So, how invisible is someone against various Super Senses? I assume that perception rolls with other senses [Hearing, Smell, maybe even Sight to detect subtle things wrong with the effect] are possible to give a character some idea. of an invisible target's location. But what about Infrared, Ultraviolet and other more exotic visions?
I can see a few ways to deal with the issue, but I was wondering if it has come up for anyone and what they did. And If BASHMAN already has a fix that I missed.
NOTICE: This site has been archived. All content is read-only and registration is disabled.
A new site is being built and the Basic Action Games Discord server is an active hub for discussion and games.
-Admin
A new site is being built and the Basic Action Games Discord server is an active hub for discussion and games.
-Admin
How Invisible Am I?
- Baelor
- Hero
- Posts: 323
- Joined: Tue Sep 21, 2010 11:00 pm
- Location: Winnipeg, Manitoba, Canada
- Contact:
- BeardedDork
- Hero
- Posts: 348
- Joined: Wed Jun 16, 2010 11:00 pm
- Location: The Snow Covered Mountains of Montana
- Contact:
- BASHMAN
- All-Father of Bash!
- Posts: 2585
- Joined: Sat Apr 03, 2010 11:00 pm
Right. If the person's invisibility is a psionic power that prevents other people's brains from perceiving their presence, then it doesn't matter what sort of super vision they have. Then again, Robots can see the guy no problem.
Likewise, a person whose invisibility is made so that light passes through them, the blind super with Daredevil-like heightened senses to compensate will have no problems fighting them, while a camera won't be able to see them.
Likewise, a person whose invisibility is made so that light passes through them, the blind super with Daredevil-like heightened senses to compensate will have no problems fighting them, while a camera won't be able to see them.
- Baelor
- Hero
- Posts: 323
- Joined: Tue Sep 21, 2010 11:00 pm
- Location: Winnipeg, Manitoba, Canada
- Contact:
- kevperrine
- Paragon
- Posts: 783
- Joined: Wed Jul 28, 2010 11:00 pm
- Location: Detroit, MI
I really enjoy this level of flexibility in my supers gaming.... but I really really wish there was a "sidebar note" or something somewhere for Narrators to remind their players to note. So the players consider it before play.
I'm thinking of an general suggestion on ALL powers/abilities to describe them as such for fun in-play - that COULD give benefits and sometimes offer setbacks.
-kev-
I'm thinking of an general suggestion on ALL powers/abilities to describe them as such for fun in-play - that COULD give benefits and sometimes offer setbacks.
-kev-