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Mindblade
- Jason_Sunday
- Costumed Crimefighter
- Posts: 140
- Joined: Mon Jun 21, 2010 11:00 pm
- Location: Pensacola, Fl
- Contact:
Mindblade
How would you make a Mindblade in Bash? In MnM I would make a Mind Blast with the Melee Range Limitation but Bash doesn't have a Mind Blast.
- Lindharin
- Paragon
- Posts: 612
- Joined: Sun Apr 04, 2010 11:00 pm
- Location: New York
Bashman has discussed having a Mind Blast power in a couple of threads. The most recent and official that I'm aware of is:
Mind Blast Power in Fantasy Setting
Porting to BASH
For my home game, I'm using Tiring instead of the Energy Cost as an inherent limitation. That works well for a ranged Mind Blast, I don't recall any comics where a character uses it page after page after page.
But for a melee version, maybe a different approach to keeping it balanced would be better. For example, maybe requiring an Agility-based unarmed attack roll to hit with it would be appropriate, and IMO would be sufficient added disadvantage all by itself, so I wouldn't apply Tiring too.
Mind Blast Power in Fantasy Setting
Porting to BASH
For my home game, I'm using Tiring instead of the Energy Cost as an inherent limitation. That works well for a ranged Mind Blast, I don't recall any comics where a character uses it page after page after page.
But for a melee version, maybe a different approach to keeping it balanced would be better. For example, maybe requiring an Agility-based unarmed attack roll to hit with it would be appropriate, and IMO would be sufficient added disadvantage all by itself, so I wouldn't apply Tiring too.
- Jason_Sunday
- Costumed Crimefighter
- Posts: 140
- Joined: Mon Jun 21, 2010 11:00 pm
- Location: Pensacola, Fl
- Contact:
huh... I was thinking a bit more like Psylocke. In MnM Mind Blast is resisted by a Will save but otherwise it works like a regular blast. Is there a way to do something like this?Lindharin wrote:Bashman has discussed having a Mind Blast power in a couple of threads. The most recent and official that I'm aware of is:
Mind Blast Power in Fantasy Setting
Porting to BASH
For my home game, I'm using Tiring instead of the Energy Cost as an inherent limitation. That works well for a ranged Mind Blast, I don't recall any comics where a character uses it page after page after page.
But for a melee version, maybe a different approach to keeping it balanced would be better. For example, maybe requiring an Agility-based unarmed attack roll to hit with it would be appropriate, and IMO would be sufficient added disadvantage all by itself, so I wouldn't apply Tiring too.