Baelor wrote:I'm not trying to ignore Soak completely, just allow some of the damage to bypass Soak, with a hard limit [not a flood of damage, closer to a trickle, but meaningful]. Not sure of the mechanics or limit, but I think the idea is that the Hulk would be safe from the ninja for multiple successful penetrating hits. Whereas the ninja cannot stand up to more than one swat from the Hulk.
Baelor, is this right? BRUCE-CHI, a martial artist with Attack Weak Point 1 (for hand-to-hand) strikes at RUFFHOUSE (a villain with gobs of Brawn and Armor). Bruce-Chi would gain a damage bonus equal to the success of the hit that will cut through his Soak roll. Something like this?
>Bruce-Chi’s to-hit roll only succeeds by 5.
>Yay! He gets a +5 bonus to damage.
>Damage roll is 35 which brings damage total to 40 points.
>Unfortunately Ruffhouse manages a Soak roll 7 (x7 multiplier) for 49 points!
>Unless the player spends a Hero Point, the villain shrugs it off as nothing.
>However, if the Hero Point was spent, the durable villain would still take 5 Hits!
Pretty Cool! I don’t think a player would waste a Hero Point for this but it would be something. Under the rules as written, Bruce-Chi would have to have made his to-hit roll by at least 20 in order to damage Ruffhouse. This would have resulted in the villain taking (35x2=) 70 damage and managing to Soak (7x7=) 49 points of it resulting in a net loss of 21 Hits.
How might this go under your proposal?
>Bruce-Chi’s to-hit roll only succeeds by 20.
>Yay! He gets a +20 bonus to damage.
>Damage roll is 35 which brings damage total to 55 points.
>Unfortunately Ruffhouse manages a Soak roll 7 (x7 multiplier) for 49 points!
>This villain would take 6 Hits!
>If the player spends a Hero Point then the Soak roll is reduced by 20 (as per the to-hit roll).
>Ruffhouse’s Soak would become (49-20=) 29pts.
>The villain would then take (55-29=) 26 points of damage off his Hits.
That’s not too much better than the rules as written (RAW) but does require a few extra steps to figure out. Also, there is the matter of having to spend a Hero Point to achieve the 26 Hits of damage dealt. The RAW would have achieved 21 Hits in damage without the player having to spend a Hero Point.