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Normal/Super question

Let's talk about the very awesome BASH!
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BillionSix
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Normal/Super question

Post by BillionSix »

Okay, so you have a small wallflower librarian who can transform into a tall, buff, brash, amazon warrior badass.

Obviously, this is the Instant Change/Normal combo.

Questions:
1) If you have a Brawn of 5 in your super form, is your normal form automatically 2, or can you choose to have it be a 1?

2) Can you have Advantages be part of one form? Such as having Appeal as part of the super form, but not the normal one?

On a related note, if I wanted my wallflower to be weaker than normal, but not handicapped in her normal form, so I decide she has a Brawn of 0, but with Heightened, to make it an effective 0.5.
It seems kind of odd to charge for Heightened in this case, unless her super form has 5 Brawn with Heightened as well.

Brian
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BASHMAN
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Post by BASHMAN »

You can choose to have your normal mode have a brawn of 1. Yes, the advantages and disads can be specific to one form.

Of course you would not need to pay for Heightened in your normal form as long as it is less than a 2.
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MrJupiter
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Post by MrJupiter »

BillionSix wrote:Okay, so you have a small wallflower librarian who can transform into a tall, buff, brash, amazon warrior badass…

…if I wanted my wallflower to be weaker than normal, but not handicapped in her normal form, so I decide she has a Brawn of 0, but with Heightened, to make it an effective 0.5.
It seems kind of odd to charge for Heightened in this case, unless her super form has 5 Brawn with Heightened as well.

Brian
With only five ranks in stats, BASH can initially seem a little narrow, some times, in terms of defining a character - especially when assigning levels of Brawn or Agility to a Normal! One of the cool things though is that BASH is a generalist system. Each level encompasses a whole range of traditional “Strengths”. I’d recommend that you give your wallflower Brawn 1. BASH defines that rank as allowing a character to lift at least 50 lbs; which is probably the weight range of a kid in kindergarten/grade 1 or a decently filled box of books. Just make the assumption that she can do this, but only barely. Just role-play her that way.

For those game situations that you want to really want to illustrate her inherent physical weakness you could add the Susceptibility disadvantage just add a descriptor to define it.
Susceptibility (dainty: -3 dice penalty to lifting/ holding anything over 50 lbs).
That way, when that 10-year old is thrown off the edge of the building and she just manages to catch the child before he falls, she will be really struggling to hold onto him (she might want to blow a few Hero Points for that one, though)!
Last edited by MrJupiter on Tue Sep 04, 2012 1:24 am, edited 1 time in total.
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BillionSix
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Post by BillionSix »

That works too. I just kind of like the irony of using a power called "Heightened" to denote a non-debilitating weakness in a certain stat.
Like a guy who is a slow thinker, but not mentally handicapped, or someone who is just clumsy.
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MrJupiter
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Post by MrJupiter »

Yeah, I totally agree with you. That's where I find the Susceptibility disadvantage can be really helpful (like -3 Dice penalty to Mind rolls when interacting socially with girls).
Last edited by MrJupiter on Wed Sep 05, 2012 6:37 am, edited 1 time in total.
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fairytalejedi
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Post by fairytalejedi »

MrJupiter wrote:Yeah, I totally agree with you. That's where I find teh Susceptibility disadvantage can be really helpful (like -3 Dice penalty to Mind rolls when interacting socially with girls).
Heh. Reminds me of one of my all time faves, Fear of Girls :D
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