Besides my approved project, I'm putting together a series of small adventures (think Savage World style Savage Tales, slightly expanded). In one, the bad guy has these creatures who are bulletproof. Just trying to bounce ideas with others on how to do this.
I know it will involve immunity, but I'd debating whether it should cost 1 pt or 2. I'm leaning towards 2, as I feel heavier projectile weapons being another point kind of fits.
My thinking is 1 pt grants immunity to small arms, and 1 pt grants immunity to machine guns, etc.
Thoughts, comments?
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Bulletproof (using Immunity)
- urbwar
- Cosmic Hero
- Posts: 1086
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- Location: Gresham, OR
- Sunslinger
- Mystery Man
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- Joined: Fri Aug 13, 2010 11:00 pm
- urbwar
- Cosmic Hero
- Posts: 1086
- Joined: Fri Apr 09, 2010 11:00 pm
- Location: Gresham, OR
Well I'm not taking rockets, etc into account, because that's really a different type of weapon to me. I wouldn't consider being immune to bullets to have any effect whatsoever on a rocket.Sunslinger wrote:We play bullets as one type of damage. Another type in our campaign is massive damage. This is damage that is so heavy it my rip some poor hero into pieces (eg getting hit by a rocket). So I'd draw the line there.
- Sunslinger
- Mystery Man
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- Joined: Fri Aug 13, 2010 11:00 pm