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Volsung's builds (Overdrive DP7 )
- AslanC
- Zenith Comics
- Posts: 1130
- Joined: Sat Apr 03, 2010 11:00 pm
- Location: Soviet Canuckistan
- Contact:
- kroh
- Superhero
- Posts: 398
- Joined: Sun Apr 04, 2010 11:00 pm
- Volsung
- Paragon
- Posts: 670
- Joined: Fri May 21, 2010 11:00 pm
Ok you won
http://www.gameartisans.org/forums/
3d mini #30
But please, don't log in only to cheer me up. Really that's not the point of that forum.
http://www.gameartisans.org/forums/
3d mini #30
But please, don't log in only to cheer me up. Really that's not the point of that forum.
- Volsung
- Paragon
- Posts: 670
- Joined: Fri May 21, 2010 11:00 pm
revising my sheet
Brawn: 2 Agility: 2 Mind: 2
Powers
Boost:(4xtotal) Defense when flying (2pt)
Charge: Special attack 1 Line effect (1pt)
Iron Will:Mind Shield 1 (x3 def total) (lpt)
Rocket Pock Mult. Power (6pts)
• Burst Push 4 (>8 effect) (4pts)
• Flight 4 (20 squares) (4pts)
Equipment: pistols range 10 ,6 shot, *2dmg 0pt
Weakness
Negating -2 (Medication)
Advantages
Never Surrender. Celebrity
Disadvantages
Public ID. Normal.
Skills
Athletics/Acrobatics. Pilot/Control, Military/Tactic*. Deception/Manipulation
(12 Stats ♦ 10 Powers - 2 Weakness ■ 20 pts)
A 'flying defense boost' for 2pt.
Imagine, if the dirty munchkin that I am would take that good old danger sense he'd have
+2x priority +2x defense all the time! And even some hints about dangers... That means Danger sense is way too cheap!
Anyway does that new build works?
_________________
Brawn: 2 Agility: 2 Mind: 2
Powers
Boost:(4xtotal) Defense when flying (2pt)
Charge: Special attack 1 Line effect (1pt)
Iron Will:Mind Shield 1 (x3 def total) (lpt)
Rocket Pock Mult. Power (6pts)
• Burst Push 4 (>8 effect) (4pts)
• Flight 4 (20 squares) (4pts)
Equipment: pistols range 10 ,6 shot, *2dmg 0pt
Weakness
Negating -2 (Medication)
Advantages
Never Surrender. Celebrity
Disadvantages
Public ID. Normal.
Skills
Athletics/Acrobatics. Pilot/Control, Military/Tactic*. Deception/Manipulation
(12 Stats ♦ 10 Powers - 2 Weakness ■ 20 pts)
A 'flying defense boost' for 2pt.
Imagine, if the dirty munchkin that I am would take that good old danger sense he'd have
+2x priority +2x defense all the time! And even some hints about dangers... That means Danger sense is way too cheap!
Anyway does that new build works?
_________________
- Lindharin
- Paragon
- Posts: 612
- Joined: Sun Apr 04, 2010 11:00 pm
- Location: New York
Or your boost is narrower than it has to be (which may or may not be appropriate).Volsung wrote:A 'flying defense boost' for 2pt.
Imagine, if the dirty munchkin that I am would take that good old danger sense he'd have +2x priority +2x defense all the time! And even some hints about dangers... That means Danger sense is way too cheap!
Considering the archetype examples in the book range from Boost Mind With One Power (demi-god, living elemental-water, etc.) through Boost Mind With All Powers (Stellar Sentinel), it is clear that Boost can have a fairly broad range of acceptable criteria, depending on the concept.
If it fit the concept, I'd probably allow Boost Agility 2 While Flying, which is more valuable than just Boost Defense 2 While Flying, and that means Danger Sense isn't too cheap but just about right. That's really the narrator's call, though. It seems like the intent behind boost is that it should apply maybe half the time (since it effectively costs half the price as buying the stat normally), but may be more limited than that depending on the concept - ie, you don't have to optimize it if the concept only requires something that applies a quarter of the time, etc.
Considering you're not flying all the time, and you can be knocked out of flight any time you take damage (Flight is a maintained power, not sustained, unless you take the Second Nature enhancement), I think you could make an argument for Boost Agility 2 While Flying, if that fit the concept. But really that is going to vary from Narrator to Narrator.
- Lindharin
- Paragon
- Posts: 612
- Joined: Sun Apr 04, 2010 11:00 pm
- Location: New York
Looking at it another way, if the concept fits just boosting defense while flying, it should only cost 1 point for +2 defense:
Boost requires that is only usable in certain situations, but that doesn't actually count as a limitation; it is an inherent element of the power. So you can still apply another disadvantage to Boost, like making your Boost Gradual (ala the Hulk) or whatever.
So Boost Agility 2 For Defense Only is a legal power according to the book. That implies Boost Agility 2 For Defense [Limitation: Only While Flying] would be 1 point, not 2.
Boost requires that is only usable in certain situations, but that doesn't actually count as a limitation; it is an inherent element of the power. So you can still apply another disadvantage to Boost, like making your Boost Gradual (ala the Hulk) or whatever.
So Boost Agility 2 For Defense Only is a legal power according to the book. That implies Boost Agility 2 For Defense [Limitation: Only While Flying] would be 1 point, not 2.
- Volsung
- Paragon
- Posts: 670
- Joined: Fri May 21, 2010 11:00 pm
Brawn: 2 Agility: 2 Mind: 2
Powers
Boost Agility 2 Only for Defense (4x)[Limit: Only While Flying] 1 pt.
Charge: Special attack 1 Line effect (1pt)
Iron Will:Mind Shield 1 (x3 def total) (1pt)
Flight Jacket:Armour 1 (*3 Soak) (1pt)
Rocket Pock Mult. Power (6pts)
• Burst Push 4 (>8 effect) (4pts)
• Flight 4 (20 squares) (4pts)
Equipment: pistols range 10 ,6 shot, *2dmg 0pt
Weakness
Negating -2 (Medication)
Advantages
Never Surrender. Celebrity
Disadvantages
Public ID. Normal.
Skills
Athletics/Acrobatics. Pilot/Control, Military/Tactic*. Deception/Manipulation
(12 Stats ♦ 10 Powers - 2 Weakness ■ 20 pts)
Powers
Boost Agility 2 Only for Defense (4x)[Limit: Only While Flying] 1 pt.
Charge: Special attack 1 Line effect (1pt)
Iron Will:Mind Shield 1 (x3 def total) (1pt)
Flight Jacket:Armour 1 (*3 Soak) (1pt)
Rocket Pock Mult. Power (6pts)
• Burst Push 4 (>8 effect) (4pts)
• Flight 4 (20 squares) (4pts)
Equipment: pistols range 10 ,6 shot, *2dmg 0pt
Weakness
Negating -2 (Medication)
Advantages
Never Surrender. Celebrity
Disadvantages
Public ID. Normal.
Skills
Athletics/Acrobatics. Pilot/Control, Military/Tactic*. Deception/Manipulation
(12 Stats ♦ 10 Powers - 2 Weakness ■ 20 pts)