The first time someone encounters the Illusion, they can make a Mind check to disbelieve the Illusion (p48)
What are they rolling against? Do we use the Illusion's power level (1-3) or is it intended to be Mind vs Mind, or some static target?
Edit: Also, once they touch it, would the Illusion be broken? Or would it call for a new roll?
Thanks!
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Illusions
- Dustland
- Cosmic Hero
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- Overdog
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Re: Illusions
I looked through the whole UE book and I didnt find any reference to how Illusion is resisted. Can someone clarify this for me please?Dustland wrote:The first time someone encounters the Illusion, they can make a Mind check to disbelieve the Illusion (p48)
What are they rolling against? Do we use the Illusion's power level (1-3) or is it intended to be Mind vs Mind, or some static target?
Edit: Also, once they touch it, would the Illusion be broken? Or would it call for a new roll?
Thanks!
I have the same questions as Dustland.
- BASHMAN
- All-Father of Bash!
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It is left in the Narrator's capable hands. This is one of those powers that often has a story-breaking component if the rules regarding its use are too cut and dry, so some room for creativity is in order.
A Mind check to disbelieve is a good way to handle it; but only when there is a reason to disbelieve the illusion. Touching an illusion with no tactile component for example, would give cause to disbelieve it. Just seeing a dragon does not lead to you immediately thinking "this is an illusion dragon".
This is also one of the few rolls where I'd encourage the Narrator to roll secretly on behalf of the player so as not to ruin the suspension of disbelief at the game table.
Regarding difficulty to see through an illusion, doing it as a contest of the illusion maker's ranks in Illusion or Mind (whichever is higher) against the Mind of the disbeliever seems a good way to do it. Mental Defense bonuses from Mind Shield would not apply UNLESS the illusion was psionic in nature (the illusionist put the illusion in your brain, rather than producing a hologram type effect).
A Mind check to disbelieve is a good way to handle it; but only when there is a reason to disbelieve the illusion. Touching an illusion with no tactile component for example, would give cause to disbelieve it. Just seeing a dragon does not lead to you immediately thinking "this is an illusion dragon".
This is also one of the few rolls where I'd encourage the Narrator to roll secretly on behalf of the player so as not to ruin the suspension of disbelief at the game table.
Regarding difficulty to see through an illusion, doing it as a contest of the illusion maker's ranks in Illusion or Mind (whichever is higher) against the Mind of the disbeliever seems a good way to do it. Mental Defense bonuses from Mind Shield would not apply UNLESS the illusion was psionic in nature (the illusionist put the illusion in your brain, rather than producing a hologram type effect).
- BASHMAN
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Note also if sufficient evidence is given the effect is an illusion, the Narrator may decide no roll is required and everyone realizes it is a fake.
Case in point: my Heroes set up an attack on a dragon inside its lair. They burst in and hit it with everything they had all at once. Fireballs, magic swords, telekinesis making 10 tons of stalagmites drop on top of it, etc. At that point I declared they realized the dragon they just hit was an illusion and had the real dragon, which was hiding, invisible, off to the side hit them with its breath weapon as they were all now standing in a nice tight group...
Case in point: my Heroes set up an attack on a dragon inside its lair. They burst in and hit it with everything they had all at once. Fireballs, magic swords, telekinesis making 10 tons of stalagmites drop on top of it, etc. At that point I declared they realized the dragon they just hit was an illusion and had the real dragon, which was hiding, invisible, off to the side hit them with its breath weapon as they were all now standing in a nice tight group...
- Overdog
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As always thanks for your response and that is exactly what I did in our last session. The illusion was a black armored sniper in an old abandoned half destroyed building and as one of the heroes tried to engage him I let him roll his attack roll and no matter how good he rolled the sniper was able to use cover or acrobatic out of the way. As he missed the first time I had him roll a Mind vs the Illusions level and he failed and it wasnt until another hero tried to Daze the sniper that they realized it was an illusion.
- Overdog
- Supporting Character
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Yes, he was invisible about 10 squares away actively controlling it and used it to lure two of the super heroes away and tied them up for a good 3 panels before they realized what was happening while his partner battled the other two heroes.BASHMAN wrote:Very cool. Was the illusionist around controlling the illusion to make it dodge the attacks?
And when he rolled vs the illusion he failed by like 20 so I thought it reasonable that he would believe he was actually fighting another villain with super speed and crazy defenses.