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Interest in Character creation software? *New Version 5/2*

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AslanC
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Post by AslanC »

What is HeroLab?
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Shadowchaser
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Post by Shadowchaser »

AslanC wrote:What is HeroLab?
Hero Lab is a Character generator program with a few good licenses (including Mutants and Masterminds), and a number of great features. You can also create your own data files for it, if you're a good hand with programming XML sheets. I'm clueless there.

One of my favorite features is the ability to bring multiple characters into a single portfolio, and use that to manage everyone's place in initiative when running a combat.It'll also keep track of everyone (and their minions!) as regards damage and status effects.

It's from Lone Wolf Development...

A few links: http://www.wolflair.com/
and: http://www.wolflair.com/index.php?context=hero_lab

I left a message at their forums, too, but I thought I'd ask here as well.

Again, I apologize if this is an inappropriate post...
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BASHMAN
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Post by BASHMAN »

I am fine with someone making a BASH UE thing For Hero Lab. Do they need my permission or something? If they need to contact me, my email is mastermind@bashrpg.com. How do I contact them & introduce myself?
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Post by Shadowchaser »

BASHMAN wrote:I am fine with someone making a BASH UE thing For Hero Lab. Do they need my permission or something? If they need to contact me, my email is mastermind@bashrpg.com. How do I contact them & introduce myself?
Well, you could contact Colen over at Lone Wolf, he's the primary contact for the Mutants and Masterminds ruleset, and one of the (three? I think?) programmers who work on the software. He's very helpful, and I'm sure he'd be willing to take a look at it. It might be worth their time to do an official license with you guys, though I know they're probably really busy working on M&M 3E right now, but then again, they're also juggling a lot of other systems, so they might be able to make it work. If he does it, I'm sure it'll be a paid-for license (which is good for you, of course).

If someone who knows programming better than I do does it and distributes it, it'd just be something those of us who bought the Authoring Kit could use(I think), but it might be helpful to people.

Anyway, Colen's very helpful and responsive to posts. I'm sure a Private Message to him on the Lone Wolf forums would be enough to start a dialogue with him.
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Post by Shadowchaser »

BASHMAN wrote:I am fine with someone making a BASH UE thing For Hero Lab. Do they need my permission or something? If they need to contact me, my email is mastermind@bashrpg.com. How do I contact them & introduce myself?
Oh, also, you can download Hero Lab and try it out for free for any of the rules systems they support, you just can't save(I think) until you buy a license for it. First one's 30 bucks, the subsequent ones are 20 bucks each. I'd pay 20 to 30 bucks for a good BASH character generator and combat manager. :)

Specially since I could organize everything using the same software I've been using for M&M. :)
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Post by BASHMAN »

Well, I wonder do the game publishers get any sort of commission off these sales? If so that'd be a nice bonus ;-)
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Post by Shadowchaser »

BASHMAN wrote:Well, I wonder do the game publishers get any sort of commission off these sales? If so that'd be a nice bonus ;-)
Yes, there's some sort of agreement there. For example, M&M actually has *two* licenses with them currently, one for the base rules and one for the 'Extended' rules with the Mastermind's Manual, Ultimate Powers, and other sourcebooks compiled into the ruleset. They'll have a third when M&M 3E comes out.

I'm no lawyer or rep for them, so I don't know what the numbers are, but I'm sure Lone Wolf compensates them because they get to, essentially, distill the entire game system into program form.

If you'll PM me your email, I'll PM it to Colen over at Hero Lab HQ (the Lone Wolf Forums) so he can contact you.
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Post by Cgeist7 »

Hey there!

I just want to say thanks to Alric for putting this together. I am just getting into BASH UE - which I think rocks, and it is great to have a character creator to work through power builds with.

Reminds me of the good old days when I did it with Fusion Champions. :)
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Post by AslanC »

Okay so I looked it over, how do I make a Special Attack with Variable? It won't let me enter the rating of the points available (as the pool for Variable) but it will let me enter other things like range... this confuses me and maybe I am missing something obvious.

I want to make "Special Attack: 5 [Enhancement: Varible]"

How do I do that?

thanks.
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Post by Alric »

Ah, I see your problem. Unfortunately there is no quick fix right now (I try to avoid creating special cases if at all possible). I'll have to think about how I want to cover this situation.

As a work around you can simply enter +5 to hit or +5 to damage and then add the variable enhancement. The math will be correct.

For the following I'm assuming that you added +5 to hit. If you added +5 damage simply swap these steps. If you don't want the +5 hit to print out you can do the following. From the Special Attack power window select the "+5 to hit" line and then click the "Edit" button.

On the window that opens push the "Modify" button. The Edit Option window will open. In the lower left corner, below the "Qualifier" box, you will see a check box labeled "Display on Output". If you uncheck the box then the option will not show up in the printout or text output.

Close the two open windows and go back to the special attack power window. You can delete the +0 damage entry.

That will get you a clean output.
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AslanC
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Post by AslanC »

Thanks man :) Appreciated!
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BASHMAN
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Post by BASHMAN »

I just upgraded to 1.1.1 what's changed?
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Alric
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Post by Alric »

BASHMAN wrote:I just upgraded to 1.1.1 what's changed?
I added a sample powers container for gadgeteers and the like. A few display tweaks. I also did some work on the print and text output to clean it up some more.
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Post by jaysin1414 »

I've tried to get this to work and I keep getting an error that says something similar to: "This application (274) can't be read by this program (272)" or something like that.

Do you have any hints what I might be able to do to rectify?

I updated Metacreator to a Beta version, is that the likely culprit?

I'm dying to try this out as I'm new to BASH and would love to create some characters with an online tool to assist and check my work against.

Oh - and my name is Jason, brand spankin' new to the board. Long time Supers fan and recently bought and really impressed with BASH UE. I recognize some names from RPGnet, a great bunch of guys all!
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Alric
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Post by Alric »

The Metacreator version should be 5.0.6
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