore Hits to 20.
Unskilled: You have half the usual skill slots, and you default to a -2 multiplier (instead of -1).
Freak: You look very obviously weird.
Other
Priority: x2, Defence: x2, Mental Defence: x0, Soak: x7+3, Hits: 100
Lift: 1500 tons, Run: 6 squares, Jump: 250 squares (10/panel), Climb: 5 squares, Swim: 5 squares