BASHMAN wrote: As an option, you can also use "Subplots" for each character- things going on in their lives besides fighting super-criminals. Maybe one of the Heroes has a friend who may be doing drugs and needs help (like Harry Osborn from Spiderman) or maybe they just have a rivalry with another kid in their secret ID. These Subplots can be a good way that a parent could talk to their kid about dealing with an important issue without it becoming a lecture. Creative-wise, subplots can also be introduced by the player. So the player might say to the Narrator that his after-school job is working for a REALLY grouchy Newspaper publisher as a photographer. The Narrator then rewards the player with Hero points for coming up with this creative aspect to the Character.
Often in comics like Spider-Man, the more interesting stories isn't the big fight going down with Doc Ock- it's dealing with the teenage drama of his "normal" life. Now if you just want to keep it simple and more light-hearted, of course, subplots are only an option.
So OKAY!
Hit me!
Talk to me more about Narrator ideas and options for building, integrating, and focusing on "Sub-Plots" in BASH! UE.
What are the various RULE bits that touch on and factor in a Sup-Plot for the game rules to use and/or expand on?
- Hero Points awarded/spend?
- Team Setback Points awarded/spent?
- Personal Setback Points awarded/spent?
- any other rule points to consider??
And how about just the narrative of creating a story... Any thoughts or suggestions on how to build and integrate? Any suggestions on "how many" or who to include (ie. do you focus on 1 PC hero at a time?, etc..)
I'd love to here about or be pointed toward any notes in the core BASH! UE book to get ideas for these ideas OR have any examples of actual play or ideas to help with these!
anyone want to discuss??
-kev-