Howdy folks, need your thoughts on something. When using published adventures, do you prefer text boxes to read aloud to players that describe a particular scene/room/etc? Or do you even use them?
My experience, especially with old Dungeon adventures, has been that reading a description to players was a very ineffective way to describe the scene, especially if the description is overly long. Too often the player's eyes glazed over by the third sentence.
Just wondering if that's a common issue and if I should bother including narrative boxes in an adventure I'm working on.
Thanks!
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Adventures/Modules
- Dustland
- Cosmic Hero
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- fairytalejedi
- Hero
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- Dragonfly
- Superhero
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Hey Dustland,
I don't read 'em outloud, but I'll use them as shorthand. A quick glance at a text box will remind me what's there so that I can put it into my own words. That's if we're talking about a room in a dungeon (or alien spaceship, etc.). If it's a more general introduction to a scene, or the description of a single NPC that is going to share some info, I'm not likely to use the text box at all.
Hope that helps!
I'm anxious to see this adventure you are putting together!
Cheers!
Aldo
I don't read 'em outloud, but I'll use them as shorthand. A quick glance at a text box will remind me what's there so that I can put it into my own words. That's if we're talking about a room in a dungeon (or alien spaceship, etc.). If it's a more general introduction to a scene, or the description of a single NPC that is going to share some info, I'm not likely to use the text box at all.
Hope that helps!
I'm anxious to see this adventure you are putting together!
Cheers!
Aldo
- Evil-Genius
- Sidekick
- Posts: 35
- Joined: Wed Mar 16, 2011 11:00 pm
- Location: England