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age of enlightenment weapons

Your house rules, and add-ons
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dugfromthearth
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Costumed Crimefighter
Posts: 165
Joined: Mon Aug 16, 2010 11:00 pm

age of enlightenment weapons

Post by dugfromthearth »

trying to balance making them annoying with having distinctions

ENLIGHTENED WEAPONS

FIREARMS

Grenade: Range Brawn x5, Dmg x4, Medium Burst, Ammo:2
Pistol: Range 5, Ammo 1, Dmg x3, Ammo:1, Easily Taken
Fusil: Range 10, Ammo 1, Dmg x4, Ammo:1, Easily Taken
Musket: Range 20, Ammo 1, Dmg x4, Ammo:1, Bulky, Easily Taken
Rifled: Range x2, Very Long Reload

Matchlock Limitation Activation: fails on 1,2
Flintlock Limitation Activation: fails on 1
Wheelock Limitation Cannot be reloaded

LIMITATIONS
Easily Taken
Ammo: Weapons with this limitation take an action to reload.
Long Reload: Weapons with this limitation take two actions to reload.
Bulky: -1 Agility for running speed and skills

Saber: Dmg x1, +x1 Hit and Defense vs melee attacks, Easily Taken
Cutlass: Dmg x2, one handed, Easily Taken
Spear: Dmg x2, Reach 2, two handed, Easily Taken
Pike: Dmg x2, Reach 3, two handed, Clumsy, Easily Taken
Halberd: Dmg x3, Reach 2, two handed, Clumsy, Easily Taken

Plug Bayonet: Dmg x2, Reach 2, Cannot shoot gun
Bayonet: Dmg x2, Reach 2, -2 Dice Mod to hit shooting gun

TRAINING

Rapid Reload 2pts
This intense training power allows you to reload a Long Reload weapon instead of moving, so it does not take an action. Reloading a Very Long Reload weapon requires not moving and spending an action using Rapid Reload.
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