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Living Megapolis: Superheroes 101

Want to run a game on the boards? Here's the place
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Saker
Paragon
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Post by Saker »

Thanks. I misunderstood that 2 remain.

Osmium's panel!
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Dustland
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Post by Dustland »

Sorry, for some reason I thought it was BD's turn. Couldn't tell you why!

[bash="Osmium tries to escape from goo again"]3,0,25 = 1127215538 = Fixed[/bash]

30+ so Osmium gets to act

Osmium hears the crack of the gun as he breaks free of the goo. He scowls then zips through the air, landing on the counter next to Armstrong (D11), then lungs for his arm, trying to disarm him!


[bash="Osmium tries to initiate a grab"]3,0,25 = 38708849 = Fixed[/bash]
If he succeeds by 10+, he will attempt the disarm the same panel.
[bash="Osmium tries to wrestle the gun from his hand"]3,0,25 = 1354384596 = Fixed[/bash]
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Saker
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Post by Saker »

Osmium grabs Bulletproof's hand and wrenches away his gun. The gun tumbles into F11. He maintains a painful hold on Bulletproof's itchy trigger finger.
[bash="avoid the grab"]1,0,0 = 1005083567 = Fixed[/bash]
[bash="avoid the disarm"]1,0,0 = 1028391545 [/bash]

Grey Hunter's panel.
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BeardedDork
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Post by BeardedDork »

Grey Hunter dashes over to the fallen gun and retrieves it himself.

Run to F11 pick up gun.
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Saker
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Post by Saker »

Bulletproof gives another painful and unsuccessful tug of his trigger finger to get away from Osmium. When he sees the Grey Hunter retrieve his gun, he smiles and says, I'm done."

From across the bank, Armstrong continues to wobble on his feet [with 1 remaining hit point] and sags into a nearby chair. "Me too," he says with a heavy sigh.

From their pockets they each produce what look like small detonators that summon Cyclone and a cleaning crew. "Good job, you two," Cyclone rapidly says from a coalescing blue blur. "We have to work on your civilian protection, but everything else looks solid. What do you have to say?"
Each of you earn 2 experience points for defeating Bulletproof and Armstrong and another 3 experience points for the remaining 3 undamaged drones. For a total of 5 each. Experience points are earned hero points. They can be spent in game as hero points or accumulated to spend on character powers between issues. You avoid gaining any infamy, because you didn't damage the building.
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Dustland
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Post by Dustland »

"I think we need comms, like those neck gadgets you see special forces guys wear. That would be awesome! I mean, vitaly necessary for conducted superhero operations."

He zips over and looks at the destroyed drones, trying not to think what might have happened had those been real hostages.

Gotta move faster next time...
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Saker
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Post by Saker »

Cyclone nods and replies, "Yes, the Defenders used to have communicators. I will mention it to Mr. Ashby in the after action report." He turns to the Grey Hunter for any comments.
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