Having a go with some Random character creation, to test out the tables. Making a Bionic character with 5 powers. First roll on the Bionic Chart: Stun Ray. Second Roll: Toxic Barbs, Third Roll: Mechanical Tendrils, Fourth Roll: Full Life Support Systems, Fifth Roll: Reinforced Skeleton.
So I'm seeing a guy with mechanical tendrils that can both shoot stun rays and also are poisonous to the touch. They are attached to his reinforced Unobtainium skeleton. His body is also outfitted with a full Life Support System, allowing him to function in deep ocean, the surface of the moon, etc.
I see this character as some sort of scout / commando from an alien invasion force, able to survive almost any environment.
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Random Characters for Awesome Powers #2
- BASHMAN
- All-Father of Bash!
- Posts: 2585
- Joined: Sat Apr 03, 2010 11:00 pm
- BASHMAN
- All-Father of Bash!
- Posts: 2585
- Joined: Sat Apr 03, 2010 11:00 pm
Another test of the random character table for Awesome Powers #2. This time: Invasive Listening, Computer Interface, Flechette Cannon, Liquid Nitrogen Mist, Armored Immunity (Cold), Combat Learning Program.
I see this character as a power-armored wearing super spy with a very strong affiliation with ice, as the suit both confers immunity to Cold and has a freezing cold blast. The Invasive Listening and Computer Interface powers are both very conducive to spying, and the Flechette Cannon might make a good weapon against otherwise impervious foes. The Combat Learning Program ensures the character will quickly adapt and get better at fighting a particular opponent, regardless of their powers and abilities.
I'll call this character "Arctic Fox" because of the spy and cold angle. I might decide to add a couple points of Martial Arts Mastery to round out the super spy concept. If I really wanted to up the ante on the espionage count, I might swap out the Flechette Cannon for a Holographic Disguise Device.
I see this character as a power-armored wearing super spy with a very strong affiliation with ice, as the suit both confers immunity to Cold and has a freezing cold blast. The Invasive Listening and Computer Interface powers are both very conducive to spying, and the Flechette Cannon might make a good weapon against otherwise impervious foes. The Combat Learning Program ensures the character will quickly adapt and get better at fighting a particular opponent, regardless of their powers and abilities.
I'll call this character "Arctic Fox" because of the spy and cold angle. I might decide to add a couple points of Martial Arts Mastery to round out the super spy concept. If I really wanted to up the ante on the espionage count, I might swap out the Flechette Cannon for a Holographic Disguise Device.