Sunslinger wrote:
As a gamemaster with a hero owning a Super Vehicle with scanners I am a bit worried about the Scan Power unbalancing a game as it is too universal.
I understand that you can find everything with scanners be it as broad or unique as you wish. So a good enough Scanner make all adventures around finding something obsolete.
...
What do you think?
I don't think it's as rough (to be worried about as Narrator) as you think. My opinion...
Information IS what "ROLE"-play is all about. Allowing the players to GET information isn't a bad thing, having THEM ask to get information (with their powers/abilities or investigating) is also much better than just Narrator exposition.
But my point is...
The adventures can't really continue WITHOUT the players getting information. So I don't worry about them getting it, I simply think about how I give the info and control of what they get - based on how well they do on investigative questioning, i.e. role-play. or based on their abilities/powers and in the end the die rolls. Then you can consider what protections the thing to be scanned has or what other complications might hinder the scan (for example: give HeroPoints for the fact that a massive storm is causing scan problems, etc...)
To come at it from another angle.
Have you looked at the numbers?
The scan is pretty tough to achieve high detail depending what you're scanning for and how big of an area.
Consider:
Mr. Tech's "Scan-o-tron 4000" has Scan x4, he get's to add his Mind x3 Multiplier Bonus. He wants to scan the region for the distinct signature that Rad-Master's radiation footprint. So he begins wide looking for:
- any radiation high enough to be Rad-Master's signature [I'd call it base a "rare" 20 Diff]
- in the region (state) hoping to find a hideout [x2 Diff]
So...
Mr. Tech is rolling 2d6x7 for a 40 Difficulty.
On average he'll get ~49.
Okay...
So the player succeeds. However, even with that pretty good x7 MB and an average roll the amount of info he get's isn't a game breaker. The info is based on the better he does against the Diff. At 9 over, that's not bad but also not pinpoint. So I'd reply:
"Excellent, the "Scan-o-tron" returns three sources in a more localized area. One is the city's power grid control campus. The second is located somewhere beneath the local U.R.G.E.N.T. facility. And the third is showing a protected source about 550' below surface in the Bay, it is likely to be some sort of submersible since the Bay's depth is nearly double that in that region."
You could do a follow-up scan on each source or scan the region again with more detailed parameters (the Diff will change). Or you could begin to investigate in other ways. What would you like to do?
As a Narrator, I can determine:
- the Power Grid is beign, no bad guys there.
- the submersible is actually a US military sub.
- the U.RG.E.N.T. facility could prove daunting to continue scanning or investigating. BUT - surprise, surprise... The U.R.G.E.N.T. facility is really not much more than an above ground safe-house... and Rad-Master's base is beneath the facility! And he's using it as cover.
NOW...
You have three options to spread out the search and the adventure. Opening the investigation to complications and role-play with the various people at the sites.
Not to mention is Rad-Master detected the scans that Mr. Tech is doing, and may send minions to booby-trap the Power Grid!!
Check me folks...
Did I miss anything? Is that akin to what you'd do?
-kev-