How is diagonal movement handled? is it 2-2-2, 2-1-2-1, or 1-1-1?
Map is great btw, one more suggestion, with image shack there is a thumbnail image whenever you load something. To save space on the IC thread, and reduce load time for slower computers, use that thumbnail to link to the larger image. Here's an example from my Star Wars game:
Which translates code-wise to this:
(url=http://img145.imageshack.us/img145/9350/base2g.jpg)(img)http://img145.imageshack.us/img145/9350 ... img)(/url)
The doctor looks like she is on the building instead of on the ground.
Sorry I wasn't clear. I wanted the heroes to fight the ApeBot atop the building (because where else do you fight giant woman-obsessed apes?), so when Fenris struck the robot, it dropped her onto the top of the building, where he (and Fenris) are.
Map is great btw, one more suggestion, with image shack there is a thumbnail image whenever you load something.
I was worried about that, and how it distorted the forum size. I'll change it later today, thanks for the tip!
Edited my last post, I somehow got it in my head that it would be resolved with the wrestling rules, and forgot telekinesis had the rules built in. It's fixed now.
Wow, what a confusing delineation of the rules now that I read them. I'm not really sure why there are two sets. I think I recall Bashman saying that he wanted TK to do many things, but not as well as you could do with a specialized power.
The Apebot only needed a 20 to dodge Fenris's Called Shot result of 30, because of the +10 for the Called Shot. Since it rolled a 24, the good doctor should still be held.
Thanks for the head's up Saker. I kind of like the idea of the poor lady getting * that the robot keeps dropping her, so we'll keep it as is if its cool with you.
So much for the epic entrance
My roll was not that great but that +15 result mod equals a +2x that's quite an asset against a usual *4 scrapper like me.
However, I remember with our fight with ten chin Tony that the type of an attack can make a huge difference.
Those bots must be vulnerable to an electric shock
If the blunt force of our controllers type heroes is not enough for the big one. Maybe we should try that angle of attack.
Nyx's water would be a good conductor
Just something for everyone to start thinking about: once the battle with the 'bots is wrapped up, I'm going to let the characters dictate which direction they want to go for a while (ie no preplanned events or encounters), so start to think about what your characters will want to do.
I'd prefer not to run five seperate threads, but I will if everyone is engaged and having fun (my wife may start to curse you though!). Maybe I'll give some extra HPs if two or more of you stick together
Also would you guys want me to introduce an advancement option into the game? I figured most of you aren't using you HPs anyway (probably my fault) and I figured we could "cash them in" for skills and power bumps. Let me know.