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Sijo's Builds
- Sijo
- Superhero
- Posts: 396
- Joined: Wed Aug 01, 2012 11:00 pm
- Location: Puerto Rico
SEEKER
Identity: Don Morgan
Status: Hero
Hits: 100
Brawn 2 (4 pts)
Agility 2 (4 pts)
Mind 1 (2 pts)
Powers
Enhanced Brawn 1 (1 pt)
Enhanced Agility 1 (1 pt)
Martial Arts Mastery 4 (Adaptive, Blind Fighting, Defensive, and Reckless Styles) 2 pts
Ultrasonic Hearing: Super-Senses 1 (1 pt)
Super Running 3 (12 squares)
Weapon Technique (all Hand to Hand) 2 points
Skillful 2 (2 pts)
Advantages (1 pt)
Membership (The Champions: Super Base, Super-Vehicle)
Disadvantages (-6 pts)
Arch-Enemy (Green Dragon)
Honor Bound
In A Relationship (current girlfriend)
Outsider
Public ID
Rogue’s Gallery (Red Band Ninja, VIPER)
Mental Malfunction
Seeker: Looks for the “eternal truth”
Skills
Athletics/Acrobatics, Climbing x2
Stealth/Prowling, Palming & Planting items x2
Outdoor/Tracking x2
Humanities/Foreign Cultures x1
Equipment
Sword, Katana; Shuriken; Triple-Irons (treat as Nunchaku)
Character Point Value: Stats 10 + Powers 14 + Advantages 1 – Disadvantages 6 = 19 pts
Design Notes: I had to drop some of Seeker's skills because there was no exact BASH equivalent, such as Area Knowledge: Outback (Geography is too wide) and Navigation (the latter is a Specialty of Sailing in BASH)
Identity: Don Morgan
Status: Hero
Hits: 100
Brawn 2 (4 pts)
Agility 2 (4 pts)
Mind 1 (2 pts)
Powers
Enhanced Brawn 1 (1 pt)
Enhanced Agility 1 (1 pt)
Martial Arts Mastery 4 (Adaptive, Blind Fighting, Defensive, and Reckless Styles) 2 pts
Ultrasonic Hearing: Super-Senses 1 (1 pt)
Super Running 3 (12 squares)
Weapon Technique (all Hand to Hand) 2 points
Skillful 2 (2 pts)
Advantages (1 pt)
Membership (The Champions: Super Base, Super-Vehicle)
Disadvantages (-6 pts)
Arch-Enemy (Green Dragon)
Honor Bound
In A Relationship (current girlfriend)
Outsider
Public ID
Rogue’s Gallery (Red Band Ninja, VIPER)
Mental Malfunction
Seeker: Looks for the “eternal truth”
Skills
Athletics/Acrobatics, Climbing x2
Stealth/Prowling, Palming & Planting items x2
Outdoor/Tracking x2
Humanities/Foreign Cultures x1
Equipment
Sword, Katana; Shuriken; Triple-Irons (treat as Nunchaku)
Character Point Value: Stats 10 + Powers 14 + Advantages 1 – Disadvantages 6 = 19 pts
Design Notes: I had to drop some of Seeker's skills because there was no exact BASH equivalent, such as Area Knowledge: Outback (Geography is too wide) and Navigation (the latter is a Specialty of Sailing in BASH)
Last edited by Sijo on Thu Dec 05, 2019 12:14 pm, edited 4 times in total.
- Sijo
- Superhero
- Posts: 396
- Joined: Wed Aug 01, 2012 11:00 pm
- Location: Puerto Rico
Thanks!
OBSIDIAN
Identity: The Prince of the Stellar Empire
Status: Hero
Hits 100
Brawn 2 (4 points)
Agility 2 (4 points)
Mind 2 (4 points)
Powers
Enhanced Brawn 1 (1 pt)
Boost 3 (Brawn) [Unconditional +3] 6 pts
Boost 1 (Mind, only for Intimidation) 1 pt
Increased Density 1 (1,000 lbs, +5 Result bonus to all Brawn based rolls, +1 to Brawn for resisting knockback, -1 to Defense rolls, A surface supporting his weight takes 10 damage on each page) <Always> 1 pt
Size 1 (Run 3, 10’ tall, 1,000 lbs, +5 Result bonus to all Brawn based rolls, +1 to Brawn for resisting knockback, -1 to Defense rolls) 1 pt
Armor 2 (2 pts)
Super Running 5 (8 Squares) 5 pts
Weapon Technique (Unarmed) 2 pts
Skillful 2 (2 pts)
Weakness
Damaging Weakness to Vibration or Sonic Attacks (-2)
Advantages
Membership (The Champions: Super Base, Super Vehicle) 1 pt
Disadvantages (-5)
Arch-Enemy (Ogre)
Duty (to the Stellar Empire)
Freak
Public Identity
Rogue’s Gallery (Imperial Enemies, Viper)
Mental Malfunction
Noblesse Oblige: being a hero is his duty as defined by his station
Skills
Pilot/Evasion x3
Computers/Programming x3
Science/Physics x2
Medicine/Genetics x2
Social Science/Geography x2
Humanities/Foreign Cultures x2
Character Point Value: Stats 12, Powers 21, Advantages 1 – Weakness 2, Disadvantages 5 = 27
Design Notes: Size and Increased Density in BASH have different effects than their HERO counterparts; while I could have converted each effect separately I decided not to bother since only the Brawn Boost was important.
OBSIDIAN
Identity: The Prince of the Stellar Empire
Status: Hero
Hits 100
Brawn 2 (4 points)
Agility 2 (4 points)
Mind 2 (4 points)
Powers
Enhanced Brawn 1 (1 pt)
Boost 3 (Brawn) [Unconditional +3] 6 pts
Boost 1 (Mind, only for Intimidation) 1 pt
Increased Density 1 (1,000 lbs, +5 Result bonus to all Brawn based rolls, +1 to Brawn for resisting knockback, -1 to Defense rolls, A surface supporting his weight takes 10 damage on each page) <Always> 1 pt
Size 1 (Run 3, 10’ tall, 1,000 lbs, +5 Result bonus to all Brawn based rolls, +1 to Brawn for resisting knockback, -1 to Defense rolls) 1 pt
Armor 2 (2 pts)
Super Running 5 (8 Squares) 5 pts
Weapon Technique (Unarmed) 2 pts
Skillful 2 (2 pts)
Weakness
Damaging Weakness to Vibration or Sonic Attacks (-2)
Advantages
Membership (The Champions: Super Base, Super Vehicle) 1 pt
Disadvantages (-5)
Arch-Enemy (Ogre)
Duty (to the Stellar Empire)
Freak
Public Identity
Rogue’s Gallery (Imperial Enemies, Viper)
Mental Malfunction
Noblesse Oblige: being a hero is his duty as defined by his station
Skills
Pilot/Evasion x3
Computers/Programming x3
Science/Physics x2
Medicine/Genetics x2
Social Science/Geography x2
Humanities/Foreign Cultures x2
Character Point Value: Stats 12, Powers 21, Advantages 1 – Weakness 2, Disadvantages 5 = 27
Design Notes: Size and Increased Density in BASH have different effects than their HERO counterparts; while I could have converted each effect separately I decided not to bother since only the Brawn Boost was important.
- Sijo
- Superhero
- Posts: 396
- Joined: Wed Aug 01, 2012 11:00 pm
- Location: Puerto Rico
QUANTUM
Identity: Starlyn Johnson
Status: Hero
Hits:100
Brawn 2
Agility 2
Mind 1
Powers
Enhanced (Brawn) 1pt
Flight 3 (15 squares) /Energy Cost\ 2 pts
Force Field 3 (100 Hits) /Energy Cost\ 2pts
Inter-Nuclear Forces Suite Multi-Power
*Force Field 5 (160 Hits) [Close Range, Large Arc, Multi-Power] 13 pts
*Energy Blast: Special Attack 5 (x6 damage total) [Close Range]
*Immobilization 5 (+2 to hit, Difficulty 30) [Close Range]
*Flash: Confusion 2 [Close Range]
Weaknesses
Negating Weakness to Nullify and Weaken (-2)
Advantages (3 pts)
Energy Efficient
Versatile
Membership (The Champions: Super Base, Super-Vehicle)
Disadvantages (-8 pts)
Arch-Enemy (Pulsar)
Berserk (when innocents are attacked out of hand)
Compulsive Behavior (shows criminals no mercy)
Rogue’s Gallery (VIPER)
Rogue’s Gallery (her brother and his drug gang, they gain Setbacks to make up the difference)
Social Stigma (mutant)
Vendetta (hunts her brother and his drug gang)
Ward (crippled younger brother)
Mental Malfunction
Hatred: of Lowlifes and Criminals
Skills
Medicine /Paramedic x1
(2 reserved Physical Skill slots)
Character Point Value: Stats 10, Powers 18, Advantages 3, Weakness -2, Disadvantages -8 = 21
Identity: Starlyn Johnson
Status: Hero
Hits:100
Brawn 2
Agility 2
Mind 1
Powers
Enhanced (Brawn) 1pt
Flight 3 (15 squares) /Energy Cost\ 2 pts
Force Field 3 (100 Hits) /Energy Cost\ 2pts
Inter-Nuclear Forces Suite Multi-Power
*Force Field 5 (160 Hits) [Close Range, Large Arc, Multi-Power] 13 pts
*Energy Blast: Special Attack 5 (x6 damage total) [Close Range]
*Immobilization 5 (+2 to hit, Difficulty 30) [Close Range]
*Flash: Confusion 2 [Close Range]
Weaknesses
Negating Weakness to Nullify and Weaken (-2)
Advantages (3 pts)
Energy Efficient
Versatile
Membership (The Champions: Super Base, Super-Vehicle)
Disadvantages (-8 pts)
Arch-Enemy (Pulsar)
Berserk (when innocents are attacked out of hand)
Compulsive Behavior (shows criminals no mercy)
Rogue’s Gallery (VIPER)
Rogue’s Gallery (her brother and his drug gang, they gain Setbacks to make up the difference)
Social Stigma (mutant)
Vendetta (hunts her brother and his drug gang)
Ward (crippled younger brother)
Mental Malfunction
Hatred: of Lowlifes and Criminals
Skills
Medicine /Paramedic x1
(2 reserved Physical Skill slots)
Character Point Value: Stats 10, Powers 18, Advantages 3, Weakness -2, Disadvantages -8 = 21
- Sijo
- Superhero
- Posts: 396
- Joined: Wed Aug 01, 2012 11:00 pm
- Location: Puerto Rico
JAGUAR
Identity: Santiago Villagatos / “The Beast”
Status: Hero
Hits 100
Brawn 3 (6 pts)
Agility 3 (6 pts)
Mind 0 (0 pts)
Powers
Claws: Special Attack 3 (Hand to Hand, Lethal, x6 total damage) 3 pts
Special Attack 1 (Hand to Hand, Stun, x4 total damage) 1 pt
Armor 3 (3 pts)
Fleet of Foot [Long Jumper] (runs and jumps 12 squares) 2pts
UV Vision: Super Senses 1 (1 pt)
Discriminatory Smelling: Super Senses 1 (1 pt)
Keen Senses (1 pt)
Martial Art Mastery (Defensive, Tricky styles) 2 pts (Santiago only)
Weapon Technique 2 (Unarmed) (Santiago only)
Skillful 4 (4 pts) (Santiago only)
Advantages
Alter Ego (Santiago has Mind 1. Transforms at will. Doesn’t like to.) 0 pts
Frightening Presence (as Jaguar) 1 pt
Instant Change (1 pt)
Membership (The Champions: Super Base, Super Vehicle) 1 pt
Disadvantages
Freak (as Jaguar) -1 pt
Involuntary Change (to human form, when hit with a Weaken Power) -1 pt
Involuntary Change (to were form, when angered or badly hurt) -1 pt
Normal (Santiago has Brawn2 and Agility 2) -1 pt
Physically Challenged (poor manual dexterity, as Jaguar) -1 pt
Physically Challenged (no color vision, as Jaguar) -1 pt
Rogue’s Gallery (ancient family enemies, they gain Setbacks to compensate) -1 pt
Rogue’s Gallery (Viper) -1 pt
Susceptibility to flashes (-3 to Mind Checks) -1 pt
Ward (The Barrio Street irregulars) -1 pt
Mental Malfunction
(as Jaguar) cat-like personality (as Santiago) does charity work
Skills
Athletics / Acrobatics x3, Climbing x4
Santiago’s skills
Athletics /Acrobatics x2
Drive /Steering x2
Stealth /Evading Security Cameras and Alarms x2, Palming & Planting items x2
Commerce/ Bureaucracy x1
Deception/ Manipulation x1
Humanities/ Foreign Cultures x1
Investigation/ Gut x1
Medicine/ Paramedic x1
Security/ Picking Locks x1
Streetwise /Crime x1
Character Point Value: Stats 12, Powers 20, Advantages 3, Disadvantages -10 = 25
Identity: Santiago Villagatos / “The Beast”
Status: Hero
Hits 100
Brawn 3 (6 pts)
Agility 3 (6 pts)
Mind 0 (0 pts)
Powers
Claws: Special Attack 3 (Hand to Hand, Lethal, x6 total damage) 3 pts
Special Attack 1 (Hand to Hand, Stun, x4 total damage) 1 pt
Armor 3 (3 pts)
Fleet of Foot [Long Jumper] (runs and jumps 12 squares) 2pts
UV Vision: Super Senses 1 (1 pt)
Discriminatory Smelling: Super Senses 1 (1 pt)
Keen Senses (1 pt)
Martial Art Mastery (Defensive, Tricky styles) 2 pts (Santiago only)
Weapon Technique 2 (Unarmed) (Santiago only)
Skillful 4 (4 pts) (Santiago only)
Advantages
Alter Ego (Santiago has Mind 1. Transforms at will. Doesn’t like to.) 0 pts
Frightening Presence (as Jaguar) 1 pt
Instant Change (1 pt)
Membership (The Champions: Super Base, Super Vehicle) 1 pt
Disadvantages
Freak (as Jaguar) -1 pt
Involuntary Change (to human form, when hit with a Weaken Power) -1 pt
Involuntary Change (to were form, when angered or badly hurt) -1 pt
Normal (Santiago has Brawn2 and Agility 2) -1 pt
Physically Challenged (poor manual dexterity, as Jaguar) -1 pt
Physically Challenged (no color vision, as Jaguar) -1 pt
Rogue’s Gallery (ancient family enemies, they gain Setbacks to compensate) -1 pt
Rogue’s Gallery (Viper) -1 pt
Susceptibility to flashes (-3 to Mind Checks) -1 pt
Ward (The Barrio Street irregulars) -1 pt
Mental Malfunction
(as Jaguar) cat-like personality (as Santiago) does charity work
Skills
Athletics / Acrobatics x3, Climbing x4
Santiago’s skills
Athletics /Acrobatics x2
Drive /Steering x2
Stealth /Evading Security Cameras and Alarms x2, Palming & Planting items x2
Commerce/ Bureaucracy x1
Deception/ Manipulation x1
Humanities/ Foreign Cultures x1
Investigation/ Gut x1
Medicine/ Paramedic x1
Security/ Picking Locks x1
Streetwise /Crime x1
Character Point Value: Stats 12, Powers 20, Advantages 3, Disadvantages -10 = 25
- Sijo
- Superhero
- Posts: 396
- Joined: Wed Aug 01, 2012 11:00 pm
- Location: Puerto Rico
DEFENDER (James Harmon IV)
Status: Hero
Hits: 100
Brawn 2 (4 pts)
Agility 2 (4 pts)
Mind 2+ (4 pts)
Powers
Powered Armor Gadget Bundle /Gadget: Impairment (60 Hits, 30 Soak)\ 9 pts
*Boost 2 (Brawn, Unconditional 2) /Not for Soak or Healing\ 2 pts
*Heightened 1 (Agility) /Not for Priority\ 1 pt
*Super Speed 3 /Only in Combat\ 1 pt
*Armor 1 (1 pt)
*Illusion 1 (visual) 1pt
*Radio Hearing: Super Senses 1 (1pt)
*Invasive Broadcast 1 (1 pt)
*Ultra-violet Vision: Super Senses 1 (1 pt)
*Telescopic Vision: Super Senses 1 (1 pt)
Bolo Missiles: Immobilization 2 (Difficulty 20) [Affects Area (1 Square), Close Range] /Gadget: Impairment (Hits 40,Soak 20); Charges: 7/day\ 1 pt
Boot Rockets: Flight 3 /Gadget: Impairment (Hits 40,Soak 20)\ 1 pt
Armored Visor: Resistance 1 (Blinding Attacks) /Gadget: Impairment (Hits 20, Soak 10)\ 1 pt
Heightened (Mind) 1 pt
Skillful 2
-For the Impairment Gadget Limitation, see ADEL File
-All Gadgets Powers have the Energy Cost Limitation (21 Energy Point reserve)
Advantages
Alter Ego: same identity except he is Fearless only while in Powered Armor (1 pt)
Energy Reserves (see ADEL File)
Fearless (1 pt)
Membership (The Champions: Super Base, Super-Vehicle) 1pt
Resources (1 pt)
Disadvantages
Arch-Enemy (Armadillo) -1 pt
Normal (-1 pt)
Overconfidence (-1 pt)
Revolting Development: Reputation as an Insatiably curious do-gooder (-1 pt)
Rogue’s Gallery: VIPER (-1 pt)
Mental Malfunction
Driven: by family history to be heroic, even when he doesn’t want to be
Skills
Pilot/Evasion x3
Computers x2 /Programming
Technology x2 /Inventing
Engineering x2 /Engines, Power, Weapons
Character Point Value: Stats12, Powers 15, Advantages 5 – Disadvantages 5 = 27
Adaptation notes:
*I’m still not 100% clear on the Gadget Bundle rules (Awesome Powers #6), this is the first one I make so if I got something wrong someone please tell me.
*The Armor heightens James’ Presence; the Alter Ego + Fearless combination was the closest I could think of in BASH.
*Similarly I used Revolting Development (from ADEL File) for his Reputation.
*The Engineering Skills are from BASH Sci Fi.
Status: Hero
Hits: 100
Brawn 2 (4 pts)
Agility 2 (4 pts)
Mind 2+ (4 pts)
Powers
Powered Armor Gadget Bundle /Gadget: Impairment (60 Hits, 30 Soak)\ 9 pts
*Boost 2 (Brawn, Unconditional 2) /Not for Soak or Healing\ 2 pts
*Heightened 1 (Agility) /Not for Priority\ 1 pt
*Super Speed 3 /Only in Combat\ 1 pt
*Armor 1 (1 pt)
*Illusion 1 (visual) 1pt
*Radio Hearing: Super Senses 1 (1pt)
*Invasive Broadcast 1 (1 pt)
*Ultra-violet Vision: Super Senses 1 (1 pt)
*Telescopic Vision: Super Senses 1 (1 pt)
Bolo Missiles: Immobilization 2 (Difficulty 20) [Affects Area (1 Square), Close Range] /Gadget: Impairment (Hits 40,Soak 20); Charges: 7/day\ 1 pt
Boot Rockets: Flight 3 /Gadget: Impairment (Hits 40,Soak 20)\ 1 pt
Armored Visor: Resistance 1 (Blinding Attacks) /Gadget: Impairment (Hits 20, Soak 10)\ 1 pt
Heightened (Mind) 1 pt
Skillful 2
-For the Impairment Gadget Limitation, see ADEL File
-All Gadgets Powers have the Energy Cost Limitation (21 Energy Point reserve)
Advantages
Alter Ego: same identity except he is Fearless only while in Powered Armor (1 pt)
Energy Reserves (see ADEL File)
Fearless (1 pt)
Membership (The Champions: Super Base, Super-Vehicle) 1pt
Resources (1 pt)
Disadvantages
Arch-Enemy (Armadillo) -1 pt
Normal (-1 pt)
Overconfidence (-1 pt)
Revolting Development: Reputation as an Insatiably curious do-gooder (-1 pt)
Rogue’s Gallery: VIPER (-1 pt)
Mental Malfunction
Driven: by family history to be heroic, even when he doesn’t want to be
Skills
Pilot/Evasion x3
Computers x2 /Programming
Technology x2 /Inventing
Engineering x2 /Engines, Power, Weapons
Character Point Value: Stats12, Powers 15, Advantages 5 – Disadvantages 5 = 27
Adaptation notes:
*I’m still not 100% clear on the Gadget Bundle rules (Awesome Powers #6), this is the first one I make so if I got something wrong someone please tell me.
*The Armor heightens James’ Presence; the Alter Ego + Fearless combination was the closest I could think of in BASH.
*Similarly I used Revolting Development (from ADEL File) for his Reputation.
*The Engineering Skills are from BASH Sci Fi.
- Sijo
- Superhero
- Posts: 396
- Joined: Wed Aug 01, 2012 11:00 pm
- Location: Puerto Rico
SOLITAIRE (Ellen King)
Status: Hero
Hits: 100
Brawn 2 (4 pts)
Agility 2 (4 pts)
Mind 1 (2 pts)
Powers
Enhanced (Brawn) /Only for Brawn Checks\ 1 pt
Enhanced (Agility) /Only for Priority\ 1 pt
Magical Powers Suite
*Teleportation 1 /Only for short jumps; Energy Hog- costs 3 Energy Points but functions at Level 2\ 1 pt
*Force Field 1 (Hits 40) [Second Nature] 1 pt
Magical Multi-Power
*Mind Blast 5 [Close Range, Second Nature, Multi-Power] 10 pts
*Special Attack 4 (Ranged, Stun, total damage x5) [Medium Range +3]
*Mind Control 4
*Telekinesis 3
Boost 1 (Mind, only for Mind Combat) 1 pt
Super Senses 1 (sense of direction) 1 pt
Skillful 1(1 pt)
-all Magic Powers have the Energy Cost Limitation
Weaknesses
Damaging Weakness from damage done to her Widget (-2)
Advantages
Appeal (1 pt)
Membership (The Champions: Super Base, Super Vehicle) 1 pt
Disadvantages
Arch-Enemy (Howler) -1 pt
Cursed (-1)
Phobia (being abandoned by her friends) -1
Powerful Enemy: The cabal that trained her (-1)
Rogue’s Gallery (VIPER) -1
Trusting (-1 pt) -1
Mental Malfunction
Always questions the moral basis of any controversial actions. Wants to be on solid moral ground.
Skills
Deception /Disguise x1
Perform /Acting, Mimicry, Ventriloquism x2
Stealth /Prowling x2
Equipment
Widget (Super Equipment; Energy Efficient Advantage) 1 pt (Hits 20 Soak 10)
Character Point Value: Stats 10, Powers 17, Advantages 2, super Equipment 1, Weakness -2, Disadvantages -6 = 22
Adaptation Notes:
- HERO has more characteristics than BASH has Stats and converting between them can be tricky; the results often don’t match. You can generalize or fiddle around with various modifiers. Being the obsessive nut I am, I went for the latter.
-Powerful Enemy is from BASH Sci Fi
-Trusting is from BASH Fantasy: Legion of Steel
-Energy Efficient is from ADEL File
-I have no idea if SuperEquipment can be assigned Advantages but I found no other way to simulate Widget's
Status: Hero
Hits: 100
Brawn 2 (4 pts)
Agility 2 (4 pts)
Mind 1 (2 pts)
Powers
Enhanced (Brawn) /Only for Brawn Checks\ 1 pt
Enhanced (Agility) /Only for Priority\ 1 pt
Magical Powers Suite
*Teleportation 1 /Only for short jumps; Energy Hog- costs 3 Energy Points but functions at Level 2\ 1 pt
*Force Field 1 (Hits 40) [Second Nature] 1 pt
Magical Multi-Power
*Mind Blast 5 [Close Range, Second Nature, Multi-Power] 10 pts
*Special Attack 4 (Ranged, Stun, total damage x5) [Medium Range +3]
*Mind Control 4
*Telekinesis 3
Boost 1 (Mind, only for Mind Combat) 1 pt
Super Senses 1 (sense of direction) 1 pt
Skillful 1(1 pt)
-all Magic Powers have the Energy Cost Limitation
Weaknesses
Damaging Weakness from damage done to her Widget (-2)
Advantages
Appeal (1 pt)
Membership (The Champions: Super Base, Super Vehicle) 1 pt
Disadvantages
Arch-Enemy (Howler) -1 pt
Cursed (-1)
Phobia (being abandoned by her friends) -1
Powerful Enemy: The cabal that trained her (-1)
Rogue’s Gallery (VIPER) -1
Trusting (-1 pt) -1
Mental Malfunction
Always questions the moral basis of any controversial actions. Wants to be on solid moral ground.
Skills
Deception /Disguise x1
Perform /Acting, Mimicry, Ventriloquism x2
Stealth /Prowling x2
Equipment
Widget (Super Equipment; Energy Efficient Advantage) 1 pt (Hits 20 Soak 10)
Character Point Value: Stats 10, Powers 17, Advantages 2, super Equipment 1, Weakness -2, Disadvantages -6 = 22
Adaptation Notes:
- HERO has more characteristics than BASH has Stats and converting between them can be tricky; the results often don’t match. You can generalize or fiddle around with various modifiers. Being the obsessive nut I am, I went for the latter.
-Powerful Enemy is from BASH Sci Fi
-Trusting is from BASH Fantasy: Legion of Steel
-Energy Efficient is from ADEL File
-I have no idea if SuperEquipment can be assigned Advantages but I found no other way to simulate Widget's
- MrJupiter
- Cosmic Hero
- Posts: 1505
- Joined: Mon Apr 05, 2010 11:00 pm
- Location: Trenton, Ont. (Canada)
Great builds for the Champions team. I remember feeling drunk with the character possibilities when I first got my copy of the Champions rpg (though not sure if it was 3rd or 4th edition now). There were so many power possibilities! I'm glad that BASH can offer nearly the same variability for a fraction of the point cost.
- BASHMAN
- All-Father of Bash!
- Posts: 2585
- Joined: Sat Apr 03, 2010 11:00 pm
- Contact:
This looks cool but there is an issue-- the updated Martial Arts mastery gives you 2 Martial Arts per point invested-- so these 4 martial arts would only be 2 character points.Sijo wrote:SEEKER
Identity: Don Morgan
Status: Hero
Hits: 100
Brawn 2 (4 pts)
Agility 2 (4 pts)
Mind 1 (2 pts)
Powers
Enhanced Brawn 1 (1 pt)
Enhanced Agility 1 (1 pt)
Martial Arts Mastery 4 (Adaptive, Blind Fighting, Defensive, and Reckless Styles) 4 pts
Ultrasonic Hearing: Super-Senses 1 (1 pt)
Super Running 3 (12 squares)
Weapon Technique (all Hand to Hand) 2 points
Skillful 2 (2 pts)
Advantages (1 pt)
Membership (The Champions: Super Base, Super-Vehicle)
Disadvantages (-6 pts)
Arch-Enemy (Green Dragon)
Honor Bound
In A Relationship (current girlfriend)
Outsider
Public ID
Rogue’s Gallery (Red Band Ninja, VIPER)
Mental Malfunction
Seeker: Looks for the “eternal truth”
Skills
Athletics/Acrobatics, Climbing x2
Stealth/Prowling, Palming & Planting items x2
Outdoor/Tracking x2
Humanities/Foreign Cultures x1
Equipment
Sword, Katana; Shuriken; Triple-Irons (treat as Nunchaku)
Character Point Value: Stats 10 + Powers 14 + Advantages 1 – Disadvantages 6 = 19 pts
Design Notes: I had to drop some of Seeker's skills because there was no exact BASH equivalent, such as Area Knowledge: Outback (Geography is too wide) and Navigation (the latter is a Specialty of Sailing in BASH)
- Solarblast
- Hero
- Posts: 306
- Joined: Thu Dec 09, 2010 12:00 am
Spider Man would more than likely have Social Stigma reflecting the bad rep he gets from J. Jonah Jameson.Sijo wrote:I'll start converting some Marvel characters now. The first choice is, obviously, Spider-Man. Note this is my own take on the character, not a direct conversion from a sourcebook.
SPIDER-MAN
(Peter Parker)
Brawn 3 (6 pts)
Agility 3 (6 pts)
Mind 2 (4 pts)
Hits 100
Powers
Clinging 1 (1 pt)
Conjuring 2 (items spun out of webbing) /Same Source: Immobilization, -1\ (1 pt)
Danger Sense 3 (3 pts)
Immobilization 4 [Close Range +1, Variable +2] /Burn-Out -1\ (6 pts)
Martial Arts Mastery 1 (Tricky and Cunning styles) (1 pt)
Swinging 1pt /Same Source: Immobilization\ (1 pt)
Sense X (Spider-Tracers) (1 pt)
Mental Malfunction
With Great Power, comes Great Responsibility.
Advantages
Contacts- Daredevil, Human Torch, Daily Bugle (as Peter Parker)
Disadvantages
In a Relationship (Mary Jane Watson)
Rogue’s Gallery (Sinister Six)
Unskilled
Ward (Aunt May)
Skills
Science/Chemistry
Technology/Invent
Equipment
Spider-Signal (Flashlight built into belt, 0 pts)
Breakdown: Stats 17 + Powers 14 = 31 points
Hero Points: +3 from Disadvantages
Notes:
-I decided that the main Webshooting Power is Immobilization, because it's usually after using it that Spidey runs out of webbing. He rarely runs out while Swinging around and spinning objects is used more rarely.
-I decided not to give his Powers the Gadget Limitation since his webshooters cannot usually be stolen or damaged while he's wearing them.
-Peter is hardly Unskilled, but since I ended up with 2 skills and his Agility gives him 3 more in BASH (and no, he doesn't have Acrobatics or such; I'm basing that on a story where his powers were nullified mid-swing and he could barely hang on to a flagpole) I had to reduce the number somehow.
-I considered giving Spider-Man the On The Run and Destitute Disadvantages, but those haven't really applied for a long time. (And no, I'm not making him a rich spy like he is right now- that's just a temporary storyline.)
-I used the "excess Disadvantages provide Hero Points" optional rule to allow for his many Disads.
-I gave him Science and Tecnology to explain his webshooters and other occasional gadgets, but in general he's not a Gadgeteer.
- Solarblast
- Hero
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- Sijo
- Superhero
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- Location: Puerto Rico
Re: Sijo's Builds
Posting test.
- BASHMAN
- All-Father of Bash!
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Re: Sijo's Builds
It worked.
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