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Living Megapolis (OOC)

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Saker
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Post by Saker »

I'm still not knowing what the STYLE of the campaign is to really sink teeth in, to make an appropriate character. Any comparisons to comics or characters to give a hint?
SETTING

Comparison... Think East Coast Avengers that are powered down to protect only the city.


Where: Megapolis is a large metropolis on the East Coast of the USA

When: modern time, with an alternative timeline that sees the rise of superheroes from before WWI
... BASHMAN published a supplement. I'll provide a brief of the description of the city, but it's not required for character creation.

Why: The player characters (PCs) have recently been recruited by the Defenders, the premier super team in the city, because the members of the last team joined the World-Class American national team. Therefore, PCs mental malfunctions should align with teamwork and protecting the city.

Who: Ace Ashby is an eccentric, local billionaire who sponsors and selects the team members. They operate out of Defender Tower downtown and have communicators.

The campaign is Mystery Men to Street Level by point level. The first adventure introduces the PCs to own another, gets the team to work together, and introduces recurring NPCs.

cheers
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Dustland
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Post by Dustland »

Woo hoo, survived Christmas, finished my first cover art, now it's time to game!!! (and work on maps :) ).

Bit of a departure from what I mentioned earlier. Introducing...

Osmium, The Human Cannonball!
B 3 A 3 M 3
Skills:Ath/Acrobatics, Deception/Detect Dec, Investigation/Find Clues, Sci/Physics, Stealth/Hide, Move Silently
Powers:
Cannonballer: Density Control 5 linked to Shrinking 4 with no Brawn penalty, no movement penalty (Total Cost: 8)
Zoom!: Flight 4 (Cost: 4)

(Stats 18, Powers 12)

Osmium is a hero with the ability to transform into a living being of pure Osmium, the most dense natural element on earth. The transformation makes him incredibly strong and durable but shrinks him down to the size of a pool cue!

Combined with his ability to fly at a high rate of speed, Osmium is a walking, talking wrecking ball (of justice). He has been in the superhero business for a while and conducts himself like your typical paragon, all smiles and rippling muscles, flying around and bashing heads in the name of good.
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Saker
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Post by Saker »

Osmium looks fun!
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kevperrine
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Post by kevperrine »

Another idea I've been considering is something like...

WHEELMAN
a hero with the ability to conjure from thin air ("around" him or at Mid Range) any sort of "common" vehicle he's familiar with... up to about the size of an SUV or tank (roughly Size 2). Combined with some Martial Arts ability, primarily focused on being able to drive/pilot the vehicles he conjures up.
At first being a dude conjuring and cheating folks by selling them his vehicles (that would disappear when he created a newer one), but more recently "brought to his senses" by a higher hero... he traded jail time for the effort to become a reluctant hero.
Consider him a cross between the Transporter (movie) type, or any cool car chase scene and the action orientation of a Transformer in vehicle mode... better yet - imagine how TRON creates his light cycles! That's the image!

hehe... bizarre, perhaps hard to hero... but could be fun.
-kev-
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Saker
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Post by Saker »

WHEELMAN
OK. Sounds interesting. I guess you build that with Conjuration only with vehicles.

My concern would be how much of a handicap to the hero if the situation prevents him from conjuring a vehicle.

cheers
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Dustland
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Post by Dustland »

Osmium, The 76er, ready to do battle!
Image
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Saker
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Post by Saker »

very cool.

I'll open the IC thread when Kev posts a character.

cheers
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Post by kevperrine »

Saker wrote:very cool.

I'll open the IC thread when Kev posts a character.

cheers

I haven't nailed myself down to one idea yet because I thought I'd wait to see others for style. I'm still unsure about that...

Another idea I had was to go toward a "Batman" like PC, in the sense of "I am the Batman!" creepy/intimidate style character... but focus on the intimidate. Something like:


the DREAD, "the Emissary of the Old Things"
Lawrence Phillip Clatter is known in his secret identity as a mousey relic-bookstore owner... the kind of man and shop that have the dust of age, a little nerdy, but hip in the new-agey and neo-witchcrafty style to the undergrad-set... In reality Lawrence is an excrescence, a truant, a displaced being... a polyp - from the unfathomable being of an ancient "Old Thing's" conscience! A thought once washed over by such an old thing as it looked into the reality of mankind... "What if I were so lowly pleab?..." it might have thought in the briefest milliseconds of preposterously vapid plebeian and cretinous whims of an unknowable entity.
And in that cosmically minute moment of time a "piece" (or more accurately a parasite particle ... a sluggard mollusk former part of the Old Thing) ... a "part" in form of a man was sprung into being! An amazing event in the horrid cosmic awful!
Vastly superior in sheer whim and intellect than even the most advanced human mind, but wholly unfocused and somewhat unknowledgeable of the human condition (although, from result of medical examinations, all intent and purpose an actual human physiology).
Capably immortal (able to return from the dead as if "rebooting" his being into existence - though dangerous due to the entity seeking him!).
His secondary ability is the ability to see/understand events in microseconds, as if before they happen, and respond (clairvoyance or danger senses) and retort.
His primary ability to cause the fear of the unfathomable in his opposition (and if not monitored closely - ie. Disad-burst on allies?) to make them see and feel fear itself (illusions and/or mind attacks).
He simply IS the worst dark recessed fears, phobias and heart-stopping dread in the minds of all those whom he lets see into the soul of the dark things only he knows of the cosmos...
Mental Malfunction is coming to grips with a humanity that does not want him, and the fear (only fear he has) of being thought "out" of existence if the thing that spawned him truly became aware/focused on the fact that a portion of it's incalculable power escaped and became self-aware... (to it really only a barnical or pustual off it's back, perhaps - but STILL a part of it...!). The delight and amusement that villains have of the fear of being hunted down and jailed (ie. similar to his fear) is vastly interesting and the only joy in his pitiful life of a lowly un-cosmicly mundane human existence.

[think - a mousey shorter HP Lovecraft, mixed with the nerdish loping almost insane/forgetful gate of Louis Tully/Rick Moranis from Ghostbusters, mixed with the truly intimidating fear "the Batman" tries to put in his opponents - when in true "hero" form.]
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Post by Saker »

In reality Lawrence is an excrescence, a truant, a displaced being... a polyp - from the unfathomable being of an ancient "Old Thing's" conscience!...

The delight and amusement that villains have of the fear of being hunted down and jailed (ie. similar to his fear) is vastly interesting and the only joy in his pitiful life of a lowly un-cosmicly mundane human existence.
Would he endure a three week selection event to join a superhero team? If yes, how would the desire for teamwork integrate into his Mental Malfunction?
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Post by kevperrine »

Saker wrote:
In reality Lawrence is an excrescence, a truant, a displaced being... a polyp - from the unfathomable being of an ancient "Old Thing's" conscience!...

The delight and amusement that villains have of the fear of being hunted down and jailed (ie. similar to his fear) is vastly interesting and the only joy in his pitiful life of a lowly un-cosmicly mundane human existence.
Would he endure a three week selection event to join a superhero team? If yes, how would the desire for teamwork integrate into his Mental Malfunction?
Oh, I think most definitely... but he'd do it from HIS point of view and reasoning... No matter *what* the reason, it's the player's role to figure out a reason (that can work within the group and game concept) to BE a hero and JOIN the group. Even if that reason is shallow at the beginning, then can evolve/morph as the game continues - else the player character wouldn't be playable and would need to become an NPC.

So.... I'd say the three week selection event would be taxing on Lawrence. He'd feel (think/assume) that he'd grasped ALL the appropriate needs of initiation in the first 20 minutes, not much considering that the team was "evaluating" HIM for membership (or perhaps to see if he was a *threat* as opposed to potential hero)... rather Lawrence would be assuming that HE was interviewing THEM to be interesting enough to accept the invitation, hehe.
But in the end he would (ie. it's the fun of role-play/story and natural impetus of the player to MAKE a reason for your PC to...) join the group and even "humor" them through the trials... :)

As for his Mental Malfunction... My thought/idea is that the reason he falls on the "hero" side of the equation is that he is vastly interesting in the old truism that:
"Villains are a cowardly lot..."
From other HERO's point of view this guy that the underworld/media has dubbed "the Dread of criminals" would be very helpful in fighting crime because MANY crooks/thugs he's faced would have simply surrendered, do to his powers (illusions of the things they fear, mixed with various mental attack/ability).

While most on the side of good would be happy to have Lawrence aid them in cowing criminals and such... Some of the more self-righteous heroes might think this as "torture" in a strange way.... and for all intents/purposes, THEY are the ones that are right!
Lawrence (to himself) delights in testing the mental limits of the human psyche, but also fully understands that if he "flexes" his power (on all humanity or other heroes) that they would lock him up and throw away the key OR (his only personal dread) find/direct the great Old Thing that spawned him to his presence - thus ending his self-aware concious potentially, when it comes to reclaim the fragment of itself.

YES. This is a twisted hero concept. Because he's essentially the worst versions of old stories of insane asylum doctors experimenting on their patients (in this case the criminal element that "society" deems it "okay" that he use his powers on). But the potential out-of-game GROWTH (that I would head toward as a player) for the character overall is to eventually have a moment inwhich he does NOT simply "delight" in the fear/torture ... but actually wishes to stop a villain selflessly (ie. actually BE a "hero").
I was thinking of beginning this (road to becoming a true hero) with help of an "In a relationship" potential of a nice young girl who's taken to trying her hardest to date Lawrence... This confuses him, but he's intrigued that his power doesn't WORK on her for some odd reason (this could be in reality something SHE is suppressing or something sub-consciously HE is suppressing - as a story hook).

And lastly.
The teamwork angle is fairly simple... Working with others gives him ample time and opportunity to work his voodoo fear abilities on the "Villainous lot" that he just wouldn't have (as much) alone.

The only (minor) catch (for role-play purpose/fun) is that sometimes his powers of fear control would "leak" to be problematic for his friends/team. As a limitation or drawback. Is this "leaking" his doing? Or is it accidental? Who knows... that's also part of the role-play fun.


thoughts?
-kev-
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Saker
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Post by Saker »

The concept sounds a bit like Dexter.
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Post by kevperrine »

Saker wrote:The concept sounds a bit like Dexter.

Huh... it is sorta. Wasn't thinking that... But I love the show Dexter!

Actually though, Dexter more "tempers" his evil by focusing it on bad guys. Fire-with-Fire sorta.

This concept is less "feeling" that he is *EVIL* or doing the wrong thing and more like a Lovecraftian Old One that just isn't aware or caring of good/evil, more not knowing or caring than actually BEING evil in action.
Though he IS aware that he can't risk letting his power unleash on normal (innocent) people or authorities (and other heroes), because:
a. that would make other heroes/authority come after him to stop him.
b. exercising that much power all the time might accidentally alert the "Old Thing" to his presence on Earth, to come after him.

Same idea with fighting villains for not really the most wholesome of angles though. :)


-kev-
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Saker
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Post by Saker »

Kev

When do think you'd be able to post a character? I don't want to play with only two characters, and you are the third.

cheers
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kevperrine
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Post by kevperrine »

Saker wrote:Kev

When do think you'd be able to post a character? I don't want to play with only two characters, and you are the third.

cheers



oh... hey! I didn't realize the game was waiting on me or anything.
I will try my best to have a character (or two) statted up tomorrow (Friday) evening.

any other suggestions on types of characters? from stats to idea? I'm open for suggestions to fit the campaign plan.

thanks
-kev-
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Dustland
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Post by Dustland »

Kev, if it helps narrow your choices Osmium is a typical brick, if a bit on the tiny side.
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