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Outlandish Tales from WWII - Character Sheets & OOC Chat
- kevperrine
- Paragon
- Posts: 783
- Joined: Wed Jul 28, 2010 11:00 pm
- Location: Detroit, MI
- urbwar
- Cosmic Hero
- Posts: 1086
- Joined: Fri Apr 09, 2010 11:00 pm
- Location: Gresham, OR
- BeardedDork
- Hero
- Posts: 348
- Joined: Wed Jun 16, 2010 11:00 pm
- Location: The Snow Covered Mountains of Montana
- Contact:
- kevperrine
- Paragon
- Posts: 783
- Joined: Wed Jul 28, 2010 11:00 pm
- Location: Detroit, MI
Harrigan wrote:Post coming tomorrow. Those of you about to dive into combat, please roll the bones for priority...
Do you want us to describe all our action wishes and roll the rolls HERE or in the play-thread?
I'll go here until told different....
AMERICAN RUBBER
PRIORITY x3
[bash="American Rubber Priority"]3 = 1673939171 [/bash]
Here's my "first actions" for what I'm thinking American Rubber will be doing, unless things change.
Lady Paramount & Blockade.
I suggest you both "HOLD OFF" your actions until American Rubber lets loose and hits (or misses) the first target. But that's your call, you may have something fun to do before if you get a higher Priority.
Letting loose from the plane.... American Rubber will rely on:
"SLINGSHOT" (Super Running; Usable on Others).
Spend a Hero Die (if necessary) to cover Lady Paramount and Blockade with the same protection American Rubber gets from "BOING!!" (Bouncing; Immune to Slams, Falling, Knockback).
Using "RUBBERIZED!" (Stretching; 4 sq reach) to provide any *space* Lady Paramount or Blockade needs for maneuvering as we fall.
So (theoretically) American Rubber will "aim" himself and his two teammates for any of the Ratzi-FLYERS to make consecutive "Slam" attacks (BASH! p.21)
With "SLINGSHOT" American Rubber can "Domino Effect" moving 4sq between attacks. Plus any momentum gained from "BOING!!" (+1DM per 10/20/40/80 sq).
This will, of course, be on the way down in the air - going toward the three big walking tanks that Major Meteor ordered us to get to. I figure the momentum built up will get us there quick! Not to mention the build up of Damage Multiplier we get as we go (hence wanting to make the Slam attacks on the flyers)
If anything, it gives Lady Paramount and Blockade chances to take shots at any target (as A.R. focuses on Slamming and falling).
Lastly... American Rubber also has the Advantage "Quick Thinking" allowing him to: 1/issue, perform an interrupt action w/o spending a Hero Die. IF something goes horribly wrong! LOL
Is that all okay?
-kev-[/bash]
- Harrigan
- Costumed Crimefighter
- Posts: 185
- Joined: Tue Aug 02, 2011 11:00 pm
- Location: Colorado
Kev, here is fine for actions. I'd rather keep absolutely all rolling, OOC, etc., out of the main IC thread.
Just want to clarify a couple of points:
-MM & AM have slipped out and are flying over to engage the Falke Truppen
-AR, US, LP and Blockade are about to be on their way down, hurled by AR's slingshot. Kev, are you picturing AR enveloping them and basically being a big rubber ball? Sounds like a HP will be required to power-stunt and add the "Affects Others" enhancement to your BOING! power.
-Cauchemar, you're going to wait until the plane puts down, then sneak off as instructed?
FYI, +1 HP for everyone at the end of scene 1. Thanks to everyone for playing along with rapidly moving to the action.
Just want to clarify a couple of points:
-MM & AM have slipped out and are flying over to engage the Falke Truppen
-AR, US, LP and Blockade are about to be on their way down, hurled by AR's slingshot. Kev, are you picturing AR enveloping them and basically being a big rubber ball? Sounds like a HP will be required to power-stunt and add the "Affects Others" enhancement to your BOING! power.
-Cauchemar, you're going to wait until the plane puts down, then sneak off as instructed?
FYI, +1 HP for everyone at the end of scene 1. Thanks to everyone for playing along with rapidly moving to the action.
- bigsteveuk
- Superhero
- Posts: 365
- Joined: Mon Apr 19, 2010 11:00 pm
- BeardedDork
- Hero
- Posts: 348
- Joined: Wed Jun 16, 2010 11:00 pm
- Location: The Snow Covered Mountains of Montana
- Contact:
Cauchemar is going to wait for the plan to land and make directly for one of the Planes, he will deal with whatever obstacles are between him and them as best he can, making use of his Smoke and Nightmare Gas where appropriate, if there is a way to shorten the distance by swinging he'll do that.
He's not going to seek out Ubermensch to get into a many on one fight with but neither is he going to go particularly out of his way to avoid them.
He's not going to seek out Ubermensch to get into a many on one fight with but neither is he going to go particularly out of his way to avoid them.
- kevperrine
- Paragon
- Posts: 783
- Joined: Wed Jul 28, 2010 11:00 pm
- Location: Detroit, MI
Harrigan wrote: Just want to clarify a couple of points:
-AR, US, LP and Blockade are about to be on their way down, hurled by AR's slingshot. Kev, are you picturing AR enveloping them and basically being a big rubber ball? Sounds like a HP will be required to power-stunt and add the "Affects Others" enhancement to your BOING! power.
I was picturing A.R. "wrapping up" the others with his hands (or legs) much like a big dump-truck tire. Cupping his hands (or legs) around them so they could see and act.
Definitely seems fair/right to charge A.R. a Hero Die to "Power Stunt" to cover the others! So YES, he'd do that. That will (by the power description) cover them on (making them also IMMUNE to) the damage of any Slams, Falls, and Knockback.
It's up to you (as Narrator) if it would also cover them from enemy attacks. Since I'm spending a Hero Die - it may or may not, you're call. At the very least I would guess it would give them the "cover" of A.R.'s "Rubberized" body....
Maybe either using the rules for:
"COVER" (BASH! p.18)
or
"IMPROVISING COVER" (BASH! p.21)
or
"TAKE THE HIT" (BASH! p.22)
All using A.R.'s "RUBBERIZED" (Armor) power. Forcing HIM to take the hit first (kinda like a material maybe, whatever get's through hits them??)... If the full IMMUNITY doesn't help them above.
Really, I'd love giving my fellow players a chance to ACT on the way down (hence, NOT putting them in a ball), but if that makes them fully IMMUNE (and they want that) I'm okay doing that.
Otherwise - the spending of the Hero Die level of "power" is up to you (Narrator) to determine. How much will the HD get for A.R. and the team going down? Just protection? Protection and a chance for them to act? etc...?
Hope you don't mind me tossing out rule notes. I'm NOT at all infringing on your Narrating, just hoping to help you as we go so you won't have to look things up that I'm thinking of trying to use as rules.
Let me know if that bothers you and I won't. No worries!
thanks!!
fun fun fun!
-kev-