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The Anime Thread
- Sijo
- Superhero
- Posts: 396
- Joined: Wed Aug 01, 2012 11:00 pm
- Location: Puerto Rico
The Anime Thread
BASH has proven itself a great role-playing system not just for Super Heroes, but also Fantasy, Sci-Fi, and Swashbuckling games. But what about Anime? It is one of the most popular "genres" in the world today -even though its not really a genre, more on that in a moment- so I think its about time someone came up with rules for running Anime campaigns using BASH. I volunteer!
First, a few clarifications. To begin with, Anime, contrary to what many believe, does not mean "Japanese Animation"- it is their word for all animation, even American! That said, theirs does indeed feature certain peculiarities that cause most people outside Japan to assume that, and it is those peculiarities that we will be covering here.
Another thing people never fail to notice is that the characters in Anime rarely if ever look Asian. In fact, they have large cartoony eyes and bizarre hairstyles! The reason for this is that most Anime are based on Manga (comic books); and in turn, most Mangaka (Manga artists) are influenced by the works of Osamu Tezuka, the greatest of them all. Osamu himself was influenced by Disney. Yes, its highly possible that the famous Anime Eyes are derived from those of old Disney Characters!
Finally, as you might expect, most Anime are set in Japan. But hey, most people write about what they know. Despite this, with the exception of Anime set in ancient Japan, the country is shown the way it really is- a modern nation that has adopted most Western customs, so it is not that hard to relate to.
As for genres, Anime is not a single one- it covers ALL of them. From children's cartoons to hardcore adults-only ones, you can find them- Japan is probably the largest, and best, producer of animation in the world. Of course, they tend to specialize in certain tropes, to the point that some people think they invented them- for example, Giant Robots!
On my next post, we'll take a look at several Anime Genres, and how to play them in BASH.
- MrJupiter
- Cosmic Hero
- Posts: 1505
- Joined: Mon Apr 05, 2010 11:00 pm
- Location: Trenton, Ont. (Canada)
I believe that Battle of the Planets (err, Gotchaman) was my first introduction to Anime. While Akira and Ghost In the Shell remain my personal favourites, there have been many that have deep stories rivaling anything that Disney has ever done (Spirited Away, and Kiki's Delivery Service, as a couple of examples). I look forward to seeing your ideas for BASH! ANIME.
- Sijo
- Superhero
- Posts: 396
- Joined: Wed Aug 01, 2012 11:00 pm
- Location: Puerto Rico
Anime Genres
It must be stressed again that Anime is based on Manga, since the latter are specifically divided by age and gender groups, and this influences the genres they cover. There’s Kodoma (children’s comics)- these tend to be about things that interest that audience, like pets or toys; Shonen (boy’s comics) aimed at male teenagers; these focus on action, pretty girls, science fiction and fantasy; Shojo manga is aimed at girls and is usually about romance; Seinen manga is for adult men, and thus covers topics like workplace dramas, crime or erotica, while Josei manga is aimed at women and is about serious relationships (as opposed to the more idealistic ones in Shojo comics).
Let’s now take a closer look at some of the unique Anime genres and how they might be played in a BASH format. Note these can be the basis of their own series but frequently are combined, too:
Date Sim: Short for Date Simulation, these are video games that allow the player to attempt to have the best dates possible with several female characters (the difference between this and a Harem -see below- is that the main character is the one doing the pursuing.) Contrary to what it might sound like, these games often include well-written character interaction. In BASH Dates are best used as Personal Subplots.
Harem: This is about a character -usually male, but there are ‘Reverse Harems’ as well- who, for some reason, finds himself the center of attention of several persons of the opposite gender who compete for his attention. The typical example is the first male student in a formerly all-female institution. Usually a comedy genre, but it can have its dramatic moments as well. The goal is to find the character’s “true love”. Again, best used as a Personal Subplot.
Idol Singers: Japan is obsessed with female pop idols. They in turn are obsessed with being “number one” (thus making this a type of Tournament series as well) and really worried they may soon be “too old” for their careers. Personal Subplot. Idols often appear in other genres, for example as Magical Girls.
Kaiju: "Giant Monsters". Although mainly a Tokusatsu (live action) genre, you see them in Anime often as well. This is about creatures who rampage (with or without provocation) with only other Kaiju (or in a few cases, Giant Super Heroes) being able to stop them. Brawl Focus.
Magical Girl: There are actually two types of Magical Girls. The most common is a teenage girl superhero- a normal girl who has been magically granted powers to combat some evil. These are similar to Super Sentai (see below). Focuses on Brawls, but sometimes there's a Mystery behind their mission, and occasionally a Romantic Subplot as well.
The other type is an actual magical being -a witch, a fairy etc.- who is sent to the human world to fulfill a quest. These can become Magical Girlfriends (see below.) These are Personal Subplots although the object of the quest might be a Mystery.
Magical Girlfriend: This is about a magical (or alien, android etc.) female who falls in love with a normal human, and the hijinks that follow. The goal is usually to have a higher authority (like a god, family, or just society itself) accept their union. Always a focus on Romance, but might also contain Brawls or mysteries (usually "how/why did she get involved in his life?")
Mecha: The most classic Anime Genre, Mecha is short for “mechanism”. This is is better known as “Giant Robots” though what they truly are is humanoid vehicles (most Mecha need pilots to function.) There are two types: “Real” Robots (which features machines that obey the laws of physics, and have practical uses eg. as war machines or construction devices) and “Super” Robots (who ignore physical laws and exist to fight other mecha or giant monsters). The goal (of either type) is usually to fight in a war, or defeat a villainous organization. Brawl focus.
Metal Hero: A superhero, often of the Anti-Hero type, who either wears a suit of power armor, or has been turned into a cyborg. He must defeat an evil organization (which, in the case of the cyborg, might have created him in the first place.) Brawl focus.
Moe: (“budding”) These are about cute girls, usually innocent ones. A popular subgenre is basing the series on things popular among fans- Animals (especially cats), robots, monsters, video games, military vehicles, even countries! In most cases, they are characters who just so happen to be named after the series’ theme, have * appearances, etc. though in some cases there might be an actual explanation (eg. they might be sentient robots or virtual avatars.) The goal depends on something else- their being Moe is just for the audience’s benefit. Can be any focus. Note: Anime is full of pretty girls. To deserve the Appeal Advantage, a character must be stated by others to have beauty surpassing theirs.
Mon: Short for Monster, this usually kid-oriented series has a child befriending a monster of some type, who then protects him from other monsters. The goal is to collect (or defeat) more monsters, often as part of a Tournament. Almost always based on a toy line. Brawls, with a Personal subplot regarding friendship with your pets.
Reincarnation: The main character (often an everyman, or a nerd) dies, and is reborn in a Fantasy World, either because he’s needed, or as a punishment (depends on whether the series is an adventure or a comedy.) He retains some skill that might be prosaic on modern Earth, but is unusually useful here, chemistry for instance. The goal is to fulfill whatever quest the powers that brought him here gave him- defeat the Demon King, usually. Brawls, with a possible Mystery of why the character was brought to his new world.
Samurai/Ninja: These are set, obviously, in ancient Japan. They can be historical -focusing on events and characters that actually existed- or Fantasy, in which creatures of Japanese Legend exist. Historical pieces have the limit that you must follow events as they happened (unless you’re playing in an ‘alternate history’ setting). Japanese Fantasy is pretty much the same as Western, with different but equivalent creatures. Note that Anime tends to exaggerate both the honor and abilities of Samurai and Ninja. (Give both Powers and the Duty disadvantage.) Brawls, with feudal-court Mysteries possible, and Personal-honor subplots.
School Club: Given that so many Manga are aimed at teenagers, its natural that High Schools are often featured in them. In this genre, the focus is a student fan club. The subject can be anything -even Anime or Manga! The club is always threatened by something- lack of members, bullies, low budget, threats of being forbidden etc. Almost always climaxes in an end-of-semester show. Personal Subplot.
Special Card Games: These series feature collectible card games, except the cards turn out to have special powers, for some reason (usually magic.) Usually they allow the Summoning of monsters for combat, but can also create other effects such as “spells”. Being merchandise-driven, the cards in the show must follow the real ones’ rules, so you can use them as props. Brawls.
Super Martial Arts: This is like your typical martial arts adventure, except that the characters have absurd levels of power. This is the most common type of Tournament (see below) Super Martial Arts are a staple of many other anime series as well- superhero, ninja, etc. A common trope is for the characters to name their “moves” (powers) and shout those names when using them (for no apparent reason). Brawls.
Super Sentai: “Super Soldiers”, this is a type of superhero team, more common in Tokusatsu shows, but sometimes seen in anime as well. Some entity grants powers to a group of people so they can defeat an evil organization. They always wear color-coded uniforms and often use Mecha as well. The goal is of course to defeat said organization, though sometimes a new one comes along. Brawls.
Tournament: This is a contest to find the best person at something- usually, the best warrior, but also sports or even games! There might be a special reward, or just a title, to be won. Martial Arts tournaments are the best example, but two unique variants are Monster Collecting and Special Card Game tournaments. Tournament story arcs sometimes happen in other series. Brawls with Personal Subplots.
Video Game World: A character travels -willingly or unwillingly- into a world based on a video game. This is either a virtual reality (ala The Matrix) or a real universe that just happens to work on "game rules" (characters may have extra lives, for example). Western Fantasy games are the most typical. Mostly for Brawls, though the real nature of the world might be a Mystery.
Next Time, we'll look at various BASH Anime Character Templates!
It must be stressed again that Anime is based on Manga, since the latter are specifically divided by age and gender groups, and this influences the genres they cover. There’s Kodoma (children’s comics)- these tend to be about things that interest that audience, like pets or toys; Shonen (boy’s comics) aimed at male teenagers; these focus on action, pretty girls, science fiction and fantasy; Shojo manga is aimed at girls and is usually about romance; Seinen manga is for adult men, and thus covers topics like workplace dramas, crime or erotica, while Josei manga is aimed at women and is about serious relationships (as opposed to the more idealistic ones in Shojo comics).
Let’s now take a closer look at some of the unique Anime genres and how they might be played in a BASH format. Note these can be the basis of their own series but frequently are combined, too:
Date Sim: Short for Date Simulation, these are video games that allow the player to attempt to have the best dates possible with several female characters (the difference between this and a Harem -see below- is that the main character is the one doing the pursuing.) Contrary to what it might sound like, these games often include well-written character interaction. In BASH Dates are best used as Personal Subplots.
Harem: This is about a character -usually male, but there are ‘Reverse Harems’ as well- who, for some reason, finds himself the center of attention of several persons of the opposite gender who compete for his attention. The typical example is the first male student in a formerly all-female institution. Usually a comedy genre, but it can have its dramatic moments as well. The goal is to find the character’s “true love”. Again, best used as a Personal Subplot.
Idol Singers: Japan is obsessed with female pop idols. They in turn are obsessed with being “number one” (thus making this a type of Tournament series as well) and really worried they may soon be “too old” for their careers. Personal Subplot. Idols often appear in other genres, for example as Magical Girls.
Kaiju: "Giant Monsters". Although mainly a Tokusatsu (live action) genre, you see them in Anime often as well. This is about creatures who rampage (with or without provocation) with only other Kaiju (or in a few cases, Giant Super Heroes) being able to stop them. Brawl Focus.
Magical Girl: There are actually two types of Magical Girls. The most common is a teenage girl superhero- a normal girl who has been magically granted powers to combat some evil. These are similar to Super Sentai (see below). Focuses on Brawls, but sometimes there's a Mystery behind their mission, and occasionally a Romantic Subplot as well.
The other type is an actual magical being -a witch, a fairy etc.- who is sent to the human world to fulfill a quest. These can become Magical Girlfriends (see below.) These are Personal Subplots although the object of the quest might be a Mystery.
Magical Girlfriend: This is about a magical (or alien, android etc.) female who falls in love with a normal human, and the hijinks that follow. The goal is usually to have a higher authority (like a god, family, or just society itself) accept their union. Always a focus on Romance, but might also contain Brawls or mysteries (usually "how/why did she get involved in his life?")
Mecha: The most classic Anime Genre, Mecha is short for “mechanism”. This is is better known as “Giant Robots” though what they truly are is humanoid vehicles (most Mecha need pilots to function.) There are two types: “Real” Robots (which features machines that obey the laws of physics, and have practical uses eg. as war machines or construction devices) and “Super” Robots (who ignore physical laws and exist to fight other mecha or giant monsters). The goal (of either type) is usually to fight in a war, or defeat a villainous organization. Brawl focus.
Metal Hero: A superhero, often of the Anti-Hero type, who either wears a suit of power armor, or has been turned into a cyborg. He must defeat an evil organization (which, in the case of the cyborg, might have created him in the first place.) Brawl focus.
Moe: (“budding”) These are about cute girls, usually innocent ones. A popular subgenre is basing the series on things popular among fans- Animals (especially cats), robots, monsters, video games, military vehicles, even countries! In most cases, they are characters who just so happen to be named after the series’ theme, have * appearances, etc. though in some cases there might be an actual explanation (eg. they might be sentient robots or virtual avatars.) The goal depends on something else- their being Moe is just for the audience’s benefit. Can be any focus. Note: Anime is full of pretty girls. To deserve the Appeal Advantage, a character must be stated by others to have beauty surpassing theirs.
Mon: Short for Monster, this usually kid-oriented series has a child befriending a monster of some type, who then protects him from other monsters. The goal is to collect (or defeat) more monsters, often as part of a Tournament. Almost always based on a toy line. Brawls, with a Personal subplot regarding friendship with your pets.
Reincarnation: The main character (often an everyman, or a nerd) dies, and is reborn in a Fantasy World, either because he’s needed, or as a punishment (depends on whether the series is an adventure or a comedy.) He retains some skill that might be prosaic on modern Earth, but is unusually useful here, chemistry for instance. The goal is to fulfill whatever quest the powers that brought him here gave him- defeat the Demon King, usually. Brawls, with a possible Mystery of why the character was brought to his new world.
Samurai/Ninja: These are set, obviously, in ancient Japan. They can be historical -focusing on events and characters that actually existed- or Fantasy, in which creatures of Japanese Legend exist. Historical pieces have the limit that you must follow events as they happened (unless you’re playing in an ‘alternate history’ setting). Japanese Fantasy is pretty much the same as Western, with different but equivalent creatures. Note that Anime tends to exaggerate both the honor and abilities of Samurai and Ninja. (Give both Powers and the Duty disadvantage.) Brawls, with feudal-court Mysteries possible, and Personal-honor subplots.
School Club: Given that so many Manga are aimed at teenagers, its natural that High Schools are often featured in them. In this genre, the focus is a student fan club. The subject can be anything -even Anime or Manga! The club is always threatened by something- lack of members, bullies, low budget, threats of being forbidden etc. Almost always climaxes in an end-of-semester show. Personal Subplot.
Special Card Games: These series feature collectible card games, except the cards turn out to have special powers, for some reason (usually magic.) Usually they allow the Summoning of monsters for combat, but can also create other effects such as “spells”. Being merchandise-driven, the cards in the show must follow the real ones’ rules, so you can use them as props. Brawls.
Super Martial Arts: This is like your typical martial arts adventure, except that the characters have absurd levels of power. This is the most common type of Tournament (see below) Super Martial Arts are a staple of many other anime series as well- superhero, ninja, etc. A common trope is for the characters to name their “moves” (powers) and shout those names when using them (for no apparent reason). Brawls.
Super Sentai: “Super Soldiers”, this is a type of superhero team, more common in Tokusatsu shows, but sometimes seen in anime as well. Some entity grants powers to a group of people so they can defeat an evil organization. They always wear color-coded uniforms and often use Mecha as well. The goal is of course to defeat said organization, though sometimes a new one comes along. Brawls.
Tournament: This is a contest to find the best person at something- usually, the best warrior, but also sports or even games! There might be a special reward, or just a title, to be won. Martial Arts tournaments are the best example, but two unique variants are Monster Collecting and Special Card Game tournaments. Tournament story arcs sometimes happen in other series. Brawls with Personal Subplots.
Video Game World: A character travels -willingly or unwillingly- into a world based on a video game. This is either a virtual reality (ala The Matrix) or a real universe that just happens to work on "game rules" (characters may have extra lives, for example). Western Fantasy games are the most typical. Mostly for Brawls, though the real nature of the world might be a Mystery.
Next Time, we'll look at various BASH Anime Character Templates!
Last edited by Sijo on Sat Dec 30, 2017 8:54 pm, edited 2 times in total.
- Sijo
- Superhero
- Posts: 396
- Joined: Wed Aug 01, 2012 11:00 pm
- Location: Puerto Rico
Okay, time to revisit this thread by building some templates for players to base their Anime characters. First up: The Collectible Card Player!
COLLECTABLE CARD GAME PLAYER
A Collectable Card Game (CCG for short) is a kind of card game where each card has a number or an "effect" written on it; either the cards are matched with the higher one "knocking out" the other, or the card causes an effect that modifies the game. In BASH terms, this is played with MIND vs MIND rolls. (See also the New Skill: Pop Culture, below) In Anime, some CCG players have the ability to make those effects become real -most notably, summoning monsters- usually with magic, but sometimes using technology such as holograms. Treat this as Powers with the Gadget Limitation (Easily Taken). Each Power is a separate card. Most Card Players are also Tournament Competitors.
Requirements:
Skills
Pop Culture/CCG
Equipment
deck of cards
Typical Traits:
Powers
"Monster Card" Summoning <Gadget>
"Trap Card" Immobilization <Gadget>
"Zone Card" any Power with an Area of effect <Gadget>
Power Enhancements
Multi-Power
Power Limitations
Charges
Single-Use
Disadvantages
Uncontrollable Powers
NEW MENTAL SKILL: Pop Culture. This is similar to Humanities, but while that skill is about professional cultural study, Pop Culture is about trivia and enterteinment. Specialties include (but are not limited to) Manga, Anime, Video Games and CCG.
COLLECTABLE CARD GAME PLAYER
A Collectable Card Game (CCG for short) is a kind of card game where each card has a number or an "effect" written on it; either the cards are matched with the higher one "knocking out" the other, or the card causes an effect that modifies the game. In BASH terms, this is played with MIND vs MIND rolls. (See also the New Skill: Pop Culture, below) In Anime, some CCG players have the ability to make those effects become real -most notably, summoning monsters- usually with magic, but sometimes using technology such as holograms. Treat this as Powers with the Gadget Limitation (Easily Taken). Each Power is a separate card. Most Card Players are also Tournament Competitors.
Requirements:
Skills
Pop Culture/CCG
Equipment
deck of cards
Typical Traits:
Powers
"Monster Card" Summoning <Gadget>
"Trap Card" Immobilization <Gadget>
"Zone Card" any Power with an Area of effect <Gadget>
Power Enhancements
Multi-Power
Power Limitations
Charges
Single-Use
Disadvantages
Uncontrollable Powers
NEW MENTAL SKILL: Pop Culture. This is similar to Humanities, but while that skill is about professional cultural study, Pop Culture is about trivia and enterteinment. Specialties include (but are not limited to) Manga, Anime, Video Games and CCG.
Last edited by Sijo on Sun Mar 10, 2019 10:57 pm, edited 2 times in total.
- Sijo
- Superhero
- Posts: 396
- Joined: Wed Aug 01, 2012 11:00 pm
- Location: Puerto Rico
The Giant Robot pilot is, without a doubt, THE best known Anime Template. This character has somehow come to possess a combat vehicle of humanoid shape (animal forms are possible too) and uses it to fight either other Giant Robots used by criminals or invaders, or sometimes Kaiju.
Another hallmark of Anime, is a Giant Robot composed of other, smaller vehicles! For rules on how to build this in BASH, see below.
GIANT ROBOT PILOT
Requirements:
Advantages
Super-Vehicle (Giant Robot)
*Vehicle Advantages: Ejector Seat. Some Giant Robots are operated by Remote Control.
*Vehicle Disadvantages: Most Robots are Cramped. Few are Sea-Bound, Space-Bound or Street-Only, unless they are specialized.
Note: You can find several more Vehicle Advantages and Disadvantages in Tremendous Traits.
**Combining Robots: This requires a team of characters, one of which is the main pilot. This character is the one with the Super Vehicle Advantage, which must have the Crew Disadvantage. Then he takes the Alternate Vehicle option, once for each team member. When not in use, these vehicles "dock" together to form the robot.
Alternately, you can build the robot as a character, with the Power: Size (Large) and the Normal Disadvantage (treating it as a giant power armor)
***Note: there are more extensive Mecha Rules in BASH SCI-FI.
Disadvantage
Rogue’s Gallery (Giant Robots or Monsters)
Typical Traits:
Brawn 3 or higher (for the robot)
Powers
Special Attack (various kinds, but in particular:)
*Rocket Punch (Brawn Based, Ranged)
Armor
Flight
Advantages
Contacts (with the people who made the robot)
Disadvantages
Duty (to the organization that provides your robot)
Skills
Drive
Pilot
Another hallmark of Anime, is a Giant Robot composed of other, smaller vehicles! For rules on how to build this in BASH, see below.
GIANT ROBOT PILOT
Requirements:
Advantages
Super-Vehicle (Giant Robot)
*Vehicle Advantages: Ejector Seat. Some Giant Robots are operated by Remote Control.
*Vehicle Disadvantages: Most Robots are Cramped. Few are Sea-Bound, Space-Bound or Street-Only, unless they are specialized.
Note: You can find several more Vehicle Advantages and Disadvantages in Tremendous Traits.
**Combining Robots: This requires a team of characters, one of which is the main pilot. This character is the one with the Super Vehicle Advantage, which must have the Crew Disadvantage. Then he takes the Alternate Vehicle option, once for each team member. When not in use, these vehicles "dock" together to form the robot.
Alternately, you can build the robot as a character, with the Power: Size (Large) and the Normal Disadvantage (treating it as a giant power armor)
***Note: there are more extensive Mecha Rules in BASH SCI-FI.
Disadvantage
Rogue’s Gallery (Giant Robots or Monsters)
Typical Traits:
Brawn 3 or higher (for the robot)
Powers
Special Attack (various kinds, but in particular:)
*Rocket Punch (Brawn Based, Ranged)
Armor
Flight
Advantages
Contacts (with the people who made the robot)
Disadvantages
Duty (to the organization that provides your robot)
Skills
Drive
Pilot
- Sijo
- Superhero
- Posts: 396
- Joined: Wed Aug 01, 2012 11:00 pm
- Location: Puerto Rico
Magical Girls are another very popular anime character type. As the name indicates, this is usually a female character, frequently a teenager but there have * or even adult ones. [There are also male versions and even some that change gender!] This person has been granted magical powers for a special mission- usually defeating an evil magical organization. There is rarely an explation of why she was chosen, but sometimes its because of latent "positive magic". The powers are usually granted by a magic item or a talking animal, and usually only available after she transforms into a costumed form (in a flashy but instantaneous sequence.) Her powers always include special attacks and, in cases where her foes use transformed people as minions, the ability to restore them to normal.
*Magical Boys are usually combined with Super Martial Artists.
**Note: Teams of Magical Girls often use Combined Attacks (see below)
MAGICAL GIRL
Requirements:
Powers
Special Attack
Advantages
Instant Change
Disadvantages
Normal
Typical Traits:
Agility 2 or higher
Powers
"Combined Attack" This is a Special Attack bought by the team's leader, at a level higher than anyone else's and with the Situational Limitation "only usable when attacking together" eg. everyone must hold their turn and act on their lowest Priority. It almost always has the Charges or Single Use Limitations.
Super Jump
Restore
Advantages
Mentor or Pet
Disadvantages
Age (young)
Rogue's Gallery: Magical Villains
*Magical Boys are usually combined with Super Martial Artists.
**Note: Teams of Magical Girls often use Combined Attacks (see below)
MAGICAL GIRL
Requirements:
Powers
Special Attack
Advantages
Instant Change
Disadvantages
Normal
Typical Traits:
Agility 2 or higher
Powers
"Combined Attack" This is a Special Attack bought by the team's leader, at a level higher than anyone else's and with the Situational Limitation "only usable when attacking together" eg. everyone must hold their turn and act on their lowest Priority. It almost always has the Charges or Single Use Limitations.
Super Jump
Restore
Advantages
Mentor or Pet
Disadvantages
Age (young)
Rogue's Gallery: Magical Villains
- Sijo
- Superhero
- Posts: 396
- Joined: Wed Aug 01, 2012 11:00 pm
- Location: Puerto Rico
Monster Trainers are best known from the Pokemon Franchise, but there have been various other takes on them over the years (Digimon is probably the best known). A Monster Trainer is a person who has somehow tamed or gained control over one or more "monsters"- animals with superhuman powers. These are almost always used in combat- either in Tournament Competitions or to fight off some menace (in either case, other monsters are always involved). While it is possible to play a Monster Trainer who raises a single monster, the vast majority trains a "monster team." One curiosity about Trainers, is that they tend to be young, in some cases, even children.
*Note: it is recommended that the optional Experience Point rule be used so that Trainers can improve their Monsters over time.
MONSTER TRAINER
Requisites:
Powers
Summoning, with <Gadget> (monster containment devices)
*a beginning trainer would have the basic form of Summoning; a more experienced one would have the "three creature types" version, and a Master, the "all types" one.
-Alternatively, the Monsters could be built using the Pet Advantage. Just buy it once for every monster the trainer owns.
Disadvantages
Normal
Rogue's Gallery (other Monsters)
Typical Traits:
Advantages
Sidekick/Pet
Disadvantages
Age (young)
Skills
Outdoors/Flora & Fauna
Typical Monster Stats
Powers
Combat Powers, usually Special Attacks
Movement Powers, so they can transport their Trainers
Weaknesses
Damaging Weaknesses
Advantages
Non-Sentient (if unintelligent)
*Note: it is recommended that the optional Experience Point rule be used so that Trainers can improve their Monsters over time.
MONSTER TRAINER
Requisites:
Powers
Summoning, with <Gadget> (monster containment devices)
*a beginning trainer would have the basic form of Summoning; a more experienced one would have the "three creature types" version, and a Master, the "all types" one.
-Alternatively, the Monsters could be built using the Pet Advantage. Just buy it once for every monster the trainer owns.
Disadvantages
Normal
Rogue's Gallery (other Monsters)
Typical Traits:
Advantages
Sidekick/Pet
Disadvantages
Age (young)
Skills
Outdoors/Flora & Fauna
Typical Monster Stats
Powers
Combat Powers, usually Special Attacks
Movement Powers, so they can transport their Trainers
Weaknesses
Damaging Weaknesses
Advantages
Non-Sentient (if unintelligent)