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Campaign Info: Year of the Chimera

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Saker
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Post by Saker »

Check. Nothing asinine.
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Boost
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Post by Boost »

Just realized I screwed up my Stealth roll from last time, should have been x4 because of my boosted Agility... Oh well, it worked anyways.
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Volsung
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Post by Volsung »

Dustland, about your map, may I suggest MapTool
http://rptools.net/
With it you'll be able to move every pcs/npcs easily without editing endlessly your sketch.
Image
Just export it as an image once you've finished and upload it on the forum after every panel^^

Moreover if you want I could build you a custom map.
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Dustland
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Post by Dustland »

Wow that looks great Volsung, I'll take a look at it. Thanks!
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Protheuz
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Post by Protheuz »

Keep in mind that with a Hero Die, you can do a power stunt too. I'm pretty open to creative uses of powers. Just thought I'd point it out.
That was what I was implying with the "I'll use the shadows somehow".
Nycto has versatile as an advantage, so he doesn't even have to use the HD.
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Saker
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Post by Saker »

Good plan.

Dustland, let me know when I can act again. I would like to start pulling the guys near the loading dock out the door Batman-style (quick and quiet) potentially before the troops arrive.

cheers
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Dustland
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Post by Dustland »

Saker: I need to roll first to see if you made it to the building unnoticed. Assuming you do, when the group begins their move towards the building, I'll let you act (I don't want this to turn into a one act show :) ).

Also, the four guys by the front loading dock are all engaged in conversation with one another, so unless you make some awesome stealth and grab rolls, the gig will be up the first time. Than again, it would be cool if Fenris can pull it off! Just food for thought.
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Protheuz
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Post by Protheuz »

It would be cool but could jeopardize the rest of the plan (and the prisoners).

Better to do it after they are removed. But, off course, Fenris might think otherwise (as he doesn't know of the plan), so all's fair. It's your call.
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Saker
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Post by Saker »

Dustland wrote:Saker: I need to roll first to see if you made it to the building unnoticed. Assuming you do, when the group begins their move towards the building, I'll let you act (I don't want this to turn into a one act show :) ).

Also, the four guys by the front loading dock are all engaged in conversation with one another, so unless you make some awesome stealth and grab rolls, the gig will be up the first time. Than again, it would be cool if Fenris can pull it off! Just food for thought.
Hey Dust.

Absolutely not a one man show. I understand that I made a couple of panels of actions. But I was playing the odds on their perception.

I was looking at the two guys near the doors at the back loading dock, because I had intended him to go through the back door. And imagining pulling them out one at time, which takes time for the guys to arrive...

cheers!
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Dustland
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Post by Dustland »

Saker: I just want to be clear on what you're seeing and what I intended to show at the back of the building. The two blue gaps in the wall are windows and there is a closed (locked?) door between them. Everyone is inside the building back there, so unless you go through the door or windows to grab them, or they come out the back door, you won't be able to snatch them.
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Saker
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Post by Saker »

Hmm. Well I wouldn't have known that until I arrived. Let me digest the new info, and I'll post in Priority order.

cheers
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Dustland
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Post by Dustland »

Since it has come up during this scene, let me post how skills will work (it was originally posted a few weeks ago but no biggy):

For your specialty, you get a +2 Dice Modifier instead of rerolling your skill check. This is to elliminate multiple rolls for this pbp format.

So if you're rolling your speciality it should look something like : [Bash ]3,2,0[ /Bash]
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Saker
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Post by Saker »

Team

I'm heading out of town for a couple days for my wedding anniversary. Internet will not be tolerated. Please don't slow down the game for me. I return Wednesday night.

If you have to act for Fenris, I wanted to rip the door off and attempt to intimidate the goons to drop their guns. It worked well last time.

If that doesn't work, Fenris was going to rip the door completely off its hinges and use it as a shield/minion swatter. I imagine it as a metal overhead door or a hard wood sliding door depending on the age of the warehouse.

I hope you guys have fun.

cheers!
Last edited by Saker on Mon Nov 15, 2010 9:06 am, edited 1 time in total.
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Volsung
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Post by Volsung »

Dustland wrote:Wow that looks great Volsung, I'll take a look at it. Thanks!
So, did you try it? :)
Dustland wrote:For your specialty, you get a +2 Dice Modifier instead of rerolling your skill check. This is to elliminate multiple rolls for this pbp format.
Now I remember that line^^ We should have a cheat.sheet for house rules :)

Happy Birthday Fenris! Enjoy!
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Dustland
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Post by Dustland »

Congrats on the anniversary Saker!

To everyone else, I'll try to get a time line down tonight to avoid too much chaos and start/finish the first page. I don't see things progressing past page two before Saker gets back so we should be good.
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