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Outlandish Tales from WWII - Character Sheets & OOC Chat

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bigsteveuk
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Post by bigsteveuk »

No worries bud, hope your on the mend.
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Harrigan
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Post by Harrigan »

I'm alive and kicking, just not productive quite yet. Couple of final questions before we dive into combat...

So where is AR trying to actually land? Slamming into one of the walking panzers (if so which one?), on the ground behind them, etc.?

LP & Blockade, you're free to make some passing ranged attacks on the rocket-troopers on the way down. Will you, and what will you choose to do?

US, is there a preferred target for the possession?

The rest of you, prepare for more roll requests coming soon...
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Heroglyph
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Post by Heroglyph »

LP will fire on any rocket troopers within range. Most likely trying to knock out their means off flight. This would probably be a called shot.
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Post by BASHMAN »

Unknown Soldier, 100 Hits, Status: Invisible, Unliving, 6HP, 1HD

Preferred target to possess is the guy manning the gun turrets on the BIG walking tank.

I most definitely DO NOT want to try and land on the silver one. That should be abundantly clear to all people riding down there. If it looks like US's wishes have been ignored on that topic, he lets go, drops to the ground, and begins walking to the big one.

(PS- he's still invisible here)
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bigsteveuk
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Post by bigsteveuk »

Blockade

I feel using his shield and getting it back would be a bit much. So he will open up with a burst from his Thompson (auto hit, uses 5 ammo).
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Harrigan
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Post by Harrigan »

Okay, finally got the post up and we're officially underway in the combat. Part of what was giving me grief was this whole 'letting you guys roll thing.' Normally in my games, I'm rolling so I can progress the combat scenes a little further each time than I'll be able to do here -- but I think I've got a handle on it buy using the in-line OOC and including as much detail as I can pack in about the rolls and follow-up rolls you need and might need to make. Looking for any and all advice here on improving this process, so let me know if what I'm doing isn't working or isn't optimal.

Next up will be the results of this exchange, then (likely) MM and SR hitting back, and our rubber-bound crew hitting the ground.
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kevperrine
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Post by kevperrine »

Harrigan wrote:So where is AR trying to actually land? Slamming into one of the walking panzers (if so which one?), on the ground behind them, etc.?

I was hoping to have AMERICAN RUBBER bounce from flying * to flying * on the way down to speed up and gain momentum before slamming the walking panzer!

And as for which one? Let's start with the small one - unless that's the silver one, that Unknown Solider doesn't want us to hit.

cool?
-kev-
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Harrigan
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Post by Harrigan »

Yep, the smallest one is the flame-throwing silver one...
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Post by BeardedDork »

For Cauchemar's Stealth roll

[bash="Stealth"]3,0,0 = 1725867989 [/bash]

If applicable

[bash="Evading alarms and cameras"]3,0,0 = 1948772365 [/bash]
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kevperrine
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Post by kevperrine »

Harrigan wrote: [OOC: AR, please make a slam roll vs. 10 (this hapless flying soldier doesn’t see it coming).

So question....
I have no clue if I'm reading all my power combos correctly. Help anyone? This is what I come up with...


BASH! slam rule p.21 wrote:"If they hold their ground, you automatically hit and roll Brawn
(plus Momentum, if applicable) for damage. They can roll
their Soak as normal.
...
If they try to get out of the way, they roll their Agility-based
defense (excluding Deflect) or Athletics/Acrobatics vs. your
Brawn (+Momentum if any, see page 41)."



So... since the Ratzi didn't see it coming, they can't get out of the way and therefor the Slam Attack *automatically* hits? Is that correct?

If not, do I roll AR's Brawn (versus their Agility or Acrobatics)?

Either way... for the Damage (and/or Brawn Atk roll):
Brawn 2 +2DM (Super Running 4: momentum speed 21sq)
[bash]4 = 1887442177 = Fixed[/bash]


If that's not correct and you simply want a Hand-to-Hand attack roll that's AR's Agility 3 (with the Damage above):
[bash]3 = 223865953 = Fixed[/bash]


THEN...
American Rubber "speeds up" to 42 sq (210')
BASH! Bounce rule wrote:"Whenever you fall or slam into a solid surface, you can bounce twice the distance"


Then if another enemy is within 46 sq (230')... AMERICAN RUBBER can "Domino Effect" (p.69)!!
[Moving 4sq between atks (from SLINGSHOT - Super Running 4: 21 sq (105') x2 from BOING! - Bouncing + combined with RUBBERIZED! - Stretching 2: Reach 4 sq (20')]


And with BOING!! (Bouncing) he's still accumulating +1DM cumulative momentum (10/20/40/80) as he goes, allowing the "Domino Effect" to be farther and farther apart with each hit!!

Harrigan wrote: All those who are successful, please roll damage vs. Soak 5 as well.

I'm confused?
Why are we rolling this?

American Rubber's damage will be based on his cumulative momentum... So I'll need to know what that is.


Sorry for the mega-rule question, I hadn't anticipated it like that but WOW... interesting!!
thanks!

-kev-
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kevperrine
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Post by kevperrine »

Wow... *I* rolled CRAPPY.... hehe

-kev-
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Post by Harrigan »

So I'm clearly not the rules guru here, but let me explain my thinking, Kev. Others, please chime in and correct my thinking if necessary.
kevperrine wrote:
Harrigan wrote: [OOC: AR, please make a slam roll vs. 10 (this hapless flying soldier doesn’t see it coming).
So question....
I have no clue if I'm reading all my power combos correctly. Help anyone? This is what I come up with...

"If they hold their ground, you automatically hit and roll Brawn
(plus Momentum, if applicable) for damage. They can roll
their Soak as normal.
...
If they try to get out of the way, they roll their Agility-based
defense (excluding Deflect) or Athletics/Acrobatics vs. your
Brawn (+Momentum if any, see page 41)."


So... since the Ratzi didn't see it coming, they can't get out of the way and therefor the Slam Attack *automatically* hits? Is that correct?
I'm ruling that:

a) They're not standing their ground -- they're flying around, and are hard to hit, so there are "Trying to get out of the way," and
b) They're not seeing it coming, so I'm applying a Situational Modifier of -4 to their defense roll -- a Major Hindrance. I see now that I was applying it incorrectly. They have a defense of 2, and using Minion rules always roll 7 for defense... so his defense should not be 10 (14-4), but rather 6 ((7-4)x2). Will adjust the post.
If not, do I roll AR's Brawn (versus their Agility or Acrobatics)?
Roll your Brawn vs. their Defense, in this case 6.
Either way... for the Damage (and/or Brawn Atk roll):
Brawn 2 +2DM (Super Running 4: momentum speed 21sq)
[bash]4 = 1887442177 = Fixed[/bash]
This is all I'm looking for! So it's enough to badly hurt but not incapacitate the *. (He has 20 hits, you've just done 10, since on a Slam you apply the amount you beat the defense by as damage, ignoring Soak. Right?)
THEN...
American Rubber "speeds up" to 42 sq (210')
"Whenever you fall or slam into a solid surface, you can bounce twice the distance"
We're not on the same page here. You're not going to bounce of the *, you're going to "collect" him if anything. So this is where I see you carrying on to the ground, which is why I was asked where it was you were trying to land. I need to think about this, it might we hard for you to land with precision and NOT bounce... hmmm.
Harrigan wrote: All those who are successful, please roll damage vs. Soak 5 as well.
I'm confused?
Why are we rolling this?
It's the * base Soak roll, and you're right -- AR doesn't need to roll it since he's slamming. Others will need it, though, LP and Blockade for example.

All that make sense?
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Harrigan
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Post by Harrigan »

Awesome on SM's shooting down the rockets, btw. I'm liking this game already. :)
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Heroglyph
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Post by Heroglyph »

Lady Paramount , Normal, 100 Hits

Lady P's attack
[bash]5,0,0 = 1357617738 [/bash]


Lady P's damage
[bash]5, 0, 0 = 2056842986 [/bash]
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Heroglyph
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Post by Heroglyph »

I think, that is plenty for the called shot : )
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