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Campaign Info: Year of the Chimera
- Boost
- Hero
- Posts: 315
- Joined: Thu Aug 05, 2010 11:00 pm
How is diagonal movement handled? is it 2-2-2, 2-1-2-1, or 1-1-1?
Map is great btw, one more suggestion, with image shack there is a thumbnail image whenever you load something. To save space on the IC thread, and reduce load time for slower computers, use that thumbnail to link to the larger image. Here's an example from my Star Wars game:
Which translates code-wise to this:
(url=http://img145.imageshack.us/img145/9350/base2g.jpg)(img)http://img145.imageshack.us/img145/9350 ... img)(/url)
(replacing the () with [])
Map is great btw, one more suggestion, with image shack there is a thumbnail image whenever you load something. To save space on the IC thread, and reduce load time for slower computers, use that thumbnail to link to the larger image. Here's an example from my Star Wars game:
Which translates code-wise to this:
(url=http://img145.imageshack.us/img145/9350/base2g.jpg)(img)http://img145.imageshack.us/img145/9350 ... img)(/url)
(replacing the () with [])
- Dustland
- Cosmic Hero
- Posts: 1158
- Joined: Sat May 15, 2010 11:00 pm
- Location: Austin, Tx
- Contact:
Sorry I wasn't clear. I wanted the heroes to fight the ApeBot atop the building (because where else do you fight giant woman-obsessed apes?), so when Fenris struck the robot, it dropped her onto the top of the building, where he (and Fenris) are.The doctor looks like she is on the building instead of on the ground.
I was worried about that, and how it distorted the forum size. I'll change it later today, thanks for the tip!Map is great btw, one more suggestion, with image shack there is a thumbnail image whenever you load something.
- Dustland
- Cosmic Hero
- Posts: 1158
- Joined: Sat May 15, 2010 11:00 pm
- Location: Austin, Tx
- Contact:
- Dustland
- Cosmic Hero
- Posts: 1158
- Joined: Sat May 15, 2010 11:00 pm
- Location: Austin, Tx
- Contact:
- Dustland
- Cosmic Hero
- Posts: 1158
- Joined: Sat May 15, 2010 11:00 pm
- Location: Austin, Tx
- Contact:
- Dustland
- Cosmic Hero
- Posts: 1158
- Joined: Sat May 15, 2010 11:00 pm
- Location: Austin, Tx
- Contact:
- Volsung
- Paragon
- Posts: 670
- Joined: Fri May 21, 2010 11:00 pm
So much for the epic entrance
My roll was not that great but that +15 result mod equals a +2x that's quite an asset against a usual *4 scrapper like me.
However, I remember with our fight with ten chin Tony that the type of an attack can make a huge difference.
Those bots must be vulnerable to an electric shock
If the blunt force of our controllers type heroes is not enough for the big one. Maybe we should try that angle of attack.
Nyx's water would be a good conductor
My roll was not that great but that +15 result mod equals a +2x that's quite an asset against a usual *4 scrapper like me.
However, I remember with our fight with ten chin Tony that the type of an attack can make a huge difference.
Those bots must be vulnerable to an electric shock
If the blunt force of our controllers type heroes is not enough for the big one. Maybe we should try that angle of attack.
Nyx's water would be a good conductor
- Dustland
- Cosmic Hero
- Posts: 1158
- Joined: Sat May 15, 2010 11:00 pm
- Location: Austin, Tx
- Contact:
Just something for everyone to start thinking about: once the battle with the 'bots is wrapped up, I'm going to let the characters dictate which direction they want to go for a while (ie no preplanned events or encounters), so start to think about what your characters will want to do.
I'd prefer not to run five seperate threads, but I will if everyone is engaged and having fun (my wife may start to curse you though!). Maybe I'll give some extra HPs if two or more of you stick together
Also would you guys want me to introduce an advancement option into the game? I figured most of you aren't using you HPs anyway (probably my fault) and I figured we could "cash them in" for skills and power bumps. Let me know.
I'd prefer not to run five seperate threads, but I will if everyone is engaged and having fun (my wife may start to curse you though!). Maybe I'll give some extra HPs if two or more of you stick together
Also would you guys want me to introduce an advancement option into the game? I figured most of you aren't using you HPs anyway (probably my fault) and I figured we could "cash them in" for skills and power bumps. Let me know.
- Protheuz
- Hero
- Posts: 342
- Joined: Fri Aug 13, 2010 11:00 pm
Most of us already used an Hero die, and has only a few HP.
I believe the correct count is:
Nycto is at 2.
Overdrive at 4.
Javier at 2.
Nyx at 3.
Fenris at 7.
To finish this one, maybe Fenris will have to use his, or, at least, we have to start cooperating (team attacks) to gain "free" Hero Dies.
I have no problem to evolution, as seeing Nycto grow in power would be cool, but that could lead us to become more stingy with our HP.
I believe the correct count is:
Nycto is at 2.
Overdrive at 4.
Javier at 2.
Nyx at 3.
Fenris at 7.
To finish this one, maybe Fenris will have to use his, or, at least, we have to start cooperating (team attacks) to gain "free" Hero Dies.
I have no problem to evolution, as seeing Nycto grow in power would be cool, but that could lead us to become more stingy with our HP.