Wow, it's been what, three years? Sorry, Life got in the way, especially problems with my old computer (it eventually died and I had to buy a new one.) Good thing I saved my old stuff, including my copy of BASH UE!
Speaking of which: Man, you guys have been busy! Awesome Powers is up to its sixth issue?? Congratulations! I have a lot to catch up to! But before I buy any of those, I have a question: what, exactly, is a Power Suite? Is it just a thematic choice for powers or are there specific rules for them eg. can you buy a Suite and apply a specific Enhancement to all powers in it, ala Champions? How is it different from a Multipower (besides not being limited to one power at a time presumably?)
I'd also love to join a BASH game if any is available (though none seem to be currently active in this forum.) Let me know if any of you have such a campaign and are looking for players!
In any case, best of luck with your plans!
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I'm back!
- BASHMAN
- All-Father of Bash!
- Posts: 2585
- Joined: Sat Apr 03, 2010 11:00 pm
Sijo, there is someone on the BASH! RPG facebook page who is looking for players for an online game, so you might want to check there. (this isn't the company page, but a fan facebook 'group')
https://www.facebook.com/groups/781501708539782/
Regarding powers suites, they are essentially powers that share a common theme. So the Fire Suite powers all have something to do with fire. There are lots of different powers in the Suite; and each is divided up into Offensive/Defensive/Utility powers.
It is not like a multi-power; it is essentially a number of powers that have a certain theme in common. Essentially they are pre-built powers for you to use. 90% of the powers use existing powers; although new Enhancements and Limitations are being added.
Awesome Powers 6 introduces a whole lot of new equipment options as well and is a must if you make a character who uses a quiver of arrows or similar things.
https://www.facebook.com/groups/781501708539782/
Regarding powers suites, they are essentially powers that share a common theme. So the Fire Suite powers all have something to do with fire. There are lots of different powers in the Suite; and each is divided up into Offensive/Defensive/Utility powers.
It is not like a multi-power; it is essentially a number of powers that have a certain theme in common. Essentially they are pre-built powers for you to use. 90% of the powers use existing powers; although new Enhancements and Limitations are being added.
Awesome Powers 6 introduces a whole lot of new equipment options as well and is a must if you make a character who uses a quiver of arrows or similar things.
- fairytalejedi
- Hero
- Posts: 311
- Joined: Tue Jun 05, 2012 11:00 pm
Welcome back!
Suites are not Multi-Powers, however, suites can (slightly) change the cost of some multi-powers. Suites are divided into offensive, defensive and utility powers, and you can add a power from the same category for 1 pt to the multi-power (whereas before it might have cost you 2 pts to add the same power). Also, X Mastery can always be put in a multi-power for 1 pt in a related suite (such as Fire Mastery in a multi-power with a flame-based Special Attack as the base power).
My personal favorite is Awesome Powers 4 because it has a lot of extra goodies. But they're all good.
Suites are not Multi-Powers, however, suites can (slightly) change the cost of some multi-powers. Suites are divided into offensive, defensive and utility powers, and you can add a power from the same category for 1 pt to the multi-power (whereas before it might have cost you 2 pts to add the same power). Also, X Mastery can always be put in a multi-power for 1 pt in a related suite (such as Fire Mastery in a multi-power with a flame-based Special Attack as the base power).
My personal favorite is Awesome Powers 4 because it has a lot of extra goodies. But they're all good.
- MrJupiter
- Cosmic Hero
- Posts: 1505
- Joined: Mon Apr 05, 2010 11:00 pm
- Location: Trenton, Ont. (Canada)
Hey, welcome back Sijo. Yes, I have to recommend those AWESOME POWERS books for way more than just the great power ideas they contain. They update and clarify a few of the rules, add new core powers (like Absorption, Imbue and Trample), and provide tons of official BASH advantages, disadvantages, limitations and enhancements (very handy character tweaking tools).
The new Membership advantage, in AP4 is way better than my super team rules attempt in BAM 6. Also, the greatly expanded equipment lists and rules for Gadget Bundles in AP6 are fantastic!
For continued BASH busy-ness, Walt (kroh) and I have recently released THE A.D.E.L. FILE (more advantages, disadvantages, enhancements and limitations) and I am nearly halfway through a small villain book to be called WICKED & WAYWARD. Also, urbwar has been showcasing a whole bunch of hero and villain character images over in the Sketch Pad, which I believe are going to be put into some kind of BASH product some time in the future. You've picked a great time to come back as 3rd party momentum is really starting to take off.
The new Membership advantage, in AP4 is way better than my super team rules attempt in BAM 6. Also, the greatly expanded equipment lists and rules for Gadget Bundles in AP6 are fantastic!
For continued BASH busy-ness, Walt (kroh) and I have recently released THE A.D.E.L. FILE (more advantages, disadvantages, enhancements and limitations) and I am nearly halfway through a small villain book to be called WICKED & WAYWARD. Also, urbwar has been showcasing a whole bunch of hero and villain character images over in the Sketch Pad, which I believe are going to be put into some kind of BASH product some time in the future. You've picked a great time to come back as 3rd party momentum is really starting to take off.