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Chimera Ch3, Like Moths to a Flame

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Dustland
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Post by Dustland »

Oops, forgot to roll the mobster's defense!
[bash="Mobster tries to dodge the door-swinging wildman"]1,0,0 = 1465534230 [/bash]
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Volsung
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Post by Volsung »

(Nuisance mode ON:I only act in 4)? Because Jason and Nycto teleport or you forgot the priority boost of 'danger sense'? :wink:
I know I often interrupt the game for those depressing questions but i want to keep a good grasp of the rules :P Although It does not matter in the impending skirmish. No big deal )

Volsung wrote: I wouldn't mind super jump through one of the 'usual roof's windows'. (A good comic book cliché). If that's possible, consider that's my move)
(Is it possible? :) )
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Post by Dustland »

Volsung: Typically you'd be going #2 or #3 but since you're waiting for Nycto to act, you got bumped to #4.

Feel free to jump in through a window or skylight!

And don't apologize for asking questions!
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Post by Protheuz »

(Nycto will teleport to the previous warehouse)

Nycto, near the prisoners, starts weaving shadow matter towards them, covering them with it. That shadow, little by little melds to them, allowing the instant transport towards the previous warehouse, a place where he can free them.
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Post by Boost »

Jason emerges from a corner on the other side of the room, bounding forward as living shadow, then as he approaches the closest gangster, the shadows peal of of him, returning him to normal. He grabs hold of the punk by his legs, attempting to hold him upside down like a baseball bat.

Wrestling Grab:
[bash]4,0,0 = 797493322 [/bash]
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Dustland
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Post by Dustland »

[bash="Mobster evades Jason's grab"]1,0,0 = 669758465 [/bash]
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Dustland
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Post by Dustland »

Jason lunges from the shadows just as Fenris launches his attack with the door. He grabs a startled mobster by the legs, effortlessly lifting him up and....

Since you succeeded by 10+, you may immediately perform a maneuver per p.22, assumed to be Wield Them per your narration. Go ahead and roll to hit and damage (Brawn +1)

Overdrive goes next. If it's not your turn but you know what you're going to do, feel free to post it ahead of time if you want, it may speed things up. I can sort through and resolve actions in the right order. I'll post a summary of actions/outcomes at the end of each page to keep things clear.
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Post by Volsung »

(It's late and i'm falling asleep^^but you're right it may speed things up!)
Overdrive jump trough a skylight and shouts out "Did somebody order a Knuckle Sandwich?!"
He grabs and throw a table/crate/barrel/couch/ (aka +0DM light improvised weapon) to the nearest group of goons
[bash="Agility=To hit"]4 = 1704646093 = Fixed[/bash]
[bash="Brawn+brawl boost+0DM=Damage"]4 = 1538771615 = Fixed[/bash]
Edit: 8-O No kidding?
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Dustland
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Post by Dustland »

I just realized I'm not suppossed to roll Defense for minions. The Defense of the Mobsters is 7.

Overdrive tosses a chair at a gun wielding goon, knocking him out cold (20 hits). Spinning around, he catches another mobster with a well placed right hook, causing him to stagger back against the table (8hits).

Jason still needs to perform his wrestling manuever. Javi goes next.
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Post by Boost »

Jason takes the man, and swings it against an adjacent thug.
To hit:
[bash]4,0,0 = 2028277321 [/bash]
Damage:
[bash]5,0,0 = 893109035 [/bash]
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Post by Dustland »

Jason swings the grappled man in a wide arc, hitting three mobsters, knocking two out completely (20,20,5 hits) before tossing the unconscious thug to the side.

That's three mobsters down and one more injured in one move, awesome!

Javi's up next then Nycto teleports back into the action (I assume), then the remaining mobsters try to shoot their way out! (16 remaining, 3 injured).
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Post by Nestor »

Hearing the commotion inside the warehouse, Javier debates whether a distraction is really needed any more, then decides drawing at least some attention away for his comrades-in-arms is a good thing.

Focusing his gaze on the green van, Javier murmurs, "Fire in the hole." A fire springs up in the undercarriage of the vehicle, where Javier estimates the gas tank should be.

[Not sure which power this falls under: Fire Mastery or Damage Field. The goal is to make the van explode in classic TV show fashion. Just let me know what I need to roll.]
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Post by Dustland »

I'd say damage field. If it's large enough, you may be able to catch more than one vehicle in the fire.

You could use fire mastery, but you'd need some outside source for the fire; mastery doesn't create fire, just controls it.
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Post by Nestor »

[Okey-doke. Do I need to make a roll to hit a stationary vehicle? ;)]
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Post by Dustland »

Yah, they're Dodges! Sorry had to say it. Anway, don't worry about rolling to hit or damage in this case. How big of a Damage Field can Javi create?

Protheuz: Does Nycto teleport back into the warehouse this page? Or will he wait until next page when he can teleport and act?
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