Hey urbwar? Minor thing. Mind putting your character's name and such in your character posts. I forget and get confused when replying.
thanks!

-kev-
Harrigan wrote:Post coming tomorrow. Those of you about to dive into combat, please roll the bones for priority...
Letting loose from the plane.... American Rubber will rely on:
"SLINGSHOT" (Super Running; Usable on Others).
Spend a Hero Die (if necessary) to cover Lady Paramount and Blockade with the same protection American Rubber gets from "BOING!!" (Bouncing; Immune to Slams, Falling, Knockback).
Using "RUBBERIZED!" (Stretching; 4 sq reach) to provide any *space* Lady Paramount or Blockade needs for maneuvering as we fall.
So (theoretically) American Rubber will "aim" himself and his two teammates for any of the Ratzi-FLYERS to make consecutive "Slam" attacks (BASH! p.21)
With "SLINGSHOT" American Rubber can "Domino Effect" moving 4sq between attacks. Plus any momentum gained from "BOING!!" (+1DM per 10/20/40/80 sq).
This will, of course, be on the way down in the air - going toward the three big walking tanks that Major Meteor ordered us to get to. I figure the momentum built up will get us there quick! Not to mention the build up of Damage Multiplier we get as we go (hence wanting to make the Slam attacks on the flyers)
If anything, it gives Lady Paramount and Blockade chances to take shots at any target (as A.R. focuses on Slamming and falling).
Lastly... American Rubber also has the Advantage "Quick Thinking" allowing him to: 1/issue, perform an interrupt action w/o spending a Hero Die. IF something goes horribly wrong! LOL
Harrigan wrote: Just want to clarify a couple of points:
-AR, US, LP and Blockade are about to be on their way down, hurled by AR's slingshot. Kev, are you picturing AR enveloping them and basically being a big rubber ball? Sounds like a HP will be required to power-stunt and add the "Affects Others" enhancement to your BOING! power.