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Interest in Character creation software? *New Version 5/2*
- ozchandler
- Supporting Character
- Posts: 7
- Joined: Wed Apr 14, 2010 11:00 pm
- Location: near Huntsville, AL
- Alric
- Mystery Man
- Posts: 85
- Joined: Sun Apr 04, 2010 11:00 pm
- Contact:
- Alric
- Mystery Man
- Posts: 85
- Joined: Sun Apr 04, 2010 11:00 pm
- Contact:
I just uploaded an update to the template. I added support for Multi-Powers and skillful. I also updated the immobilize power.
How Multi-Power works:
Add a multi-power like any other power, except it appears outside the power categories.
The Multi-Power will appear in your power list with a small picture of a folder next to it:
If you double click on the name of the multi-power the properties window will open allowing you to edit it's name:
If you click on the little folder picture the list will open and you will see the powers in the multi-power.
The multi-power must be open to add powers to it.
The higest cost power in the multi-power is the "primary" power. In the case of multiple powers with the same cost the first one in the list becomes the primary.
Download version 1.10
How Multi-Power works:
Add a multi-power like any other power, except it appears outside the power categories.
The Multi-Power will appear in your power list with a small picture of a folder next to it:
If you double click on the name of the multi-power the properties window will open allowing you to edit it's name:
If you click on the little folder picture the list will open and you will see the powers in the multi-power.
The multi-power must be open to add powers to it.
The higest cost power in the multi-power is the "primary" power. In the case of multiple powers with the same cost the first one in the list becomes the primary.
Download version 1.10
- Dragonfly
- Superhero
- Posts: 351
- Joined: Sun Apr 04, 2010 11:00 pm
- Location: Miami, Florida
Hi Bashman,BASHMAN wrote:What if I want to add a limitation to a power inside a Multi-Power?
You add Limitations just as you would with powers outside the Multi-Power. Just hit the "New" button on the window you are using to build your Power and choose your Limitations. The only difference is that you are doing this with the Multi-Power folder open, so the powers are slotting themselves in that folder. The math seems to work fine.
Best,
Dragonfly
- Dragonfly
- Superhero
- Posts: 351
- Joined: Sun Apr 04, 2010 11:00 pm
- Location: Miami, Florida
Great work, Alric! Thanks for sharing! I'll continue to play test it over the course of the week. I'll report back any new glitches I find, but so far this is smoooth sailing!Alric wrote:I just uploaded an update to the template. I added support for Multi-Powers and skillful. I also updated the immobilize power.
Best,
Dragonfly
- Dragonfly
- Superhero
- Posts: 351
- Joined: Sun Apr 04, 2010 11:00 pm
- Location: Miami, Florida
Hi Alric,
I think I found another minor glitch.
When you have more Advantages than you do Disadvantages you get a warning that the two are not balanced one for one. However, you don't get charged for this. According to the rules, you can purchase more Advantages than you have Disadvantages at the cost of 1 each. You could also get Disadvantages without Advantages and gain back character points for 1 each.
(Dragonfly does research to make certain that he is correct...)
Okay, I'm only SORT of right. The rule I'm referring to is an optional game mechanic found on page 124 of the BASH UE rules. So - this isn't so much a glitch as a pretty-please-with-sugar-on-top request to eventually support this very good semi-official rule.
Anyway, this template is GREAT. Thanks so much for offering this to the BASH! community.
Best,
Dragonfly
I think I found another minor glitch.
When you have more Advantages than you do Disadvantages you get a warning that the two are not balanced one for one. However, you don't get charged for this. According to the rules, you can purchase more Advantages than you have Disadvantages at the cost of 1 each. You could also get Disadvantages without Advantages and gain back character points for 1 each.
(Dragonfly does research to make certain that he is correct...)
Okay, I'm only SORT of right. The rule I'm referring to is an optional game mechanic found on page 124 of the BASH UE rules. So - this isn't so much a glitch as a pretty-please-with-sugar-on-top request to eventually support this very good semi-official rule.
Anyway, this template is GREAT. Thanks so much for offering this to the BASH! community.
Best,
Dragonfly
- Alric
- Mystery Man
- Posts: 85
- Joined: Sun Apr 04, 2010 11:00 pm
- Contact:
For right now I'm trying to stick to the base ruleset, once I get everything working the way I want I will start adding optional rules.Dragonfly wrote:Hi Alric,
I think I found another minor glitch.
When you have more Advantages than you do Disadvantages you get a warning that the two are not balanced one for one. However, you don't get charged for this. According to the rules, you can purchase more Advantages than you have Disadvantages at the cost of 1 each. You could also get Disadvantages without Advantages and gain back character points for 1 each.
(Dragonfly does research to make certain that he is correct...)
Okay, I'm only SORT of right. The rule I'm referring to is an optional game mechanic found on page 124 of the BASH UE rules. So - this isn't so much a glitch as a pretty-please-with-sugar-on-top request to eventually support this very good semi-official rule.
Anyway, this template is GREAT. Thanks so much for offering this to the BASH! community.
Best,
Dragonfly
I'll create preference settings that will allow you to select the optional rules that you want to apply.
The next feature I need to add is "unskilled".
- Dragonfly
- Superhero
- Posts: 351
- Joined: Sun Apr 04, 2010 11:00 pm
- Location: Miami, Florida
Ah! Unskilled. Yes. I hadn't run across that yet. Finalizing the base rules before adding optional rules makes total sense. In the meantime, I'll continue to play with it and post feedback. Thanks again, Alric!Alric wrote:For right now I'm trying to stick to the base ruleset, once I get everything working the way I want I will start adding optional rules.
I'll create preference settings that will allow you to select the optional rules that you want to apply.
The next feature I need to add is "unskilled".
Best,
Dragonfly
- Alric
- Mystery Man
- Posts: 85
- Joined: Sun Apr 04, 2010 11:00 pm
- Contact:
Note that you can also drag powers into and out of the multi-power as well as changing the order. Making it easy to test various configurations.Dragonfly wrote:Hi Bashman,BASHMAN wrote:What if I want to add a limitation to a power inside a Multi-Power?
You add Limitations just as you would with powers outside the Multi-Power. Just hit the "New" button on the window you are using to build your Power and choose your Limitations. The only difference is that you are doing this with the Multi-Power folder open, so the powers are slotting themselves in that folder. The math seems to work fine.
Best,
Dragonfly
Also note:
The "Cost" value is the raw sum of all the powers in the multi-power and "Total" is what you actually pay for them. So you can easily see the benefit (or penalty) of the multi-power. In the example you save 3 points by putting the powers in a MP.
- DocDavid
- Unknown Quantity
- Posts: 4
- Joined: Sat Apr 17, 2010 11:00 pm
- Contact:
- therealtony
- Costumed Crimefighter
- Posts: 134
- Joined: Sun Apr 04, 2010 11:00 pm
- Jaysun
- Sidekick
- Posts: 33
- Joined: Sun Apr 04, 2010 11:00 pm
- Location: Virginia, USA
- Contact:
- ozchandler
- Supporting Character
- Posts: 7
- Joined: Wed Apr 14, 2010 11:00 pm
- Location: near Huntsville, AL
- Alric
- Mystery Man
- Posts: 85
- Joined: Sun Apr 04, 2010 11:00 pm
- Contact:
Not at this time for two reasons.ozchandler wrote:alric, awesome job! could you also make a template for the BASH! Sci-fi and Fantasy rule sets? thanx
First I don't have either game.
Secondly, time is a problem, once I'm done with BASH I want to work on templates for EABA and Doctor Who: Adventures in Time and Space.
Who knows though, things can always change.