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A-West (MC2)
- fairytalejedi
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- Posts: 311
- Joined: Tue Jun 05, 2012 11:00 pm
A-West (MC2)
Greetings, true believers!
Here's a team that I hope will see action soon, an MC2 version of the West Coast Avengers, nicknamed A-West. These are characters who have been mentioned before in one post or another, but stats and tweaks appear here for the new group...
Avengers:
Rampage
Iron Vixen
Eklipse
Quick Draw
Allies:
Wildstar
Villains:
Doctor Abyss
Here's a team that I hope will see action soon, an MC2 version of the West Coast Avengers, nicknamed A-West. These are characters who have been mentioned before in one post or another, but stats and tweaks appear here for the new group...
Avengers:
Rampage
Iron Vixen
Eklipse
Quick Draw
Allies:
Wildstar
Villains:
Doctor Abyss
Last edited by fairytalejedi on Mon Feb 02, 2015 8:32 pm, edited 9 times in total.
- fairytalejedi
- Hero
- Posts: 311
- Joined: Tue Jun 05, 2012 11:00 pm
Rampage
Rampage is the son of Betty Ross and Maj. Glenn Talbot. When Betty was pregnant, she was concerned that the gamma energy she'd been exposed to during the accident that created the Hulk would negatively affect her pregnancy. Reed Richards developed a treatment saturated with cosmic energy which he hoped would protect Betty's fetus. At first it seemed to have worked, but as the boy entered puberty, it was clear he had inherited some unique mutagenic abilities....
RAMPAGE
Nathan Ross-Talbot
Brawn x4+3, Agility x2, Mind x3
Soak x6+3, Defense x2, Mental Defense x3
POWERS:
Burning Rage: Special Attack 3 (+3 DM) LINKED with Damage Aura 3 [limitation: gradual] = 4 pts
Gifted Brawler: Weapon Technique (unarmed +1 hit) = 1 pt
Sculpted Physique: Heightened Brawn = 1 pt
Tough Skin: Armor 2 = 2 pts
Inhuman Fortitude: Resistance (heat, suffocation) = 1 pt
Rapid Regeneration: Healing 2 = 2pts
Amazing Leaps: Teleportation 2 [limitation: must be somewhere he can jump to] = 1 pt
SKILLS: Athletics x3 (Running), Investigation x3 (Finding Clues), Medicine x3 (Genetics), Science x3 (Chemistry)
ADVANTAGES: Alter Ego, Membership (A-West)
DISADVANTAGES: Freak, Normal (Brawn 1, Agility 1), Public ID
MENTAL MALFUNCTION: Wants to prove the Hulk legacy can be used for good.
29 points (18 stats, 12 powers, 2 advantages, -3 disadvantages)
pic from BASH! Ultimate Edition p.45
RAMPAGE
Nathan Ross-Talbot
Brawn x4+3, Agility x2, Mind x3
Soak x6+3, Defense x2, Mental Defense x3
POWERS:
Burning Rage: Special Attack 3 (+3 DM) LINKED with Damage Aura 3 [limitation: gradual] = 4 pts
Gifted Brawler: Weapon Technique (unarmed +1 hit) = 1 pt
Sculpted Physique: Heightened Brawn = 1 pt
Tough Skin: Armor 2 = 2 pts
Inhuman Fortitude: Resistance (heat, suffocation) = 1 pt
Rapid Regeneration: Healing 2 = 2pts
Amazing Leaps: Teleportation 2 [limitation: must be somewhere he can jump to] = 1 pt
SKILLS: Athletics x3 (Running), Investigation x3 (Finding Clues), Medicine x3 (Genetics), Science x3 (Chemistry)
ADVANTAGES: Alter Ego, Membership (A-West)
DISADVANTAGES: Freak, Normal (Brawn 1, Agility 1), Public ID
MENTAL MALFUNCTION: Wants to prove the Hulk legacy can be used for good.
29 points (18 stats, 12 powers, 2 advantages, -3 disadvantages)
pic from BASH! Ultimate Edition p.45
Last edited by fairytalejedi on Wed Jan 14, 2015 3:06 am, edited 7 times in total.
- fairytalejedi
- Hero
- Posts: 311
- Joined: Tue Jun 05, 2012 11:00 pm
Iron Vixen
Iron Vixen is the niece of James Rhodes (War Machine in the main Marvel continuity). She was a student of the naval academy hoping to become a marine corps pilot, but a training accident left her badly injured. Tony Stark helped repair/augment her with cybernetic technology.
IRON VIXEN
Elisa Rhodes
Brawn x2, Agility x2, Mind x3
Soak x2, Defense x2, Mental Defense x3
DAMAGING WEAKNESS: x2 damage from electricity
POWERS:
Repulsor Blast: Special Attack 4 (mid-range, x3 hit, x4 dmg, double dmg for knock-back) LINKED with Push = 6 pts
Steel-Fisted Fighter: Weapon Technique (unarmed +1 hit, +1 dmg) = 2 pts
Occular Implant: Super Senses (infrared vision) = 1 pt
Audio Enhancement: Keen Senses (hearing) = 1 pt
Cybernetic Legs: Super Jump (40 sq) = 1 pt
Valedictorian: Skillful = 1 pt
SKILLS: Athletics x2 (Running), Computers x4 (Hacking), Pilot x2 (Control), Science x3 (Physics), Security x3 (Disable Cameras & Alarms), Technology x3 (Repair)
ADVANTAGES: Gadgeteer, Membership (A-West)
DISADVANTAGES: Freak, Public ID
MENTAL MALFUNCTION: Studious and disciplined. No nonsense law & order personality.
24 points (14 stats, 12 powers, 2 advantages, -2 disadvantages, -2 weakness)
IRON VIXEN
Elisa Rhodes
Brawn x2, Agility x2, Mind x3
Soak x2, Defense x2, Mental Defense x3
DAMAGING WEAKNESS: x2 damage from electricity
POWERS:
Repulsor Blast: Special Attack 4 (mid-range, x3 hit, x4 dmg, double dmg for knock-back) LINKED with Push = 6 pts
Steel-Fisted Fighter: Weapon Technique (unarmed +1 hit, +1 dmg) = 2 pts
Occular Implant: Super Senses (infrared vision) = 1 pt
Audio Enhancement: Keen Senses (hearing) = 1 pt
Cybernetic Legs: Super Jump (40 sq) = 1 pt
Valedictorian: Skillful = 1 pt
SKILLS: Athletics x2 (Running), Computers x4 (Hacking), Pilot x2 (Control), Science x3 (Physics), Security x3 (Disable Cameras & Alarms), Technology x3 (Repair)
ADVANTAGES: Gadgeteer, Membership (A-West)
DISADVANTAGES: Freak, Public ID
MENTAL MALFUNCTION: Studious and disciplined. No nonsense law & order personality.
24 points (14 stats, 12 powers, 2 advantages, -2 disadvantages, -2 weakness)
Last edited by fairytalejedi on Tue Jan 13, 2015 11:04 pm, edited 2 times in total.
- fairytalejedi
- Hero
- Posts: 311
- Joined: Tue Jun 05, 2012 11:00 pm
Eklipse
Based on a friend's suggestion, this pic is being used to represent an older Marvel FASERIP character named Eklipse, the son of Nightcrawler. In the comic X-Men: Manifest Destiny: Nightcrawler, Kurt Wagner has a fling with a girl named Mara Keller. In our MC2 inspired game, this resulted in a child who inherited some of his father's abilities...
EKLIPSE
Hans Wagner
Brawn x1+3, Agility x3, Mind x1
Soak x1+3, Defense x3, Mental Defense x3
POWERS:
Bamf! Teleportation 2 [affects others, must be touching to teleport them; limitation: 2 mile maximum range with concentration] = 2 pts
Rapid Teleports: Super Speed (1 extra panel, tiring) = 3 pts
Athletic Build: Heightened Brawn = 1 pt
Blindsiding Attacks: Special Attack 3 (+1 hit, +2 DM) = 3 pts
Wall Crawler: Clinging = 1 pt
Demonic Heritage: Mind Shield = 1 pt
SKILLS: Athletics x3 (Acrobatics), Escapology x3 (Contortion), Humanities x1 (Catholicism), Stealth x3 (Hiding)
ADVANTAGES: Membership (A-West)
DISADVANTAGES: Freak, Public ID
MENTAL MALFUNCTION: Driven to protect the weak and outcasts.
20 points (10 stats, 11 powers, 1 advantage, -2 disadvantages)
EKLIPSE
Hans Wagner
Brawn x1+3, Agility x3, Mind x1
Soak x1+3, Defense x3, Mental Defense x3
POWERS:
Bamf! Teleportation 2 [affects others, must be touching to teleport them; limitation: 2 mile maximum range with concentration] = 2 pts
Rapid Teleports: Super Speed (1 extra panel, tiring) = 3 pts
Athletic Build: Heightened Brawn = 1 pt
Blindsiding Attacks: Special Attack 3 (+1 hit, +2 DM) = 3 pts
Wall Crawler: Clinging = 1 pt
Demonic Heritage: Mind Shield = 1 pt
SKILLS: Athletics x3 (Acrobatics), Escapology x3 (Contortion), Humanities x1 (Catholicism), Stealth x3 (Hiding)
ADVANTAGES: Membership (A-West)
DISADVANTAGES: Freak, Public ID
MENTAL MALFUNCTION: Driven to protect the weak and outcasts.
20 points (10 stats, 11 powers, 1 advantage, -2 disadvantages)
Last edited by fairytalejedi on Fri Jan 16, 2015 2:03 am, edited 4 times in total.
- fairytalejedi
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- Posts: 311
- Joined: Tue Jun 05, 2012 11:00 pm
Wildstar
Wildstar is the link to our previous MC2 campaign. She's a mutant who was originally a member of the Future Force, but now serves as a member of A-West too. (If Wolverine can be on every single team in the Marvel Universe, Wildstar can be on two. In any event, her colors have been tweaked so as not to clash with Rampage. )
WILDSTAR
Jordan Rose
Brawn x1, Agility x2, Mind x2
Soak x1, Defense x2, Mental Defense x2
POWERS:
True Flight: Flight 4 (20 sq) = 4 pts
Force Power Focus: Boost Mind 2 (for hard light powers) = 2 pts
Hard Light Multi-Power = 8 pts
— Defense Screens: Force Field 4 [variable]
— Force Weapons: Special Attack 4 [variable]
— Tractor Beam: Telekinesis 4 [enhanced range increment: 10 sq; limitation: power beam can't penetrate physical obstructions or force fields]
SKILLS: Athletics x3 (Aerobatics), Humanities x3 (Fashion)
ADVANTAGES: Appeal, Celebrity, Membership (Future Force), Versatile
DISADVANTAGE: Arch-Enemy (Zap Daddy), Public ID
MENTAL MALFUNCTION: Wants to be a famous and popular super hero.
26 points (10 stats, 14 powers, 4 advantages, -2 disadvantages)
WILDSTAR
Jordan Rose
Brawn x1, Agility x2, Mind x2
Soak x1, Defense x2, Mental Defense x2
POWERS:
True Flight: Flight 4 (20 sq) = 4 pts
Force Power Focus: Boost Mind 2 (for hard light powers) = 2 pts
Hard Light Multi-Power = 8 pts
— Defense Screens: Force Field 4 [variable]
— Force Weapons: Special Attack 4 [variable]
— Tractor Beam: Telekinesis 4 [enhanced range increment: 10 sq; limitation: power beam can't penetrate physical obstructions or force fields]
SKILLS: Athletics x3 (Aerobatics), Humanities x3 (Fashion)
ADVANTAGES: Appeal, Celebrity, Membership (Future Force), Versatile
DISADVANTAGE: Arch-Enemy (Zap Daddy), Public ID
MENTAL MALFUNCTION: Wants to be a famous and popular super hero.
26 points (10 stats, 14 powers, 4 advantages, -2 disadvantages)
Last edited by fairytalejedi on Wed Feb 11, 2015 4:32 am, edited 7 times in total.
- fairytalejedi
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- Posts: 311
- Joined: Tue Jun 05, 2012 11:00 pm
Doctor Abyss
The new team's prospective nemesis, Doctor Abyss. He's the son of a human woman who was impregnated in a dark ceremony by a Cthulhu cult.
- Gramvandle
- Sidekick
- Posts: 31
- Joined: Mon Jun 04, 2012 11:00 pm
- Location: Utah
Nice!
These are some nifty ideas. I especially like Rampage. Keep up the great work!
- fairytalejedi
- Hero
- Posts: 311
- Joined: Tue Jun 05, 2012 11:00 pm
- fairytalejedi
- Hero
- Posts: 311
- Joined: Tue Jun 05, 2012 11:00 pm
Quick Draw
Quick Draw is another character who's appeared in some Future Force games, but not as a member of the team. He's a Hollywood stuntman who moonlights as a crime fighter. I've done him a little differently than other BASH! archer examples I've looked at, such as incorporating multiple attacks into his variable Special Attack, and not loading him down with points, but letting him use Gadgeteer instead to pull out other kinds of trick arrows as needed. Also, I haven't given him the ammo limitation as it just didn't work with folding everything into one power. It's boring to keep track of ammo anyway.
Quick Draw
Blake Stanton
Brawn x2, Agility x2, Mind x2
Soak x2, Defense x2, Mental Defense x2
POWERS:
Marksman: Boost Agility 2 (for bow & arrow attacks) = 2 pts
Deadly Accuracy: Boost Mind 1 (for bow & arrow attacks) = 1 pt
Sharp-Eyed: Keen Senses (vision) = 1 pt
Stuntman: Skillful 2 = 2 pts
Bow & Arrow Combat: Special Attack 5 [variable; limitation: bow is an easily taken gadget] = 5 pts
— Boxing Glove Arrow: x4 hit, x7 dmg, 5 sq range
— Explosive Arrow: x5 dmg, 25 sq range, small burst
— Rapid Fire Barrage: x5 hit, x4 dmg, 20 sq range, small arc
— Regular Arrows: x6 hit, x3 dmg, 30 sq range
SKILLS: Athletics x3 (Acrobatics, Climbing), Drive x3 (Tricks), Investigation x2 (Questioning), Ride x2 (Tricks), Streetwise x2 (Gather Information)
ADVANTAGES: Appeal, Gadgeteer (trick arrows), Membership (A-West)
DISADVANTAGE: Normal
MENTAL MALFUNCTION: Thrill-seeking danger junkie
25 points (12 stats, 11 powers, 3 advantages, -1 disadvantage)
Sample trick arrows:
• Capture Arrows (bola, encased in ice, hardening foam &c): Immobilization 5 (x4 hit, 15 sq range, Brawn 20)
• Foam Cushion Arrow: Immunity (falling damage) [affects others]
• Smoke Arrow: Confusion 2 (15 sq range, small burst)
• Swing-Line Arrow: Swinging (8 sq)
• Taser Arrow: Daze (15 sq range)
Quick Draw
Blake Stanton
Brawn x2, Agility x2, Mind x2
Soak x2, Defense x2, Mental Defense x2
POWERS:
Marksman: Boost Agility 2 (for bow & arrow attacks) = 2 pts
Deadly Accuracy: Boost Mind 1 (for bow & arrow attacks) = 1 pt
Sharp-Eyed: Keen Senses (vision) = 1 pt
Stuntman: Skillful 2 = 2 pts
Bow & Arrow Combat: Special Attack 5 [variable; limitation: bow is an easily taken gadget] = 5 pts
— Boxing Glove Arrow: x4 hit, x7 dmg, 5 sq range
— Explosive Arrow: x5 dmg, 25 sq range, small burst
— Rapid Fire Barrage: x5 hit, x4 dmg, 20 sq range, small arc
— Regular Arrows: x6 hit, x3 dmg, 30 sq range
SKILLS: Athletics x3 (Acrobatics, Climbing), Drive x3 (Tricks), Investigation x2 (Questioning), Ride x2 (Tricks), Streetwise x2 (Gather Information)
ADVANTAGES: Appeal, Gadgeteer (trick arrows), Membership (A-West)
DISADVANTAGE: Normal
MENTAL MALFUNCTION: Thrill-seeking danger junkie
25 points (12 stats, 11 powers, 3 advantages, -1 disadvantage)
Sample trick arrows:
• Capture Arrows (bola, encased in ice, hardening foam &c): Immobilization 5 (x4 hit, 15 sq range, Brawn 20)
• Foam Cushion Arrow: Immunity (falling damage) [affects others]
• Smoke Arrow: Confusion 2 (15 sq range, small burst)
• Swing-Line Arrow: Swinging (8 sq)
• Taser Arrow: Daze (15 sq range)
- fairytalejedi
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- Posts: 311
- Joined: Tue Jun 05, 2012 11:00 pm