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Build Help Please
- AslanC
- Zenith Comics
- Posts: 1130
- Joined: Sat Apr 03, 2010 11:00 pm
- Location: Soviet Canuckistan
- Contact:
- Ratix
- Sidekick
- Posts: 47
- Joined: Sun Apr 04, 2010 11:00 pm
- Location: Baltimore
- AslanC
- Zenith Comics
- Posts: 1130
- Joined: Sat Apr 03, 2010 11:00 pm
- Location: Soviet Canuckistan
- Contact:
- Ratix
- Sidekick
- Posts: 47
- Joined: Sun Apr 04, 2010 11:00 pm
- Location: Baltimore
Sure, let's see...AslanC wrote:Can you show me? Please? The full power set this way?
Brawn 2 Agility 2 Mind 3
Boost 2 [Mind 5 with Gravity Powers] 2pts
Anti-Gravity: Flight 3 [Enhancement: Usable on Others] 4pts
Gravity Multi-Power 19pts
• Disrupt Balance: Daze [Huge Burst] 6pts
• Free Fall: Push 5 [Huge Burst] 9pts
• Gravity Surge: Immobilize 5 [Huge Burst] 9pts
• Gravity Mastery 5 [Broad] 6pts
• Gravity Well: Force Field 5 [Variable] Linked to Telekinesis 5 8pts
• High Gravity Zone: Weaken 5 [vs Brawn, Huge Burst] Linked to Slow [Huge Burst] 11pts Base Power
• Inertial Dampening: Deflect 3 [Huge Burst, Usable on Others] 9pts
High Personal Gravity: Density Increase 5 [Limit: Suffer Defense Dice Penalty] 5pts
Breakdown: 14 stats + 30 powers - 2 Weakness = 42 pts
Essentially, he has a huge zone around him where he can cause drastic changes to gravity, as characterized by his High Gravity Zone power. Rather than just affecting everyone in the zone, you can increase the cost of the multi-power by 1 to give all the powers that need it either Variable (re-arrange the Area or power points to add range or accuracy), or a custom Enhancement like Selective (only affect targets of your choosing within the burst).
His combat stats would be thus:
Soak x2+25
Defense x2-4
Unarmed damage x2+25
Attack accuracy x2
Disrupt Balance: x5 check vs Mind, all in burst
Free Fall: x20 knockback to all in burst
Gravity Surge: x2 check vs Defense, all in burst, 50 Brawn check to break free
Gravity Well: x5 check vs Agility to trap target
High Gravity Zone: x5 check vs Agility, all in burst. Hit, -5 dice penalty to Brawn, half movement
Inertial Dampening: Interrupt action to add +3 Defense, all in burst
The idea behind High Personal Gravity giving the defense dice penalty of Size is that, since his density increase is gravity-based, he's drawing in attacks towards him! (little idea I got from One Piece) If that's not to the player's taste, you can remove it, increasing his cost by 1. I also thought it'd make more sense only affecting him.
Finally, if you take all the optional enhancements (+2 cost of Multi-Power to add Selective and Variable where relevant, +1 to remove Density Increase Limitation), he still clocks in at 45 points.
Should you wish to upgrade him to Cosmic someday, here's my idea for a cosmic power:
Singularity: Continual Damage 20 [Annihilation, Huge Burst, Space] 30pts
Which lets him become a singularity to consume an entire planet. +4 to cost to be able to project the Singularity out to 400 squares (80 Grid)!
- Lindharin
- Paragon
- Posts: 612
- Joined: Sun Apr 04, 2010 11:00 pm
- Location: New York
The downside to putting it all in one multipower is that you can't use those abilities at the same time. Having your only offense in the same multipower as Deflect is pretty limiting.
And there may be a broader question (which I just asked about in another thread because of one of my player's characters) about how duration effects like immobilize or weaken work when they are in the multipower. I'm not sure if we're all making the same assumptions about how those powers work in a multipower. Heck, I don't even know what assumptions I'm making about it...
And there may be a broader question (which I just asked about in another thread because of one of my player's characters) about how duration effects like immobilize or weaken work when they are in the multipower. I'm not sure if we're all making the same assumptions about how those powers work in a multipower. Heck, I don't even know what assumptions I'm making about it...
- AslanC
- Zenith Comics
- Posts: 1130
- Joined: Sat Apr 03, 2010 11:00 pm
- Location: Soviet Canuckistan
- Contact:
Nice build. I like what you did with it. At first blush there are a couple of things I wouldn't do;
1] The "High Personal Gravity: Density Increase 5" I would drop right out of the gate. Doesn't fit the way the character works. The idea is that he certainly isn't unstoppable. That gives back 5 points right there. Which leads to;
2] I would put the Deflect (his primary defense) out of the Multi-Power so he could use it as needed. That eats up 3 points of the 5 I just got back, but also knocks off one from the Multipower... So I am still up 3 points... yay! His deflect is personal, he doesn't need the Huge Burst and the Usable On Others with it.
Otherwise all looks good and his cost breakdown is now;
14 + 27 - 2 = 39
Not bad and a pretty bad-assed character as well.
As to the issues about having Weaken, Immobilize, Slow, etc... in a Multi-Power, none of their effects are listed as "Maintained", though none are "Sustained" either. So to my mind, they are one use powers. Since the character only gets one Panel per Page, there is no worry about him trying to use too many powers at once from what I see. If he wants to continue using these powers after his Panel? Well then your next Panel will be doing so.
Though that does bring up a question of Priority. If he goes first one Page (we use new roll every Page to change things up) and last the next, does say Immobilize drop between the Panels he gets to act?
Also reminds me I had a question about Deflect... does it work vs Energy Based attacks? I understand physical ones, but what about a power blast?
I will ask these two questions in new rules threads.
1] The "High Personal Gravity: Density Increase 5" I would drop right out of the gate. Doesn't fit the way the character works. The idea is that he certainly isn't unstoppable. That gives back 5 points right there. Which leads to;
2] I would put the Deflect (his primary defense) out of the Multi-Power so he could use it as needed. That eats up 3 points of the 5 I just got back, but also knocks off one from the Multipower... So I am still up 3 points... yay! His deflect is personal, he doesn't need the Huge Burst and the Usable On Others with it.
Otherwise all looks good and his cost breakdown is now;
14 + 27 - 2 = 39
Not bad and a pretty bad-assed character as well.
As to the issues about having Weaken, Immobilize, Slow, etc... in a Multi-Power, none of their effects are listed as "Maintained", though none are "Sustained" either. So to my mind, they are one use powers. Since the character only gets one Panel per Page, there is no worry about him trying to use too many powers at once from what I see. If he wants to continue using these powers after his Panel? Well then your next Panel will be doing so.
Though that does bring up a question of Priority. If he goes first one Page (we use new roll every Page to change things up) and last the next, does say Immobilize drop between the Panels he gets to act?
Also reminds me I had a question about Deflect... does it work vs Energy Based attacks? I understand physical ones, but what about a power blast?
I will ask these two questions in new rules threads.