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Taking BASH:Sci-Fi to the Frontier

Let's get lost in space!
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CuMorrig
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Post by CuMorrig »

Those powers see alright to me. The really fit the flavor I remember the Dralasites having. (They were my best friends favorite race.)

They don't seem overpowered for their price. However take that with a grain of salt as I've only played the Ultimate edition a couple of times and never the gritter Sci-fi edition. :oops:
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MrJupiter
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Post by MrJupiter »

CuMorrig wrote:Those powers see alright to me. The really fit the flavor I remember the Dralasites having. (They were my best friends favorite race.)

They don't seem overpowered for their price. However take that with a grain of salt as I've only played the Ultimate edition a couple of times and never the gritter Sci-fi edition. :oops:
Thanks for the feedback, CuMorrig! I kind of just eyeballed a guess for their cost. Though I always leaned toward playing (though I never got to :cry: ) humans I always liked Dralasites the most out of the rest of the core races.

With the extended races I really liked the Osakar (not sure why; except that they look like they are well adapted for pulling themselves through the zero-G corridors of a ship or station).
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Evil-Genius
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Post by Evil-Genius »

Our game group still play Star Frontiers - original rules, not the Zebulon version. There are some bits that don't work too well but you can house round them. It's a fun game and takes me back to my youth whenever the GM dusts it of for a few sessions.

Do you know if those space opera Scenarios are available as pdfs? I'd like to convert them to run in Bash!
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CauldronOfEvil
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Post by CauldronOfEvil »

MrJupiter wrote:Doing up conversions for the 4 main races is the keystone to delivering a BASHable conversion.
I like it so far - I'd love to see a full-on BASH sourcebook for this!

I wonder if it's legal to publish?
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