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Interest in Character creation software? *New Version 5/2*

Talk about anything, but keep it civil
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therealtony
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Post by therealtony »

tell me who to assign the bug to in perforce and get QA on it!!! :)
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Alric
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Post by Alric »

I think I got it fixed. I've uploaded a new version. Download it and overwrite your files.

You will also need to update any characters you have created.

To update your characters go to the "Utilities" menu and select "Update Characters".
Image

A new window will open
Image

Press "Select Files" and open all the characters you want to update.

Make sure that "Templates" and "Destination" are both set to "Original".

Press "Update".

Warning, some of the options may loose their values during conversion. Let me know if you find any that do so I can fix them.
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Alric
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Post by Alric »

Grrrrr.... Still finding problems with the cost equations. don't update yet.
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Alric
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Post by Alric »

Ok, I think I got it worked out. I had to re-enter all the limitations again :( but they should work now...
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Dragonfly
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Post by Dragonfly »

Hi Alric,

I'm still very much enjoying the program. Here are a few more glitches I found:

Immobilization: It doesn't give an option for improving the To Hit chance - all levels currently default to the Brawn check difficulty.

The text sometimes moves into the picture frame.

This isn't so much a glitch, but rather a question: Is there a way of adding a custom Power, Enhancement, Limitation, etc.?

That's it for now. Thanks again for designing this! Even as is it's a helpful design tool.

Best,

Dragonfly
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Alric
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Post by Alric »

Dragonfly wrote:Hi Alric,

I'm still very much enjoying the program. Here are a few more glitches I found:

Immobilization: It doesn't give an option for improving the To Hit chance - all levels currently default to the Brawn check difficulty.
I missed that one. I'll check out the power again and update as necessary.
Dragonfly wrote:The text sometimes moves into the picture frame.
Yes, I don't have much control over how the text and graphics position themselves. I overlapped the text and the graphics to try and maximize the space for both. I can shrink up the graphics area a bit if people would prefer.
Dragonfly wrote:This isn't so much a glitch, but rather a question: Is there a way of adding a custom Power, Enhancement, Limitation, etc.?

That's it for now. Thanks again for designing this! Even as is it's a helpful design tool.

Best,

Dragonfly
Yes, I am adding generic items to the list of available items. In fact I just got done adding Generic Enhancements and Limitations. These will be in the next update.
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Alric
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Post by Alric »

I'm thinking of reducing the text size slightly on the character print out. Right now the body text is 12pt and I'm thinking of reducing it to 10pt. This would squeeze out a little more room for the text and graphics.

Do you think the text is too big, too small, or just right?
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Dragonfly
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Post by Dragonfly »

Alric wrote:I'm thinking of reducing the text size slightly on the character print out. Right now the body text is 12pt and I'm thinking of reducing it to 10pt. This would squeeze out a little more room for the text and graphics.

Do you think the text is too big, too small, or just right?
The current text is fine for me "EXCEPT" that it bleeds over into the picture frame area. If reducing it to 10pt fixes that, then it might be worth doing. I don't think that would make the text too small. That being said, I don't think it's too big now. I hope that feedback helps!

Best,

Dragonfly
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Alric
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Post by Alric »

Ok, I got multi-powers working. I also display the number of skill "points" available from skillful and if you have overspent on skills.

I also fixed Immobilize so that you can adjust the to hit bonus.

I will upload the new files tonight or tomorrow.
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Dragonfly
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Post by Dragonfly »

Alric wrote:Ok, I got multi-powers working. I also display the number of skill "points" available from skillful and if you have overspent on skills.

I also fixed Immobilize so that you can adjust the to hit bonus.

I will upload the new files tonight or tomorrow.
SWEET!

Can't wait! thanks for developing this!

Best,

Dragonfly
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therealtony
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Post by therealtony »

Please forgive my impertinence in asking this, because you have made a truly wonderful template for BASH..But, how difficult would it be to add a section that displays a characters movement rates based on their Agility or various powers?
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ozchandler
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Post by ozchandler »

thanx alric :!: i've been a metacreator user since hero 4 and your bash template has made me look closer at the game :D these days, i almost exclusively only play rpg's that have a character generator. i know i shouldn't be like that, but i'm lazy and have been known to loose character sheets. thanx again :!:
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Alric
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Post by Alric »

I had a family emergency pop up this week so I haven't had any time to get things uploaded. Hopefully I'll get it uploaded this weekend.
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BASHMAN
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Post by BASHMAN »

Okay, looking forward to the updates.
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Alric
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Post by Alric »

therealtony wrote:Please forgive my impertinence in asking this, because you have made a truly wonderful template for BASH..But, how difficult would it be to add a section that displays a characters movement rates based on their Agility or various powers?
To show movement rate based on Agility will be trivial and I already planned on doing it. Each power already shows the movement rate for that power.

To show all the rates in one box is a bit more involved. It's doable but I'll have to think about the best way to go about it. I will want to make it generic so that additional powers can be easily added later.
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