We recently ran our first game of BASH.
It was just a power-armored badguy breaking into an company, that made leading edge electronics, for spare parts (at least that's what the heroes thought he was after). Two heroes trying to stop him. A Martial Artist type and a Flying Blaster type.
LOTS of FUN!
I ran this because I wanted us to get a good grasp of the combat rules (important in a superhero game).
Classic moment was when the Titan (the badguy) threw a forklift at one of the heroes... the hero failed his Defense Roll... only to have the forklift sail passed him and into the true target of the throw. A huge shelf of stored generators behind the hero... which all tumbled down on him. By the time he dug himself out the badguy got away.
Notes: Having to do a Defense and (if you get hit) Soak Roll seems to slow the game down a little bit, but I doubt the game mechanics would work very well if they were a set number like in the minions rules section.
The players loved the little adventure!
I guess Titan is going to be a recurring villain in our games.
PS - Miniatures really make for a great game. Used some old and repainted Heroclix and their accompanying maps. The forklift was represented by one of those rectangular erasers (wrote "forklift" on it. LOL!!
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- fairytalejedi
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- BentonGrey
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Hey, that sounds like a lot of fun Warrenss! How did you work out the forklift's avalanche trapping the player, mechanically? That is a really neat idea. I'm trying to bring in more non-damage combat maneuvers like that in my own campaign.
Yeah Fairytale, this is a great, fun, and accessible system. My group of guys have all fallen in love with it. We've just finished a year of gaming with this system, and none of us are even close to tired of it yet!
Yeah Fairytale, this is a great, fun, and accessible system. My group of guys have all fallen in love with it. We've just finished a year of gaming with this system, and none of us are even close to tired of it yet!