NOTICE: This site has been archived. All content is read-only and registration is disabled.

A new site is being built and the Basic Action Games Discord server is an active hub for discussion and games.

-Admin

Master of Magnetism

Let's talk about the very awesome BASH!
Post Reply
User avatar
Saker
Paragon
Paragon
Posts: 743
Joined: Sun Jul 04, 2010 11:00 pm
Location: Montreal

Master of Magnetism

Post by Saker »

Hey All

I watchied some trailers of X-men: First Class when I saw a scene in X-men 1. After dropping some police cars on other cars, Magneto takes away all of the guns from the police and points them at the police. Then, he fires one gun and stops the bullet on the guy's head. Remember that scene?

How would you build Magneto in BASH to do that? Or just give up and say plot device or use of Villain Die to get away from Professor X?

Is it Telekinese with area effect?

Is it Animation with area effect? The guns have Flight 1 and Special Attack.

Is it just Mastery? But that looks like combat.

Just curious.

cheers
User avatar
Mercer
Supporting Character
Supporting Character
Posts: 19
Joined: Thu May 12, 2011 11:00 pm

Post by Mercer »

I would say Metal Mastery, Telekineses to to grab and manipulate the gun, then Metal Mastery to stop the bullet.
User avatar
BASHMAN
All-Father of Bash!
All-Father of Bash!
Posts: 2585
Joined: Sat Apr 03, 2010 11:00 pm

Post by BASHMAN »

He's got Telekinesis 5 <Only> [Area of Effect], and Metal Mastery 5. TK is used to move metal around, Mastery is used to shape it.
Post Reply