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Mystery Man Brawl Related Questions
- bigsteveuk
- Superhero
- Posts: 365
- Joined: Mon Apr 19, 2010 11:00 pm
Mystery Man Brawl Related Questions
Hi,
Myself and Volsung are having a practice brawl to test out the system and I intend to post the questions the arise here with a hope for some clarification.
http://www.bashtalk.org/modules.php?nam ... sc&start=0
Questions
1. When Immobilised can you still use mental powers?
2. Whats the lifespan of an animated object?
3. If the owner of the animated object is hurt, knocked unconscious etc what happens?
4. Volsung characters brawl is not enough to escape the immobilisation. Could she use telekinesis in place of her strength?
5. How many conjured items can you have at any one tiem e.g could I conjure armour, sword, shield?
6. How many conjured items can you make in a round?
7.A character with invisibility is bound by a rope, if he foes invisible does the rope also go invisible?
Myself and Volsung are having a practice brawl to test out the system and I intend to post the questions the arise here with a hope for some clarification.
http://www.bashtalk.org/modules.php?nam ... sc&start=0
Questions
1. When Immobilised can you still use mental powers?
2. Whats the lifespan of an animated object?
3. If the owner of the animated object is hurt, knocked unconscious etc what happens?
4. Volsung characters brawl is not enough to escape the immobilisation. Could she use telekinesis in place of her strength?
5. How many conjured items can you have at any one tiem e.g could I conjure armour, sword, shield?
6. How many conjured items can you make in a round?
7.A character with invisibility is bound by a rope, if he foes invisible does the rope also go invisible?
Last edited by bigsteveuk on Tue Jul 13, 2010 11:53 am, edited 1 time in total.
- Lindharin
- Paragon
- Posts: 612
- Joined: Sun Apr 04, 2010 11:00 pm
- Location: New York
I have to run out the door in one minute, but I'm really enjoying your brawl - great job guys!
1. I want to see Bashman's answer to this, but I'd allow it given the concept. If it was a knock-out gas instead, then maybe not. But if they cost the same, why is one "better" than the other? Maybe the knock out gas concept could require the Extra Effect enhancement?
2. A scene I believe.
3. Hit, nothing happens since it is not a power with the Maintained keyword. Knocked out, probably ends IMO.
4. I'd allow it. (See 1 above) Or he could tear it to pieces. Although you can animate something with up to 60 hits, I'm not sure I'd give that 60 hits if you animated paper. Similarly, I'm not sure a rope deserves the full 60 hits either. But if you animate that statue of Zeus in the Greek antiquities room, watch out!
5. Not sure off the top of my head, and no time to look.
6. My guess is one, but it is just a guess.
1. I want to see Bashman's answer to this, but I'd allow it given the concept. If it was a knock-out gas instead, then maybe not. But if they cost the same, why is one "better" than the other? Maybe the knock out gas concept could require the Extra Effect enhancement?
2. A scene I believe.
3. Hit, nothing happens since it is not a power with the Maintained keyword. Knocked out, probably ends IMO.
4. I'd allow it. (See 1 above) Or he could tear it to pieces. Although you can animate something with up to 60 hits, I'm not sure I'd give that 60 hits if you animated paper. Similarly, I'm not sure a rope deserves the full 60 hits either. But if you animate that statue of Zeus in the Greek antiquities room, watch out!
5. Not sure off the top of my head, and no time to look.
6. My guess is one, but it is just a guess.
- Lindharin
- Paragon
- Posts: 612
- Joined: Sun Apr 04, 2010 11:00 pm
- Location: New York
I thought about this some on the way back to work, and maybe knock out gas isn't a good example. I'm not sure, would that be immobilize or just a description for a Special Attack? Though it shouldn't really do damage that needs to be healed, soaked, etc.Lindharin wrote:1. I want to see Bashman's answer to this, but I'd allow it given the concept. If it was a knock-out gas instead, then maybe not. But if they cost the same, why is one "better" than the other? Maybe the knock out gas concept could require the Extra Effect enhancement?
Anyway, maybe the rope should have been treated as a Grab and then a Restrain wrestling maneuver, instead of an Immobilize. That may model it better.
- bigsteveuk
- Superhero
- Posts: 365
- Joined: Mon Apr 19, 2010 11:00 pm
- bigsteveuk
- Superhero
- Posts: 365
- Joined: Mon Apr 19, 2010 11:00 pm
I think you have to be careful with how detailed you get else you will be heading into M&M territory. Each has an advantage ok the gas knocks you out (effects mental and physical), but then the rope isn't effected by wind. Also gas masks or filters etc don't work with magic rope.If it was a knock-out gas instead, then maybe not. But if they cost the same, why is one "better" than the other?
- BASHMAN
- All-Father of Bash!
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- Joined: Sat Apr 03, 2010 11:00 pm
2. Whats the lifespan of an animated object?
One scene usually, I'd say (until it's dismissed or destroyed)
3. If the owner of the animated object is hurt, knocked unconscious etc what happens?
The animated object would become inanimate (remember, the power demands concentration)
4. Volsung characters brawN is not enough to escape the immobilisation. Could she use telekinesis in place of her strength?
Yep (IMO, so long as the immobilization is something physical).
5. How many conjured items can you have at any one tiem e.g could I conjure armour, sword, shield?
Conceivably you could conjure all those things. Each would take a seperate roll. As Narrator (not as game designer) I'd rule that once you fail you're done for the page though - just to keep it from going forever.
6. How many conjured items can you make in a round?
Presumably there isn't a firm limit, but see above.
7.A character with invisibility is bound by a rope, if he foes invisible does the rope also go invisible?
I'd say yes, at least the rope that is touching his person. If he's draging a bunch of slack behind him, I'd say that it's visible (but if he reels it in, it won't be).
One scene usually, I'd say (until it's dismissed or destroyed)
3. If the owner of the animated object is hurt, knocked unconscious etc what happens?
The animated object would become inanimate (remember, the power demands concentration)
4. Volsung characters brawN is not enough to escape the immobilisation. Could she use telekinesis in place of her strength?
Yep (IMO, so long as the immobilization is something physical).
5. How many conjured items can you have at any one tiem e.g could I conjure armour, sword, shield?
Conceivably you could conjure all those things. Each would take a seperate roll. As Narrator (not as game designer) I'd rule that once you fail you're done for the page though - just to keep it from going forever.
6. How many conjured items can you make in a round?
Presumably there isn't a firm limit, but see above.
7.A character with invisibility is bound by a rope, if he foes invisible does the rope also go invisible?
I'd say yes, at least the rope that is touching his person. If he's draging a bunch of slack behind him, I'd say that it's visible (but if he reels it in, it won't be).
- Volsung
- Paragon
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- Joined: Fri May 21, 2010 11:00 pm
My turn
When a character undergo the immobilization power, he can't move nor attack.
So can he dodge?
When a character undergo the immobilization power, he can't move nor attack.
So can he dodge?
Volsung wrote:And what if I try to steal that ring he cling to so much with telekinesis?
Gentlemen? how am I supposed to deal with this?
Telekinesis versus brawn?
Last edited by Volsung on Thu Jul 15, 2010 5:16 am, edited 1 time in total.
- bigsteveuk
- Superhero
- Posts: 365
- Joined: Mon Apr 19, 2010 11:00 pm
Another Animate rope question or two
1.
Panel 1 I entangle him in the rope and he becomes subject to immobilisation.
Panel 2 He hasn't escaped so I teleport near him and try to thump him.
Do I get the attack with advantage of him being bound or does he instantly get free and I gain not advantage?
2.
P.S Thanks for the help and sorry to throw all these questions at you.
1.
Panel 1 I entangle him in the rope and he becomes subject to immobilisation.
Panel 2 He hasn't escaped so I teleport near him and try to thump him.
Do I get the attack with advantage of him being bound or does he instantly get free and I gain not advantage?
2.
Can I concentrate on something I can't see or would I lose all power over it?A character with invisibility is bound by a rope, if he foes invisible does the rope also go invisible?
I'd say yes, at least the rope that is touching his person.
P.S Thanks for the help and sorry to throw all these questions at you.
- Lindharin
- Paragon
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- Joined: Sun Apr 04, 2010 11:00 pm
- Location: New York
Yes. You can see Bashman's post here. You can dodge, but there can be a penalty. The book lists fighting in handcuffs as a -2, for example.Volsung wrote:When a character undergo the immobilization power, he can't move nor attack.
So can he dodge?
Since a ring probably isn't an easily taken gadget, I think it would be pretty tough, I'm not sure you want to set a precedent that non-gadget powers can be swiped with TK. I might think about using a power stunt to change your Telekinesis into a Nullify, and use that as the mechanic for removing it.Volsung wrote:And what if I try to steal that ring he cling to so much with telekinesis?
Gentlemen? how am I supposed to deal with this?
Telekinesis versus brawn? [/i]
But you can use mental powers like Telekinesis through the force field, so you can also directly attack your opponent. Use TK to make a Grab maneuver, then you can follow up the next panel (or the same, if you succeed by 10 on the grab) with other wrestling maneuvers like restraining him, squeezing him, etc.
- bigsteveuk
- Superhero
- Posts: 365
- Joined: Mon Apr 19, 2010 11:00 pm
- Lindharin
- Paragon
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- Joined: Sun Apr 04, 2010 11:00 pm
- Location: New York
Although thinking about it some more, it is a conjured item and not a bought power, which should give it less status than powers you actually have bought, even if they also come from a ring, like Green Lantern's. So maybe there's no concern about precedents.
And to some extent, the form of the conjured item (at least magical ones) is irrelevant. It's basically up to the user, and it could just as easily have been a Wand of Force that makes the force field, instead of a ring. Should the fact that the person put it in the shape of a ring, instead of a wand, affect how easy/hard it would be to overcome the conjured item? Why would anyone ever make a magic wand then? Maybe conjured items should all be required to have the Gadget limitation, and the creator can choose which type (fragile, easily taken, etc.) Then the wand would be easily taken, but the ring would be fragile and subject to direct attack.
Just a thought...
And to some extent, the form of the conjured item (at least magical ones) is irrelevant. It's basically up to the user, and it could just as easily have been a Wand of Force that makes the force field, instead of a ring. Should the fact that the person put it in the shape of a ring, instead of a wand, affect how easy/hard it would be to overcome the conjured item? Why would anyone ever make a magic wand then? Maybe conjured items should all be required to have the Gadget limitation, and the creator can choose which type (fragile, easily taken, etc.) Then the wand would be easily taken, but the ring would be fragile and subject to direct attack.
Just a thought...
- bigsteveuk
- Superhero
- Posts: 365
- Joined: Mon Apr 19, 2010 11:00 pm
Not a bad idea, but would they also get the limitation benefit e.g would it cost less?Maybe conjured items should all be required to have the Gadget limitation
It's a tricky thing also cause say I am subject to that. What stops be from pulling a wand and ring which both do the same job make my mind checks. Only one can be snatched so I still gain the benefit from one.
In some ways it would almost be better if there was a limit to the points value of magic/special items. Cause in theory over a couple of rounds I could arm myself with multiple 3 points powers if I made good Mind rolls.