So last night I was running my 90's superhero Miami game and one of my long running players wanted to know how to buy and new advantage and buy off an old one. I decided since nothing was in the rules about to just require that he spend the same amount for a new power 6pts.
Seemed to work out but I just wanted to know how anyone else dealt with this.
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Buying new advantages/buying off disadvantages?
- Solarblast
- Hero
- Posts: 306
- Joined: Thu Dec 09, 2010 12:00 am
- BASHMAN
- All-Father of Bash!
- Posts: 2585
- Joined: Sat Apr 03, 2010 11:00 pm
I think in BASH! Sci-Fi and Fantasy it was 12XP, but let me know how it works with 6.
I would also say it might depend how it happens. If it is something the player has actively tried to do, it should probably cost XP (if you are using XP).
If it is something the Narrator has decided to give to the Hero (as a result of role-playing, important story-arcs, etc.) I would make it be free (or let the player rebuild the character) I would however keep tabs on how manys such things any player got; I'd want to spread this sort of "special snowflake" attention around the table so every gets to be the "main" character for a certain story-arc before it gets back to the same person again.
I would also say it might depend how it happens. If it is something the player has actively tried to do, it should probably cost XP (if you are using XP).
If it is something the Narrator has decided to give to the Hero (as a result of role-playing, important story-arcs, etc.) I would make it be free (or let the player rebuild the character) I would however keep tabs on how manys such things any player got; I'd want to spread this sort of "special snowflake" attention around the table so every gets to be the "main" character for a certain story-arc before it gets back to the same person again.