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can a vehicle take Paired Weapons please ?
- Darren
- Supporting Character
- Posts: 14
- Joined: Fri Mar 09, 2012 12:00 am
can a vehicle take Paired Weapons please ?
as the title says can a vehicle take Paired Weapons please ?
I am building a ´Good Goblin´ PC and like the idea of the ´Goblin Glider have twin machine guns but I am not sure if this pair is limited to Heros only. Thank you :O)
I am building a ´Good Goblin´ PC and like the idea of the ´Goblin Glider have twin machine guns but I am not sure if this pair is limited to Heros only. Thank you :O)
- MrJupiter
- Cosmic Hero
- Posts: 1505
- Joined: Mon Apr 05, 2010 11:00 pm
- Location: Trenton, Ont. (Canada)
I'm leaning in the direction of 'no', as Paired Weapons is an Intense Training Power meant for hand-to-hand attacks with melee weapons or unarmed strikes.
An alternative approach, might be to construct the machine guns as a Special Attack with range. You could give it a limitation like "Forward Firing" so that you would have to successfully perform a Pilot/Control or Pilot/Tricks maneuver to reorient the Glider to shoot at targets in directions not directly in front of you.
You could assume that the damage rating of you machine gun Special Attack was representative of both barrels firing, or you could take the Super Speed 3 power and limit it so that the extra action can only be used to make a second attack with the Machine Gun Special Attack.
An alternative approach, might be to construct the machine guns as a Special Attack with range. You could give it a limitation like "Forward Firing" so that you would have to successfully perform a Pilot/Control or Pilot/Tricks maneuver to reorient the Glider to shoot at targets in directions not directly in front of you.
You could assume that the damage rating of you machine gun Special Attack was representative of both barrels firing, or you could take the Super Speed 3 power and limit it so that the extra action can only be used to make a second attack with the Machine Gun Special Attack.
- Baelor
- Hero
- Posts: 323
- Joined: Tue Sep 21, 2010 11:00 pm
- Location: Winnipeg, Manitoba, Canada
- Contact:
If you want the glider to act on its own, as you see int he comics and spidey films, work it out as a Sidekick, with the Unliving Advantage.
One of the PCs in my game is Moonblade, an acrobatic lurker type with a glider. With it written up this way, Moonblade can leap from his glider, using his gliding cape to swoop down on his foes while the glider whirls around to attack another baddie, or rescue a falling companion, etc.
One of the PCs in my game is Moonblade, an acrobatic lurker type with a glider. With it written up this way, Moonblade can leap from his glider, using his gliding cape to swoop down on his foes while the glider whirls around to attack another baddie, or rescue a falling companion, etc.
- MrJupiter
- Cosmic Hero
- Posts: 1505
- Joined: Mon Apr 05, 2010 11:00 pm
- Location: Trenton, Ont. (Canada)
Hey Baelor, that's a great idea. It would make a lot of sense to do this rather than making the glider a Super Vehicle. By applying the Non-Sentience advantage you could easily convey the basic programmed nature of its AI systems.Baelor wrote:If you want the glider to act on its own, as you see int he comics and spidey films, work it out as a Sidekick, with the Unliving Advantage.
One of the PCs in my game is Moonblade, an acrobatic lurker type with a glider. With it written up this way, Moonblade can leap from his glider, using his gliding cape to swoop down on his foes while the glider whirls around to attack another baddie, or rescue a falling companion, etc.
- Baelor
- Hero
- Posts: 323
- Joined: Tue Sep 21, 2010 11:00 pm
- Location: Winnipeg, Manitoba, Canada
- Contact:
Yes, MrJupiter - That too!
Here is Moonblade's Night Wing:
B 2 A 4 M 1
Soak x2 Carry: 400 lb. Move 15 [450 mph]
Defense x4 Priority x4
to hit x4 HtH, x3 dmg Mental Defense x1
Hits: 100
Rams/ wings x1 dmg HtH [1] [in addition, a dive 0f 10 squares or more adds x1]
Flight 3 [15 squares] [3]
Super speed – limitation: move only] [2]
Invisibility, only when not moving [may hover] [1]
Mental Malfunction - devotion to Moonblade
Advantages: Non-Living, Quick Thinking
Disadvantages: Freak [robotic vehicle with AI], Physically challenged - no manipulatory limbs
Skills: Athletics x1/ Flying, Stealth x1/ Hiding, Technology/ Repair
Stats 14 + Powers 7 = 21 Power Points
Here is Moonblade's Night Wing:
B 2 A 4 M 1
Soak x2 Carry: 400 lb. Move 15 [450 mph]
Defense x4 Priority x4
to hit x4 HtH, x3 dmg Mental Defense x1
Hits: 100
Rams/ wings x1 dmg HtH [1] [in addition, a dive 0f 10 squares or more adds x1]
Flight 3 [15 squares] [3]
Super speed – limitation: move only] [2]
Invisibility, only when not moving [may hover] [1]
Mental Malfunction - devotion to Moonblade
Advantages: Non-Living, Quick Thinking
Disadvantages: Freak [robotic vehicle with AI], Physically challenged - no manipulatory limbs
Skills: Athletics x1/ Flying, Stealth x1/ Hiding, Technology/ Repair
Stats 14 + Powers 7 = 21 Power Points
- Baelor
- Hero
- Posts: 323
- Joined: Tue Sep 21, 2010 11:00 pm
- Location: Winnipeg, Manitoba, Canada
- Contact:
- Darren
- Supporting Character
- Posts: 14
- Joined: Fri Mar 09, 2012 12:00 am
Here is my Goblin Glider. Very much based on Night Wing and uses some bits from Awesome Powers 2
Good Goblins: Glider ´Batty´
B 2 A 4 M 1
Soak x2 Carry: 400 lb. Move 15 [450 mph]
Defense x4 Priority x4
to hit x4 HtH, x3 dmg Mental Defense x1
Hits: 100
Flight 3 [15 squares] [3]
Mental Malfunction - Devoted to Goblin
Built-In Armory L2 2pts
Level 1,
Pistols,
Shotguns,
Rifles,
Crossbows
Hand Weapons
Level 2
SMG
Tripod Machinegun
Sniper Rifle
Bazooka
Grenades.
Advantages: Non-Living
Disadvantages: Freak [robotic vehicle with AI], Physically challenged - no manipulatory limbs
Skills: Athletics x1/ Flying, Stealth x1/ Hiding, Technology/ Repair
Stats 14 + Powers 7 = 19 Power Points
Good Goblins: Glider ´Batty´
B 2 A 4 M 1
Soak x2 Carry: 400 lb. Move 15 [450 mph]
Defense x4 Priority x4
to hit x4 HtH, x3 dmg Mental Defense x1
Hits: 100
Flight 3 [15 squares] [3]
Mental Malfunction - Devoted to Goblin
Built-In Armory L2 2pts
Level 1,
Pistols,
Shotguns,
Rifles,
Crossbows
Hand Weapons
Level 2
SMG
Tripod Machinegun
Sniper Rifle
Bazooka
Grenades.
Advantages: Non-Living
Disadvantages: Freak [robotic vehicle with AI], Physically challenged - no manipulatory limbs
Skills: Athletics x1/ Flying, Stealth x1/ Hiding, Technology/ Repair
Stats 14 + Powers 7 = 19 Power Points
- Baelor
- Hero
- Posts: 323
- Joined: Tue Sep 21, 2010 11:00 pm
- Location: Winnipeg, Manitoba, Canada
- Contact:
- BASHMAN
- All-Father of Bash!
- Posts: 2585
- Joined: Sat Apr 03, 2010 11:00 pm
Very interesting and creative solutions, guys. At first I was wondering why twin machine guns would need to be two separate attacks; but now I see what you mean; you want separate weapons that fire independently in different directions.
I think the AI sidekick route worked pretty well for this. It gives me something to think about for Awesome Powers # 6 (Technology Powers, covering Gadgetry and Technopathy)
I think the AI sidekick route worked pretty well for this. It gives me something to think about for Awesome Powers # 6 (Technology Powers, covering Gadgetry and Technopathy)