So I was thinking of making a slight revision to my build of Wonder Man. I gave him a limited form of TK, as in his one comic appearance, he was catching bombs and cannon shells, and they didn't explode in his hand/arms.
Anyway, since I didn't give him any attack powers (just letting him do damage with just his Brawn), i was thinking of giving him push, but am considering linking it to his Brawn. That way, when he hits something, it can take a lot of knockback.
Is this possible, or should I just stick with a no range Push, and allow the character to do both together when he throws a punch, etc?
NOTICE: This site has been archived. All content is read-only and registration is disabled.
A new site is being built and the Basic Action Games Discord server is an active hub for discussion and games.
-Admin
A new site is being built and the Basic Action Games Discord server is an active hub for discussion and games.
-Admin
Linking Push to Brawn?
- urbwar
- Cosmic Hero
- Posts: 1086
- Joined: Fri Apr 09, 2010 11:00 pm
- Location: Gresham, OR
- BASHMAN
- All-Father of Bash!
- Posts: 2585
- Joined: Sat Apr 03, 2010 11:00 pm
I'd say that's pretty reasonable- you're spending 2pts on the enhancement just to be able to add more knockback to your regular punches- I'd allow it.
You could just as easily link it to Special Attack 1 w/ the level going to +1 multiplier to hit w/ Special Attack. That way when you hit an enemy, you may not always do the extra knock-back (for instance if you have x3 Agility, you could end up w/ a x3 to hit Push and x4 to hit Special Attack. If you rolled a 10, you'd hit 40 w/ the Attack, but a 30 w/ the Push. An enemy who got a 32 defense would get hit, but not have all the knock-back.
You could just as easily link it to Special Attack 1 w/ the level going to +1 multiplier to hit w/ Special Attack. That way when you hit an enemy, you may not always do the extra knock-back (for instance if you have x3 Agility, you could end up w/ a x3 to hit Push and x4 to hit Special Attack. If you rolled a 10, you'd hit 40 w/ the Attack, but a 30 w/ the Push. An enemy who got a 32 defense would get hit, but not have all the knock-back.