A fair statement.drkrash wrote: But that does lead to a curiosity I have, and it's really critical for me to point out that I am not trying to bait or antagonize anyone here, but it seems odd to be on a designer's forum and have such critical comments almost to the point of "the game fundamentally doesn't work in several important ways." With so many options available for supers, why struggle with BASH when you could find something that works more to your liking? Character builds and hero points seem rather intrinsic to what BASH is. Again, I'm not complaining; I'm genuinely curious given the apparent fervor of some of the frustration expressed here. I'm more accustomed to a game's personal forums being far more fanboi.
I would reply by saying I'm not trying to be antagonistic and if that is how my responses are coming across as, I apologize.
RPG systems are, at their root, used to model the genre they're built for. To evaluate how successful a system is at doing that, I look for the intent behind the rules mechanics (i.e. what is the system trying to model here?).
My desire here is not to make accusations, but to obtain an understanding. I'm trying to decide if BASH is "to my liking."
Is BASH designed to establish a substantial gulf between human and superhuman, so that people with superpowers are automatically far above the rest of the crowd? If so, that's fine. That's a design paradigm. If not, then we need to address the issue that the rules mechanics do create that separation.
If this is not a discussion people are willing to engage in, fine. I'll sit down and shut up.