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Linked powers and multiple panels

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-HF-Aardvark892
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Linked powers and multiple panels

Post by -HF-Aardvark892 »

I'm in the process of creating an extremely fast character. Using super-speed 3, paired weapons, and swift strike, this character can attack his foes 6 times per page. His attack is a Special Attack linked with Nullify.

Does that mean that he can attempt to Nullify a single power 6 times on one foe, or even Nullify up to 6 separate powers on that same character?

Am I "power-gaming" or "munchkin-ing" it? Is that using a loop hole to create something too powerful, or could it actually be a reasonable creation, assuming it's legit?

Comments/thoughts/gripes welcome!

BTW, I hope whoever reads this is having a good day, whenever they read it.
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gryfn
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Post by gryfn »

actually i think that monstrosity would strike 7 times with a -2 dice penalty on all attacks for 10 pts that's borderline , I think adding nullify crosses the boarder , but sure its legal
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Lindharin
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Post by Lindharin »

What's the concept for the special attack linked to nullify?
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Post by BASHMAN »

How is it six times? The most should be four:

One time (Everyone Gets this)
Two Times (Super Speed 3)
Three Times w/ -1 Dice Penalty (Paired Weapons)
Four Times w/ -2 Dice Penalty (Swift Strike)

Too powerful = the Narrator says "This is too powerful" He's free to say it before the campaign starts- or any number of sessions into the campaign.
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gryfn
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Post by gryfn »

paired weapons gives an extra attack per panel
super speed grants more panels up to 2 more
3 panels with 2 attacks per panel is 6 attacks
swift strike adds one attack per page
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Lindharin
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Post by Lindharin »

He mentioned Super Speed 3 which I took to be 3 pts, or one extra panel. So that would be 5 attacks (2 per panel with Paired, plus 1 per page from Swift Strike).

If it was the 5 pt version of Super Speed that gives two extra panels, then gryfn is right that it would be 7.
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-HF-Aardvark892
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Post by -HF-Aardvark892 »

Lindharin and Gryfn are right. 5, not six.

As far as the concept, I admit I don't actually have one. This started as an exercise for myself in building power combinations. I've been testing the waters, so to speak, with BASH's versatility. So far so good.

I had imagined a villain who, when transformed into his super form, became a Naga (half man, half snake) who either used magic daggers or just claws. However, I don't have any type of explanation for exactly how or why his attacks nullify powers. Like I said, it was just an exercise in combo's.

So... now I think we've settled the question about how many attacks, does it seem reasonable that he would get a chance to Nullify with each and every attack, or should it be only one Nullify per page, period?
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Post by bigsteveuk »

Maybe the wording for paired needs to be changed to page and not panel.

I would say nullify would only work once per page.

5 attacks at -2 seems a lot, espceically when you could cancel the minus out for 3 pts e.g lightning attack (boost agility 3pts with speed attacks) .

Then again is that legal in its self.

Say this guy has agility 3 the boost would take him to 6 and then the minus back down to 4. So the end results is under the max 5 but he theory he has given himself 6 agility in certain situations which is illegal?
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Post by BASHMAN »

Boost cannot raise you to above 5. Also, it affects multipliers, the penalties for Paired Weapons & Swift Strike are Dice Penalties- which won't be negated by boost (but would be mitigated by having a higher multiplier).
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Lindharin
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Post by Lindharin »

By the book, I don't see anything stopping 5 nullifies (when linked to special attacks, etc.) in one page. But does it seem reasonable? That would depend on the concept. If the Nullify had a very restrictive limitation like "Nullify Armor and Force Field Only" (representing some sort of armor-piercing attack), I might allow it; I'd at least give it some consideration. But if it was an unlimited Nullify and each time it is used it could Nullify any power, then I doubt I would allow it.
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-HF-Aardvark892
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Post by -HF-Aardvark892 »

Lindharin, I agree. You make a good point. I think limiting Nullify to only one aspect in this case would be mandatory... or at least it would be if I were GMing... which I am.

BigSteveUK, I agree with you. Ultimately, it's BASHMAN's call on errata, but possibly a change to Paired Weapons description is in order, at least to prevent things like this again.

Of course, that would change a LOT of already created characters, so probably leaving it up to the GM is best.

Regardless, this has been an interesting discussion. Thanks to all who participated!
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