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Is giving non sentience to a character ever appropriate?
- BeardedDork
- Hero
- Posts: 348
- Joined: Wed Jun 16, 2010 11:00 pm
- Location: The Snow Covered Mountains of Montana
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Is giving non sentience to a character ever appropriate?
My players had a very brief encounter with Man-Bat last night and for the brief moment of the encounter I simply used the Animal Genius replacing it's super speed with flight with the wings limitation. But as I'm actually building the character I was wondering if it would be appropriate to give him the normal disadvantage and the nonsentience advantage, possibly also with alter ego.
- BASHMAN
- All-Father of Bash!
- Posts: 2585
- Joined: Sat Apr 03, 2010 11:00 pm
- kevperrine
- Paragon
- Posts: 783
- Joined: Wed Jul 28, 2010 11:00 pm
- Location: Detroit, MI
BASHMAN wrote:This character is an NPC, yes? If so, then yes, it is fine.
Confused.
Why does it matter?
I understand NPCs/Villains having some latitude for the Narrator to "fudge" the rules. But is that what this is, or is there a rule or something?
I really like when NPCs function very similar to PCs in building and play style.
Just wondering
-kev-
- BASHMAN
- All-Father of Bash!
- Posts: 2585
- Joined: Sat Apr 03, 2010 11:00 pm
It says in the description of Non-Sentience that PCs cannot have it.kevperrine wrote:BASHMAN wrote:This character is an NPC, yes? If so, then yes, it is fine.
Confused.
Why does it matter?
I understand NPCs/Villains having some latitude for the Narrator to "fudge" the rules. But is that what this is, or is there a rule or something?
I really like when NPCs function very similar to PCs in building and play style.
Just wondering
-kev-
- BeardedDork
- Hero
- Posts: 348
- Joined: Wed Jun 16, 2010 11:00 pm
- Location: The Snow Covered Mountains of Montana
- Contact:
- kevperrine
- Paragon
- Posts: 783
- Joined: Wed Jul 28, 2010 11:00 pm
- Location: Detroit, MI
BASHMAN wrote:In that case I guess it would be fine, but what would the character do in their sentient form?
Also, the Narrator would probably take control of the character when it was in non-sentient mode.
I think this could be an interesting fun take on a classic Jekyll & Hyde - except the "non-sentient" is controlled by the Narrator (and could be completely animal-like - as in a semi-heroic style version of classic Hulk or potentially a animal-element-of-nature destructive villain) THEN the PC-Hero would be under the player's control that could have any sorts of powers they like to fight crime and/or fight to stop/clean-up the damage his alter-ego did...
This is inspiring an idea for me!
-kev-