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Power Pairings

Let's talk about the very awesome BASH!
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Sijo
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Power Pairings

Post by Sijo »

This thread will be dedicated to Powers that go well together, creating useful or interesting effects. While I'm going to be posting my ideas here, please feel free to post your own!
Note:
-These Powers are not Linked unless otherwise indicated.
-Levels vary unless otherwise indicated.

Bio-Manipulation Powers

Copycat linked to Skill Mimic: One touch and the character gains all of the target's Powers and Skills.

Copycat and Stretching: Adds Range if you don't want to buy it as an Enhancement.

Density-Shifting Multi-Power:
-Density Increase Linked to Shrinking
-Growing Linked to Ghost Form
The smaller you get, the harder you get; conversely, the more you expand, the less solid you become.

States of Matter MultiPower:
-Density Increase
-Ghost Form 2
You can change between super-solid, solid, semi-solid, liquid or gas states at will.

Duplication level 2, Linked to Size (Large): You only get one clone, but he's HUGE!

Duplication and Healing: Useful when losing Hits after re-merging; also helps the Clones remain healthy.

Duplication Linked to Shrinking: The character splits into smaller versions of itself.

Duplication and Shapeshifting: The One-Person Superteam!

Size-Shifting Multi-Power ver. 1: Growing and Shrinking

Healing and Mimic, Shape-Shifting, or Ghost Form: If you can change your form, then surely you can fix your wounds.

Healing and Boost: Bio-feedback.

Size-Shifting Multi-Power ver. 2: Size (Large) and Size (Small). You switch between two sizes (and your normal height.)

Skill Mimic and Changeling: The perfect spy!

Stretching and Extra Limbs: This one is a given.

Astral Projection and Shape-Shifting or Changeling: You can look like the ghost of someone or something else.

Mimic with Growing and Shrinking: You can exceed the Power's size limits.

Mimic and Extra Limbs: Normally, a character cannot move or attack in the form of an object. However, Extra Limbs are retractable by default (unless you buy them as permanent) so you can sprout them and use them if you ever need to.

Shape-Shifting and Boost: Helps replenish any Stat cannibalized for Powers. You can also use the CP Proxy Enhancement from the ADEL File book instead though.

Boost and Extra Limbs: Your extra limbs make you stronger or more agile.

Multiple Forms Multi-Power:
-Size (large)
-Size (small)
-Extra Limbs
-Ghost Form
Its like a limited form of shape-shifting. Ben who? ;)
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BASHMAN
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Post by BASHMAN »

These are some really great combos, and I must admit, even some I've never thought of before!
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MrJupiter
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Post by MrJupiter »

BASHMAN wrote:These are some really great combos, and I must admit, even some I've never thought of before!
Yes, these are great combo ideas!
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Sijo
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Post by Sijo »

Thank you both. I try! ;)
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Post by Sijo »

Recommendations: These are Powers that I recommend be bought rather than emulated with Power Stunts because they have effects that last for more than a scene.

Biomanipulation
Recommendations:
Changeling
Skill Mimic
Duplication
Extra Limbs
Size (large)
Healing
Mimic
Shape-Shifting
Size (small)

-Changeling, Mimic and Shape-Shifting are for being disguised as a person, object or animal (respectively) for extended periods of time.

-Extra Limbs and Size are for non-human characters or creatures.

Mental Powers
Recommendations:
Clairvoyance
Confusion (caused when attacked)
Danger Sense
Mind Shield
Mind Spikes
Telepathy

These Powers are either for defense or sensing things.

Mental Multi-Power:
-Clairvoyance
-Confusion (normal or Area of Effect)
-Daze
-Invisibility 1 or 3
-Memory Tampering
-Mind Blast
-Mind Control
-Telekinesis

Since most Mental Powers either require a mental attack or Concentration, I placed them in a Multi-Power.
(Invisibility 5 is not included because you can attack and still remain invisible at that level.)

Mastery Powers
Recommendations:
Sense X - listed for its passive use

Mastery Multi-Power:
-Summoning
-Animation
-X-Mastery (anything except creatures)

All of these Powers require Concentration.

More later!
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Sijo
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Post by Sijo »

Cosmic Powers
Recommendations:
Cosmic Grace (for the bonuses it provides)
Cosmic Thought (for the bonuses it provides)
Creation (for Armor)
Life (for Healing)
Omnipotence
Omniscience

While Cosmic Powers are very powerful, remember than many of their uses come with permanent side effects.
Multi-Powers- Cosmic Powers are not allowed in Multi-Powers.

Combat Powers
Recommendations:
Immunity
Resistance
Armor

Combat Multi-Power:
-Damage Field
-Continual Damage
-Damage Aura
-Damage Shield
-Force Field
-Immobilization
-Nullify
-Push
-Special Attack
-Weaken
-Slow

Since you can only use one attack per Panel, I placed them all in a Multi-Power.
Force Field and Damage Shield are included because they require Concentration so they cannot be used with other Powers.

Movement Powers
Recommendations:
All Movement Powers except Teleportation (which is rarely used for extended periods of time) and Super Speed (because it has the Tiring Limitation, unless you buy the Second Nature Enhancement for it.)

Travel Mode Multi-Power:
-Gateway or Teleport
-Burrowing
-Flight
-Super Swimming
-Super Speed ("turbo mode")

This is appropriate for Super Vehicles.
Flight makes many other Movement Powers, like Gliding or Swinging, redundant.

Perception Powers
Recommendations:
Keen Senses
Super Senses (if they substitute a normal sense)

Scanner Multi-Power:
-Scan
-Super Senses
-X-Ray Vision

This is also appropriate for Super Vehicles.
These senses would not be practical if they were “on” all the time.
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Post by Saker »

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Sijo
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Post by Sijo »

Interesting! Thanks Saker.
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Post by Sijo »

For the Awesome Powers books, a different Power Category format than the one in the main book has been in use. It is not a bad one; still for the sake of consistency, I've decided to reclassify the new powers introduced there in the original format. Note that these are my own interpretations and should not be considered official. Note also that there were Powers that I could not fit into any Category so I just borrowed the Miscellaneous Category from the AP series.

Bio-Manipulation
Imbue
Transparency
Detachable Limbs
Speed Recovery

Cosmic
Serendipity
Undo
Foresight

None of these Powers are truly "Cosmic" I list them here because they involve manipulating reality in limited ways.

Combat
Absorption
Energy Battery
Trample
Curse of Unluck
Temporal Displacement

Movement
Impossible Balance

Perception
Uncanny Intuition

Miscellaneous
Karma Battery
Karmic Credit
Luck Pool
Reverse Fortune
Defy the Odds
Luck Storing
Invasive Broadcast

The new Intensive Training Powers (from AP vol. 8) are already listed as such in my Character Adaptation Guide.
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MrJupiter
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Post by MrJupiter »

That's a great idea! It would be cool to see these new powers listed together, in the appropriate categories, with those of the main BASH rules (though maybe in a slightly different font colour).
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Post by Sijo »

Ask and you shall receive! ;)

Intense Training Powers
5 pts
Fast Learner AP #8 p 22 (1-5) pts
Martial Arts Mastery- UE p51, 1-3 pts, Personal (upgraded in AP #8 pg 20, 1-5 pts)
Skillful- UE p52, 1-5 pts, Personal
3 pts
Ready Strike AP #8 Pg 20 3 pts
2 pts
Attack Weak Point- UE p51, 2 pts (updated in AP vol. 6, p9/AP vol. 8 p15)
Brilliant Commander AP #8 pg 21 2 pts
Disarm Expert- UE p51, 2 pts (1 pt if you have Living Weapon, Sword Surgeon, or Gun Fu)
Gun Fu AP #8 pg 16 2 pts
Living Weapon AP #8 p16 2 pts
Offhand Shooting- UE p52, 2 pts
Paired Weapons- UE p52, 2 pts
Swift Strike- UE p52, 2 pts
Sword Surgeon AP #8 pg 17 2 pts
Tenacity AP #8 pg 21 2 pts
Valiant Defender AP #8 pg 21 2 Pts
Weapon Technique- UE p52, 1-2 pts, Personal (upgraded in AP # 8 pg 18, 1-2 pts)
1 pt
Double Taps- UE p51, 1 pt
Expert Marksman AP #8 p16 1 pt
Fleet of Foot- UE p51, 1 pt, Personal (upgraded in AP #8, pg 21)
Heightened- UE p51, 1 pt Personal
Rapid Reload AP #8 pg 17 1 pt
Specialist AP #8 pg 25 1 pt
Weapon Bind AP #8 pg 21, 1 pt

Bio-Manipulation Powers (Personal)
10 pts
Copycat p56 2-10 pts
6 pts
Density Increase p58 2-6 pts
5 pts
Duplication p56 1-5 pts
Growing p57 1-5 pts (Sustained)
Healing p59 1-5 pts (Concentration)
Imbue AP #1 p4 1-5 pts
Shrinking p59 1-5 pts (Sustained)
Size (large) p58 1-5 pts (always on)
Size (small) p60 1-5 pts (always on)
Skill Mimic p56 1-5pts
Stretching p60 1-5 pts (Sustained)
Transparency- AP #3 p13 1, 3, or 5 pts
4 pts
Astral Projection p57 4 pts (Maintained)
Mimic p59 3-4 pts (Maintained)
Shape-Shifting p59 4 pts
3 pts
Boost p55 1-3 pts (Situational)
Detachable Limbs AP #2, p32 1-3 pts
Extra Limbs p57 1-3 pts (Sustained)
Ghost Form p57 1-3 pts (Maintained)
2 pts
Changeling p56 2 pts
1 pt
Speed Recovery AP # 9 p. 20 1 pt.

Mental Powers
5 pts
Invisibility p49 1/3/5 pts, Personal, Maintained
Mind Blast p50 5 pts (Ranged, Concentration)
Mind Control p49 5 pts (Maintained)
Mind Spikes p50 1-5 pts (Personal, Sustained)
Restore p50 2-5 pts (Range, Area)
Telekinesis p50 1-5 pts (Range 5 Squares, Maintained)
4 pts
Memory Tampering p49 4 pts
3 pts
Clairvoyance p48 1-3 pts (Concentration*)
Danger Sense p48 3 pts (Personal)
Illusion p49 1-3 pts (Range, Burst, Variable)
Mind Shield p49 1-3 pts (Personal, Sustained)
Telepath p50 1-3 pts (Sustained)
2 pts
Confusion p48 1-2 pts (Range, Area)
Daze p48 2 pts (Range, Area)
Omni-Linguist p50 2 pts (Personal, Sustained)
1 pt
Omni-Reader p50 1pt (Personal, Sustained)
Suggestion p50 1 pt (Concentration)

Mastery Powers
5 pts
Animation p53 1-5 pts (Concentration)
Conjuring p52 1-5 pts
Summoning p53 1-5 pts (Concentration)
Transmutation p53 1-5 pts
X Mastery p54 1-5 pts (Maintained, Concentration)
1 pts
Sense X p53 1 pt

Cosmic Powers- Note these have special rules- see page 99
30 pts
Creation p99 5+ pts
25 pts
Life pg 101 10+ pts
20 pts
Fate pg100 5+ pts
10 pts
Time & Space p103 10+ pts
5 pts
Cosmic Grace p99 5+ pts
Cosmic Might p99 5+ pts
Cosmic Thought p99 5+ pts
Omnipotence p102 5+ pts (Variable)
Omniscience p102 5+ pts
3 pts
Undo AP # 9 p. 27 3 pts.
2 pts
Foresight (AP #7, pg 19 / AP #9 p23) 2 pts
Serendipity AP #7, pg 16 2 pts

Combat Powers
6 pts
Damage Field p45 2-6 pts (Range, Area)
5 pts
Continual Damage p44 1-5 pts (Range, Area)
Damage Aura p44 1-5 pts (Personal, Area)
Damage Shield p45 1-5 pts (Range, Area, Concentration)
Force Field p45 1-5 pts (Range, Area, Concentration)
Immobilization p45 1-5 pts (Range, Area)
Immunity p46 1-5 pts (Personal, Sustained)
Nullify p46 1-5 pts (Range, Area)
Push p46 1-5 pts (Range, Area)
Resistance p46 1-5 pts (Personal, Sustained)
Special Attack p46 1-5 pts (Range, Area)
Weaken p46 1-5 pts (Range, Area)
4 pts
Absorption AP #1 p4 4 points
Curse of Unluck AP #7, pg 11 4 pts
Energy Battery AP #2 p27 4 pts
3 pts
Armor p44 1-3 pts (Personal, Sustained)
Deflect p45 1-3 pts (Sustained)
Temporal Displacement (AP # 9 p. 19) 3 pts.
Trample AP #1 p4 3 points
1 pt
Slow p46 1 pt (Range, Area)

Movement Powers (Personal)
11 pts
Gateway p43 2-11 pts (Concentration*, Maintained)
10 pts
Teleportation p43 1-10 pts (Concentration*)
5 pts
Burrowing p43 1-5 pts (Sustained)
Flight p41 1-5 pts (Maintained)
Super Jump p42 1 pt (upgraded in AP #1, p5 1-5 points)
Super Running p42 1-5 pts (Maintained)
Super Speed p42 3 or 5 pts (Tiring)
Super Swimming p43 1-5 pts (Sustained)
3 pts
Bouncing p41 3 pts (Sustained)
Dimensional Teleportation p44 1 or 3 pts
2 pts
Swinging p43 2 pts (Maintained)
1 pt
Clinging p41 1 pt (Sustained)
Gliding p41 1 pt (Sustained)
Hovering p41 1 pt (Sustained)
Impossible Balance AP #8 p14 1 pt
Water Walking p44 1 pt (Maintained)

Perception Powers (Personal)
5 pts
Scan p47 1-5 pts (Concentration)
Super Senses p47 1-5 pts (Sustained)
3 pts
X-Ray Vision p47 3 pts (Maintained)
2 pts
Uncanny Intuition AP #7, pgs 16 & 22 2 pts
1 pt
Keen Senses p47 1 pt (Sustained)

C) Miscellaneous
5 pts
Karma Battery AP #7, pg 13 1-5 pts
Karmic Credit AP #7, pg 15 1-5 pts
Luck Pool AP #7, pg 16 1-5 pts
Reverse Fortune AP #7, pg 12 1-5 pts
4 pts
Defy the Odds AP #7, pg 15 4 pts
3 pts
Luck Storing AP #7, pg 16 1-3 +1 pts
1 pt
Invasive Broadcast (AP #2, p33 / AP #6 p30) 1 pt
Last edited by Sijo on Sun Jan 01, 2017 3:21 pm, edited 1 time in total.
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Sijo
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Post by Sijo »

Ideas for Powers from the Awesome Powers Books

Recommendations:
Transparency
Detachable Limbs
Absorption
Energy Battery
Karma Battery
Karmic Credit
Luck Pool
Reverse Fortune
Luck Storing

Time Control Multi-Power
-Undo (“past control”)
-Serendipity (“present control”)
-Foresight (“future control”)

(Note: While I listed the powers above under "Cosmic Powers" they really are not, and so they can be placed in Multi-Powers)

-Add Transparency and Detachable Limbs to the Multiple Forms Multi-Power

-Add Curse of Unluck, Temporal Displacement and Trample to the Combat Multi-Power

-Add Uncanny Intuition (as “super calculations”) to the Scanner Multi-Power
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