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"Tin Can Batman" - cost of gear?
- kevperrine
- Paragon
- Posts: 783
- Joined: Wed Jul 28, 2010 11:00 pm
- Location: Detroit, MI
"Tin Can Batman" - cost of gear?
I've asked about the cost of "gear" in the past. I understand the options I've been pointed toward. Namely the options for Advantage: Resources or Disadvantage: Destitute.
I completely agree with the idea for not needing to pay for all or individual "gear", weapons and equipment that are completely NORMAL items. That's neat.
However. I got to thinking today (talking to my buddy that played in a comedic "ZeroeS" style game I've ran on occasion) about making a normal dude with every bit of "Mcgyver" gear bits he could carry (that you can have for FREE!!! per the game rules) and no powers at all.
Heck... if I wanted I could spend another Character Point or two (or none if I took another Disad to balance!) and get Advantage: Vehicle and/or HQ. hehe
Even in a low "Character Scale - Mystery Men" campaign I'd get like 14-19 Hero Points each session!!!
What do you think of THIS character option?
Not that I don't know most of the answers, but... LOL
Tell me why this is actually a BAD option (even for a serious game).
thanks!
-kev-
I completely agree with the idea for not needing to pay for all or individual "gear", weapons and equipment that are completely NORMAL items. That's neat.
However. I got to thinking today (talking to my buddy that played in a comedic "ZeroeS" style game I've ran on occasion) about making a normal dude with every bit of "Mcgyver" gear bits he could carry (that you can have for FREE!!! per the game rules) and no powers at all.
Heck... if I wanted I could spend another Character Point or two (or none if I took another Disad to balance!) and get Advantage: Vehicle and/or HQ. hehe
Even in a low "Character Scale - Mystery Men" campaign I'd get like 14-19 Hero Points each session!!!
What do you think of THIS character option?
Not that I don't know most of the answers, but... LOL
Tell me why this is actually a BAD option (even for a serious game).
thanks!
-kev-
- Boost
- Hero
- Posts: 315
- Joined: Thu Aug 05, 2010 11:00 pm
A lot of your gear is actually classified as a power in game. flak jackets are bought as armor, pistols wouldn't provide anything to hit unless it was bought as special attack, or you took weapon technique (hand guns). In the gear example section I believe a knife would be classified as a x1 weapon, the big wrench might qualify as a x2.
- BeardedDork
- Hero
- Posts: 348
- Joined: Wed Jun 16, 2010 11:00 pm
- Location: The Snow Covered Mountains of Montana
- Contact:
- kevperrine
- Paragon
- Posts: 783
- Joined: Wed Jul 28, 2010 11:00 pm
- Location: Detroit, MI
Boost wrote:A lot of your gear is actually classified as a power in game. flak jackets are bought as armor, pistols wouldn't provide anything to hit unless it was bought as special attack, or you took weapon technique (hand guns). In the gear example section I believe a knife would be classified as a x1 weapon, the big wrench might qualify as a x2.
Flak Jacket = YES, you are correct. It should be listed as a "Power: Armor 1" and update the Soak to x2.
The pistols/grenades/weapons - NO. You are incorrect. From my understanding weapons (or any gear) that does not do special things (that normal gear can't do) do NOT cost anything. They're FREE. And not represented as powers.
BeardedDork wrote:You also have to pay for the climbing power if you intend to use you climbing kit as the power.
If you intend to duplicate a power with equipment, you have to pay for the power, probably with some form of the gadget limitation.
Buy climbing as a power? Really? I was thinking that with the SKILL Specialty "climbing" this character would be able to use the climber's kit to climb and maybe get a +2 Dice Bonus for the kit.
That seems to track more with my understanding of the system. I could be wrong though?
Am I?
thanks!
-kev-
- MrJupiter
- Cosmic Hero
- Posts: 1505
- Joined: Mon Apr 05, 2010 11:00 pm
- Location: Trenton, Ont. (Canada)
Yeah, I'm inclining toward the skill as being a good way of handling climbing (I hope he doesn't fail a climb check halfway up the Empire State Building... Ouch!)
What about the character having some kind of advantage defining that he carries a great number of mundane gear? Maybe OVERPREPARED BOYSCOUT!
Other things to consider would be penalizations during stealth checks, and slowed movement due to his heavy encumberance. Though I could see the character wasting an action trying to dig out the appropriate piece of equipment, I think that this guy would be a very flavorful element to the campaign.
Tin Can Batman should consider getting himself a good, solid, and reliable station wagon (Special Vehicle) to help tote around some of his gear. I recommend that it be painted black and be a little beat up.
Neat character concept!
What about the character having some kind of advantage defining that he carries a great number of mundane gear? Maybe OVERPREPARED BOYSCOUT!
Other things to consider would be penalizations during stealth checks, and slowed movement due to his heavy encumberance. Though I could see the character wasting an action trying to dig out the appropriate piece of equipment, I think that this guy would be a very flavorful element to the campaign.
Tin Can Batman should consider getting himself a good, solid, and reliable station wagon (Special Vehicle) to help tote around some of his gear. I recommend that it be painted black and be a little beat up.
Neat character concept!
- Lindharin
- Paragon
- Posts: 612
- Joined: Sun Apr 04, 2010 11:00 pm
- Location: New York
You're correct that the gun is free, but I'm not sure where you are getting the x3 Hit that you have in parentheses next to the pistol. He has Agility 1, and nothing that improves it. I don't recall seeing anything about equipment providing accuracy bonuses.kevperrine wrote:...The pistols/grenades/weapons - NO. You are incorrect. From my understanding weapons (or any gear) that does not do special things (that normal gear can't do) do NOT cost anything. They're FREE. And not represented as powers.Boost wrote:...pistols wouldn't provide anything to hit unless it was bought as special attack, or you took weapon technique (hand guns)
I think that is what Boost was commenting on.
- kevperrine
- Paragon
- Posts: 783
- Joined: Wed Jul 28, 2010 11:00 pm
- Location: Detroit, MI
Lindharin wrote: You're correct that the gun is free, but I'm not sure where you are getting the x3 Hit that you have in parentheses next to the pistol. He has Agility 1, and nothing that improves it. I don't recall seeing anything about equipment providing accuracy bonuses.
Oops. the x3 is a mis-typed mistake. So it should be x1 correct? (don't have my book)
MrJupiter wrote: Tin Can Batman should consider getting himself a good, solid, and reliable station wagon (Special Vehicle) to help tote around some of his gear. I recommend that it be painted black and be a little beat up.
Neat character concept!
LOL
Black Station wagon... hehe
On the concept note.
If this were a "real" character to be published (in a Tick style product) what's a good name for him?
I actually LIKE "Tin Can Batman" but I'd say I couldn't use that for sake of DCs trademark, hehe.
Maybe...
Tin Can Bataman? hehe
Seriously... how about "Tin Can Vigilante" or "Tin Can Hero"?
hehe...
here's an updated picture (suggested by BASHMAN) with a bunch of crap to represent the bulk of gear.
[/img]
- Nestor
- Paragon
- Posts: 627
- Joined: Mon Jul 12, 2010 11:00 pm
- Location: Baltimore, MD, USA
Um, not to be a nit-picker, but that would be "El Murcielago".Protheuz wrote:What about giving the character a Spanish ascendancy(or just think he'll sound cool), and be "El morcego" (the Bat) or "Tin Can Morcego".
A possible rendition of his name in Spanish could be "Murcielago Basurero" (essentially "Trash Can Bat").
As for the name change for copyright purposes, my vote is for "Tin Can Vigilante."
Digging the artwork, too. One of my first superhero characters was a street-level martial artist with a bunch of home-made gadgets.